Community Spotlight 🧐 October 2026
Posted on November 2nd, 2026 10:22 AM EST
Image Credit: Militech Centaur Exo Suit by DeathlokOur favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of October! 🤩

Welcome to Pelagia. This world is a volcanic one, a matriarch to dozens of islands born anew from the hearth within. Its oceans cover nearly the entire surface, broken up only by a handful of island chains and archipelagic landmasses - hence the name, Pelagia.
A gigantic Earth-like planet with a 500 km diameter and 10 Gs of gravity. Do you have the skills and patience needed to escape its clutches? Oh, the aerodynamics mod and Cryo respawn mod are there to add some extra challenge too!
Vanilla Star System world for use with the "Real Orbits" mod, with planets adjusted to prevent overlapping gravity wells. You do NOT need Real Orbits to use this. Other planets are in default locations (to my knowledge, correct me if I am wrong) and have been replaced with the terraforming-compatible variant.
Welcome to the Salvage Guild planet Osara (pronounced O-sara). It has a city called Darksun, an underground city created by the Salvage Guild as the ultimate defence against orbital assault. The only way inside is via an underground tram station.

An encounter mod for Modular Encounters Systems (MES). An insectoid hive race, the Xel'thar (faction tag XELT), hunts players in space and in planetary atmosphere. Every ship is a vanilla-block prefab with organic armor.
Welcome to Shattered Paradise! Long in the making! This mod uses MES (Modular Encounter Systems) to bring you a wide variety of planet-based encounters. THIS MOD IS VERY HARD!
WW1 Trench Battle Map for the Mech Engineers, SETB and AWS Combined Arms Event. Three opposing trenches with an abandoned fortress in No-Man's Land. Go over the top and dislodge the enemy from this land!
In short, Competitive Colonization is three-dimensional four-in-a-row Tic-Tac-Toe (lotta hyphens!). Instead of X's and O's, there are two competing factions: Green and Yellow. Each faction takes a turn "conquering" a planet (really just pressing a button on a given planet).
This mod REQUIRES MES (Modular Encounter Systems). Not much else to say: it spawns "glock cameras" around frequently, and you can take them down or leave them be.

Dig your tunnel or open pit with drills, then send in the Grader. Mount it on a rover, switch it On and drive: it cuts the bumps, fills the dips and leaves a road your wheeled vehicles can actually use.
Each pass levels the road from side to side and keeps its uphill or downhill grade, so hills stay hills and the ruts go away. Drive the same line again and it gets smoother.
Each pass levels the road from side to side and keeps its uphill or downhill grade, so hills stay hills and the ruts go away. Drive the same line again and it gets smoother.
Mech Builder is designed to help players build mechs without having to worry about logistics. The mod handles everything for you, allowing you to focus on customization and creativity.
Build an industrial arcane power plant: mine rare fuel, maintain its containment, recover heat through a modular Brayton cycle and bank the electricity. Keep an escape route for the core when containment fails.
Links two static grids so they share power, conveyors and terminal access, like two locked connectors. The grids can sit at any angle and height, up to 25 m apart, where rotors, merge blocks and connectors don't fit.
A flexible link between two grids: two Coupling Devices facing each other lock together at a common point and hold it like a ball joint. The grids turn freely around that point, but the distance from each block to it stays the same - for trailers, wagons, towed cargo and anything else that has to follow without a rigid connection.
Force Field Hangar Doors inspired by the Warfare 3 Teaser Trailer. Always airtight. Always shows field. Has an additional retractable "door" texture so it can be opened and closed.
The Nano Drilling System mines and collects anywhere inside an adjustable work box around the block, using a swarm of nanobots instead of a drill head. Nothing touches the rock. Two new blocks, one small grid and one large, built on the long-running nanobot drill script.
Adds a shield inspired by the shields that appear in the animated series Star Blazers (Space Battleship Yamato). It is compatible with Vanilla+ and WeaponCore. Content: UNCF Wave-Motion Shield Generators and Garmillas Migo-Vezar Shield Generators.
T2-T5 industry and combat progression for Space Engineers. Higher tiers demand more materials and suitable power or fuel.
A collection of magnetic plate-like blocks designed to resemble hands for your constructs. The hands close when gripping a surface or when turned off.
This is the NERFED version: expensive to build. A block full of nanobots that works on everything inside its area, automatically.
A walk-in reactor core for Space Engineers, built from scratch: a glowing glass column rising out of a deck you stand on, consoles round the pedestal, and a stack you grow from 1 GW to 15 GW. The core burns deuterium capsules from Nukeguard's Fusion Power at full output, or uranium ingots at 60%.
Large-grid hangar doors for 2:1 sloped hulls. Choose a 2-, 4- or 6-block opening height, with standard floor-mounted and inverted ceiling-mounted versions. Each complete column retracts into one armored base cell.
Food, farming and medical manufacturing in the Akhinnae Empire. What started as eleven meal packs has grown into an Imperial food production system for my scenarios, with crops, intermediate ingredients, drinks, medical supplies and functional kitchen equipment.
Are your enemies cyborgs? Pointy-eared, green-blooded machiavellians? Wrinkly-foreheaded warriors? This is the weapons pack for you! Star Trek-style beam weapons, built from scratch for Space Engineers.
Magnetic levitation trains for Space Engineers: lay smooth rails between nodes, put hover engines under a grid and drive it from the cockpit like a wheeled vehicle - or let the autopilot run it between stations. Network play has not been tested!
One inventory. Expandable physical storage. No wall of cargo-container terminals. Cargo Array Manager (CAM) is a modular cargo-storage system for Space Engineers. Instead of every storage block having its own inventory, CAM uses one real inventory in the CAM Array Controller.
Adds a slider to all H2 and O2 tanks, which allows you to change their fill level. The slider is only visible when creative tools are enabled.
Introducing my latest in fashion, the Tristari Engine. This engine is a top notch power house. Be careful with power usage though.
This is the CHKN CO Road Signs Mod! This mod adds US and European road signs for your roads, towns, bases and highways. There are 88 sign designs, including speed limits, stop signs, give way, one way, wrong way, no entry, parking, crossings, roadworks, warning signs and more.
A series of blocks made from Interior Plates! These blocks are lighter and far more fragile than regular light armor, weighing only 3 kg and having 15 points of integrity (HP), compared to the 20 kg and 100 points of integrity of regular light armor.
Allows you to write any letter (A-Z) with a maximum of 24 characters on any sign.

See your builds gather dust and snow from the weather, see damage reflected in the skin itself, and watch as abandoned wrecks rust and decay. Dynamic Skin Systems provides a system in which the game will alter the skin of blocks dynamically depending on various criteria and contexts, aimed at an immersive semi-realistic experience.
Jump drives no longer teleport you. Instead you get a supercruise, like the frame shift drive in Elite: Dangerous: you fly the distance yourself at up to 100 km/s, steer, and drop out where you want.
A 360° first-person synthetic vision and combat HUD for Space Engineers. Instead of limiting information to a conventional flat HUD, SVS places navigation, targeting, threat, ship status, and contact information around the pilot in 3D space.
EarthWorks brings hands-on terrain work to Space Engineers. Excavate actual voxel material, carry it, deposit it somewhere useful, and smooth rough ground into more workable slopes using a shovel or pickaxe. This is an early public ALPHA: the hand tools are usable, but the mod is still evolving.
SkyLink OS. A touch screen computer for your ships and bases. Multiplayer and dedicated servers supported.
This mod will cause the player to lose consciousness with too many Gs, or the plane to get damaged. Calculates the Gs affecting any part of the grid at all times and computes G limits for each block on a grid using a heavily simplified finite element analysis to calculate your grid's structural integrity under various sources of Gs.
Glider Wings for Space Engineers. Includes custom fireworks for boosting. Great for early game mobility to check out encounters, scout or get unknown signals.
Transform your ship's Railgun into a high-velocity geological reconnaissance launcher! OZ Ore Probe equips your Large and Small Grid Railguns with long-range seismic reconnaissance capabilities. Fire penetrator probes into distant asteroids, monitor live telemetry, and automatically receive color-coded GPS waypoints detailing all discovered ore deposits.
Auto claims respawn rovers/pods and unknown signals when you place any block on them. No more merge blocks or weirdness.
Looking to update an old ship with new DLC blocks, but hate the thought of manually replacing every block? This mod will make replacing blocks a breeze! It instantly swaps one block type for another, while keeping the rotation and color.
This is a smaller version (665 MB => 4.5 MB) of the original mod, for servers and people with small disk space. Contains iHacker, iHacker PRO, iHacker PRO MAX, iHacker PRO MAX ULTRA+ and an iHacker battery.
This mod acts as a bridge between the vanilla combat system and the Defense Shields mod. It allows the Defense Shields mod to intercept all types of projectiles fired by vanilla weapons without requiring the WeaponCore mod, which would otherwise replace the vanilla combat system.
Physical media for your Space Engineers scripts. Save, carry, copy and load Programmable Block scripts using ordinary Data Pads. PBDC adds cartridge inventories and controls to vanilla Programmable Blocks, including their reskinned variants.
Adds a wireless charging option to the landing gears.
Displays the system map and current body. Planetary ore scan: 800 m radius, 32 m sampling. Shows detected materials, distance and estimated depth.
A dynamic Jump Drive monitoring system. Automatic monitoring of the ship's Jump Drives. Real-time display of operational status, charge level, and available energy.
AutoArm is my approach to robotic arms in Space Engineers, combining minimal manual setup with configurable arm behaviour. Set up an arm quickly using named base and head blocks. Manage multiple arms on the same construct from one Programmable Block (PB).
This script checks your ship's weight and upward thrusters to show you how much gravity you can handle, how much extra cargo you can carry, and how high you can fly before your atmospheric thrusters lose power.
During combat: a professional, disciplined military copilot. During downtime: somewhat absent-minded, easily bored, with playful interactions with the crew, and embarrassed by her hot mic moments.
Watches and manages the power on your ship or base: batteries, solar panels, wind turbines, H2 engines and reactors. When your batteries get low, it turns on backup power (H2 engines or reactors). When they're full enough, it turns the backups off.
A Programmable Block combat script for PvP. Armed and shooting from the moment it compiles, with smart threat-based targeting, random 360 orbits with unpredictable dodging, smarter retreat, a Defense Shields modulation manager, and a clean GFXX HUD with a real 3D-projected target-lock box.
A configurable LCD and cockpit dashboard script for Space Engineers Programmable Blocks. HELM turns LCDs and cockpit surfaces into telemetry dashboards. Define screens, panels, gauges, colours and block bindings in the Programmable Block's Custom Data.
Inventory Plus is a lightweight, performance-optimized inventory management script that automatically sorts your items, learns custom item categorizations, and outputs real-time status data to LCD screens.
SAC - Systems Automation Coordinator. Version 0.6.0 | Space Engineers Programmable Block Script. High-performance inventory, production, and logistics automation.

Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?
We spotlight them every day!
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