Space Engineers: Warfare 3 Revealed - Hydroman, G-Drive & More!
Posted on October 22nd, 2026 04:55 AM EST

Hello, Engineers!
Since our Warfare 3 reveal, we’ve received a lot of questions, many along the same lines: How will all of this actually work?
We sat down with Space Engineers Lead Designer Ryan Keel to pick his brain. Warfare 3 includes plenty of small changes that are sure to have a big impact. From shaking up PvP strategies to giving players more control over their experience. Let's take a look at a few!
New Setting: Relative Dampeners on Hostile Grids
First, we're introducing a new world setting that prevents players from using Relative Dampeners on hostile grids. This aims to reduce the effectiveness of jetpack-and-grinder tactics and encourage the use of ships in combat. Boarding enemy grids is still possible, but it'll require a bit more skill and planning if you’re only using a jetpack.New Setting: Artificial Mass and Space Balls
We're also introducing a new world setting for Artificial Mass blocks and Space Balls. These blocks are commonly used to build "Gravity Drives," which are incredibly fun but can be performance intensive and difficult to balance in PvP.We know many players enjoy these creations, so rather than imposing restrictions on everyone, we're giving communities the option to disable these blocks if they choose.
These blocks are also gaining a new function! They now act as gravity anchors on planets and moons, adding mass when enabled on planetary surfaces. This opens up new possibilities, from improving vehicle handling in low gravity to creating mechanisms that shift their mass on demand...Did someone say trebuchet?
More Consistent Item Explosions
We're also addressing a longstanding issue with item explosions, commonly called "Nukes" by the community. Changes introduced alongside Temporary Containers several years ago affected how certain explosive items behaved when damaged.In Warfare 3, Cargo Containers, Floating Objects, and Temporary Containers will share a unified explosion formula, making explosions much more consistent and predictable.
Importantly, large explosions are still possible! What's changing is how individual items contribute to their explosive power. Rather than Flare Gun rounds dominating the meta, different items now contribute different amounts, with Explosives Components becoming the most effective.
Our goal isn't to eliminate "Nukes" but to make them more predictable and better balanced around the resources required to create them.
PCU Reductions on Weapons
Thanks to optimizations and adjustments, many weapons are receiving PCU reductions in Warfare 3! We know every little bit helps, and we want to give you more freedom to build the warship of your dreams.Target Locking from Hand Weapons
You can now lock onto grids using handheld weapons, allowing the PRO-1 Rocket Launcher to fire homing missiles at locked targets!Camera Panning and View Rotation
Warfare 3 also brings improvements to Cameras and Turrets, including camera panning and view rotation. You'll have greater control over your view, and no longer have to put up with upside-down turret cameras!Expanded Automation Actions
We're expanding automation options across a wide range of blocks! Many On/Off toggles are being split into separate On and Off actions, alongside new Set Value actions requested by the community. These open up many new possibilities for automation!All of this and more is coming in the free game update, and you can wishlist the Warfare 3 Pack on Steam right now!

Brig Doors
(2x L)Keep pirates, troublemakers, and unruly crew members where they belong.


Inset Flare Launcher
(1x S, 1x L)Built to blend into your grid, this inset flare launcher lets you fire countermeasures without disrupting your ship’s silhouette.


Can’t wait? Wishlist the Warfare 3 Pack on Steam now!
https://store.steampowered.com/app/5070970/Space_Engineers__Warfare_3_Pack/

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