Space Engineers: Warfare 3 Revealed - Automation Events, Warhead & Intake Blocks

Posted on October 1st, 2026 05:50 AM EST

Hello, Engineers!

Since our Warfare 3 reveal, we’ve received a lot of questions, many along the same lines: How will all of this actually work?

We sat down with Space Engineers Lead Designer Ryan Keel to pick his brain - this week, we’re talking new automation events and a conveyor surprise!

Are there any new automation events related to combat?
Yes! We've added a new Event Controller event that can detect missile lock-on and allow you to set up automated responses to incoming fire. This should allow players to easily create systems that react to incoming seeking missiles and torpedoes.


That could mean quickly deploying countermeasure flares, switching target priorities to aim at incoming missiles, or even sounding an alarm. We're sure you'll put this to good use and create some awesome defensive systems with it.



I spotted some unusually long blocks while browsing the update - any reveals or spoilers you’d like to share?
Oh yeah, we always strive to add items to every update that have broader applications. While Warfare 3 is focused on delivering new combat mechanics, we're not neglecting players who aren't interested in combat, or who just want more tools to create with.

One of those items, amongst several very exciting new additions, is longer Conveyor Tubes! The standard Conveyor Tube, Reinforced Conveyor Tube, and Heavy Industry DLC Conveyor Pipes are all receiving additional variants that are 3 times longer. This allows builds to have significantly longer stretches of pipes at a fraction of the PCU cost.

This follows the same goals we had when adding Structural Platforms to the game. We know you all enjoy that set, and the response to those blocks helped push us towards adding more options like this in Warfare 3. Our whole team is excited to see what you create and how you incorporate these into your designs!


Colorful Icons
This is an exciting one for a lot of people. Colorful Icons have been at the top of the feedback tickets on our support site for a long time. It’s a big task - and one we couldn’t do without dedicating a fair amount of resources to it. Our game has over 1,700 items that use icons - from blocks and components to tools and consumables... It’s a lot to adjust, and we wanted to do it right.


Alongside what we wanted for the base game, one of our biggest goals was to give our modding community a tool they could use to match the lighting, composition, and overall style of our new icons. We wanted to give them the ability to update their mods quickly and with as little hassle as possible, helping their creations stay visually consistent with the vanilla game. This tool will be available inside our ModSDK when Warfare 3 launches. I’m very happy with what’s come out of this endeavor, and I can’t wait to see some of our favorite community additions updated in full color.


Overall, this change adds some much needed clarity to all our menus. Thank you all for being patient, commenting, and voting on the Support Site[support.keenswh.com] - your voice made this possible!

All of this and more is coming in the free game update, and you can wishlist the Warfare 3 Pack on Steam right now!




Warhead Type II
(1x L, 1x S)
Clean, squared-off, and ready to detonate, this powerful explosive fits neatly into missiles, torpedoes, and compact weapon systems.




Decorative Intake Blocks
(7x L, 7x S)
Add vents, grilles, and industrial detail to any surface with decorative intake blocks - ready for your greebling!




Can’t wait? Wishlist the Warfare 3 Pack on Steam now!

https://store.steampowered.com/app/5070970/Space_Engineers__Warfare_3_Pack/



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