Community Spotlight 🧐 July 2026
Posted on August 7th, 2026 01:50 AM EST
Image Credit: ”Juggernaut“ Stronghold Defender by Danny C 301Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of July! 🤩

Scriptilyx by ChaosVROne[github.com]
Scriptilyx is built for beginners who want to create Space Engineers programmable block scripts without having to write code from scratch.You build scripts visually using nodes, connect them together, generate the script, and paste it into Space Engineers Programmable block.

A system designed for a friend.

Orbital NPC Spawns (ONS) solves a classic Space Engineers problem: when you are moving at hundreds or thousands of m/s, vanilla and modded NPC grids often spawn completely motionless, immediately disappearing behind you or lithobraking into planetary surfaces.
This is a lore driven survival scenario placed in an earlier, more limited and primitive time of the Akhinnae Empire. You do not build, you scrap and repurpose, you finish missions to gain access to more material to establish a first outpost on the moon in orbit of the system’s gas giant.
This is a very simple mod that just adds all my builds (even unreleased ones!) to the economy stations ingame.

A simple mod that adds Apollo-styled Command Pod cockpit for small grids.
This mod adds a retractable 1x1x5 solar panel for small grids.
Welcome to my next biggest modpack in the series introducing thrusters and drive systems! This mod includes large and powerful thruster blocks to help propel your largest ships with ease.
Hydrogen tanks for leaner fuel builds.
Compact cylinders, tall stacks, big spheres, plus armored and structural braced variants.
Compact cylinders, tall stacks, big spheres, plus armored and structural braced variants.
Think of it as a much smarter evolution of the vanilla Programmable Block, acting like a fully autonomous, mobile version of the famous NanoBot... except YOU design and build the robot.
This mod turns the vanilla decorative Medical Station into a functional radiation cleansing unit.
An obstacle, a nuisance, a pirate? Have fun turning it into Swiss cheese!
Catch grids like the Empire or simply move grids - the choice is yours.
Need help with building, recycling, and mining? Use your new personal assistance drone.
TTC Mining Barrel Charge is a large-grid mining explosive designed to harvest ore from voxel explosions.
Place the charge against an ore deposit, arm it, and detonate it. The block scans the surrounding voxel material before detonation and spawns floating ore based on the destroyed ore content.
Place the charge against an ore deposit, arm it, and detonate it. The block scans the surrounding voxel material before detonation and spawns floating ore based on the destroyed ore content.
Expand Modular Powercore Batteries with denser Powercore modules and a full T0–T4 fast-charging frame progression. Build higher-tier charging matrices to increase frame input from the standard rate up to 6x.

This is a Terminal that can write and send Emails to other versions of this blueprint connected to it's network. No scripts or mods are used.
Made using over 6000 Timer Blocks to make dozens of interconnected programs.
Made using over 6000 Timer Blocks to make dozens of interconnected programs.
Ship Insurance adds server-authoritative grid insurance, paid repairs, and ship recovery to the Economy 2 Services Terminal.
Insure a ship through the terminal and the mod records a clean snapshot of its complete mechanically connected grid group.
Insure a ship through the terminal and the mod records a clean snapshot of its complete mechanically connected grid group.
Equip your chosen hacker tool from your inventory and use the Primary Action key while aiming at an enemy block (functional blocks only) to deploy a portable hacker. Once deployed, the device will begin decrypting the grid’s security. Once the process is complete, the ownership of your target is overridden to you.
Call in real fire support from the terminal. Air Strike Command adds 10 deployable strike types to Space Engineers — craft a token at the assembler, hold it in your hand, and drop ordinance on any GPS coordinate with a single chat command.
Vanilla reactors in Space Engineers are… a box that makes power. Flip the switch, collect the watts.
HMS.U235 fixes that. Now you'll learn why so many people are afraid of nuclear reactors. ☢️
HMS.U235 fixes that. Now you'll learn why so many people are afraid of nuclear reactors. ☢️
Repaint an entire ship with a live, adjustable gradient, re-texture it with real DLC/vanilla skins, or both - without touching a single block by hand.
No scripts or mods used. (6000 Event Controllers, 2000 Timer Blocks, 1500 Light Panels as Pixels, 144,000 PCU)
It has 8 color options, 2 brush sizes, and can completely be controlled with mouse and keyboard inputs with only hotkey 1 being needed to start controlling the curser.
It has 8 color options, 2 brush sizes, and can completely be controlled with mouse and keyboard inputs with only hotkey 1 being needed to start controlling the curser.
Self-sorting cargo for your whole base. Switch on Sorted Cargo on any cargo container, tell it what to hold, and it pulls those items to itself off the conveyor network. Opt-in per container; anything you never touch stays exactly like vanilla.
Service Terminal Framework turns the Economy 2 Services Terminal into a shared access point for vanilla services and services added by other mods.
Adding this mod to a save game will attempt to convert any vanilla-based block weapons within all mods to a WeaponCore-compatible format, allowing you to combine them with WeaponCore weapon mods. It currently is not compatible with Vanilla+ weapons.
EconomyCore is a server-authoritative bridge from the Space Engineers ModAPI to Programmable Blocks. It exposes discovered NPC station metadata, proximity-gated market observations, the NPC market reachable through the PB's docked connector, and guarded buy/sell request paths; trading decisions remain in PB scripts.
Projector+ API is a lightweight script extender that gives Programmable Blocks direct access to projector functions.
A salvage-first progression overhaul for Space Engineers survival.
Working Knowledge gives veteran Space Engineers players a new survival progression experience.
Working Knowledge gives veteran Space Engineers players a new survival progression experience.
Allows you to transform standard ship monitors and LCD panels into active, radar consoles. Scan your surroundings for valuable ore deposits, harvestable crops, temporary containers, and nearby grids and track them in real-time right from your dashboard! Scans 120 degrees in front of cockpit.
Designed to bring a little more life and personality to your Space Engineers experience, S.E.A.N is a personal suit assistant providing useful, situationally aware audible warnings as you explore, build and survive.
Rather than simply telling you that something is low, S.E.A.N considers what that warning means for the environment you're operating in.
Rather than simply telling you that something is low, S.E.A.N considers what that warning means for the environment you're operating in.
Unified Flight OS is a complete autopilot, navigation, HUD, and flight control script for Space Engineers. Built for zero lag and maximum reliability, it handles everything from heavy carriers and combat warships to small fighters and planetary landers.
Basically the Internet (non encrypted) for Space Engineers
Design your own websites!
Design your own websites!
Add your cockpit to your hotbar and add whatever actions you want. Then just turn them on and off as needed.
Broad watches your refinery base so you don't have to.
Take control of your logistics by adding configurable filters directly to Cargo Containers.
Instead of relying on multiple Conveyor Sorters, each cargo container can now decide exactly which items it accepts using customizable filtering rules.
Instead of relying on multiple Conveyor Sorters, each cargo container can now decide exactly which items it accepts using customizable filtering rules.
This script allows real-time monitoring from any LCD on your grid.
It utilizes a custom touch interface to let you customize everything right from the cockpit or a local panel.
It utilizes a custom touch interface to let you customize everything right from the cockpit or a local panel.
Changes displacement in a sinewave pattern when forward or backwards is triggered on a specified seat, effectively makes a vertical + forward/backward facing rotor combination work as a mech leg.
You can stack rotors to make them go quite fast!
You can stack rotors to make them go quite fast!
...is a Scripted and thus smoother version of the normal LCC-1, which only runs on Timer Blocks. This version is also a lot smarter.
Put the fleet leader in fleet:stand mode move your escorts around the drones they need to follow and go back to the leader and use the fleet:reg_all argument to register the position of all follower escorts.
This mod adds a LCD app which shows a summary of items needed to complete all accepted acquisition contracts.
Completely vanilla thrust-vectoring!
No Mods, no scripts, no gimmicks.
All thanks to a WASD+Spacebar+C input converter I purpose-built.
No Mods, no scripts, no gimmicks.
All thanks to a WASD+Spacebar+C input converter I purpose-built.

Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?
We spotlight them every day!
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