Community Spotlight 🧐 June 2026

Posted on July 10th, 2026 02:19 AM EST
Image Credit: PMC E-Frame with Light Mobile Assault Gear by Deathlok

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of June! 🤩




[semaptools.com]
semaptools.com by Zer0limit[semaptools.com]
Interactive maps that lets you chart, receive and paste gps points from in game and vise versa. 2D, 3D and solar system map available. It also has a thruster calculator, Jump calculator, Resource Processing Calculator and Crafting calculator. Upload your blueprint or manually insert your grids stats and it's all tested for you.



"The Old Growth of Pertam"



A recreation of John Conway's Game of Life cell simulation made entirely from timer blocks and light panels. No mods or scrips were used.
Orbital NPC Spawns fixes a Space Engineers gap: at hundreds or thousands of m/s, vanilla and modded NPC grids often spawn motionless, lithobrake, or disappear behind you. ONS intercepts eligible dynamic spawns at creation, assigns a plausible pass-by or drift, disables dampeners briefly, then returns control to MES/vanilla AI.
Don't take this too seriously, I was just trying to push the limits and see what the programmable blocks could be capable of.
A rewritten MES mod based on the original MES Mobile Merchants mod.
Special thanks to Gaz, for creating the original mod and ShootingManGold, for helping me immensely with ship behavior setup!
Start your survival journey inside a fully operational mech instead of a traditional respawn pod.
This is a save where I modified the Sandbox.sbc to have 236 economy stations. it has also 17 factions besides the 4 that always spawn. (SPRT, SPID, FCTM,UNKW).
The factions are separated per planets: Earth/Moon, Mars/Europa, Alien/Titan, Pertam/Triton.
Volsung Industries has officially expanded its operational footprint. The economy sector now belongs to us.
Our premium fleet roster is now integrated directly into existing commercial Economy Stations across the system.



Monorail tracks, S-Bends, Arcs with different bank degrees and appropriate transitions to each bank, Ramps, and more!
Maglev Reinvented adds a draw-your-own-track maglev system to Space Engineers.
Instead of placing fixed rail blocks piece by piece, you build a rail network using nodes, then generate maglev guide rails between them. The idea is to give players a flexible transport system that feels more like designing infrastructure than placing a normal vehicle.
Small Grid Prototech Refinery. Intended for small grid playthroughs.
Also allows crafting of normal (full) assembler items.
Mining units you can place over any ore patch to generate ore over time without damaging voxels.
This version is heavily balanced to fit well into a standard survival game, will scale automatically with your world settings, and should be easy to understand and use.
Adds 6 large-grid auto turrets, each 3×3×3, effective range 800 m, using vanilla ammunition.
Shield control module: after takeover, protects grids in the Mechanical connection group — consumes power to maintain the shield and absorb damage. Terminal sliders set capacity and recharge rate; pilot HUD while driving. One block each for large and small grid.
This block will allow you to "hack" a grid (ship or station).
Here is a block that will allow you to scan an NPC's grid remotely and see its inventory.
Find your ore vein and mine it with your autonomous laser mining drill.
A full cube to give more options for attaching blocks from the AQD - Conveyored Pipes mod by enenra.
Small Grid Jump Drive Balanced perfectly with Vanilla.
Used the exact same ratio between Prototech large and small to decide the ratio between normal large and small.
Increases render/texture resolution of all vanilla-block LCD panel displays by double.



Pepco TechPrints turns building in Space Engineers into a progression you actually earn. By default you can build almost nothing - instead you unlock blocks by collecting TechPrints: schematic datapads you create by scanning the blocks you find in the world.
Controls sequences of pistons, rotors, and hinges - plus optional welders, projectors, and spotlights - via named positions and automated sequences. Designed for multi-step robotic arm routines that need to run unattended and survive world reloads mid-sequence.
Turns any LCD on your ship into a live docking aid. Pitch, yaw and roll (the three rotation axes from the pilot's frame: nose up/down, nose left/right, and banking) chevrons show you which stick to push, and which way. Same rule on every mount - forward, aft, side, top, bottom - no mental gymnastics.
This mod will hack the rest of the grid once you become the majority owner of it (51% ownership).
This way you can Take Over the grid without having to reach that last event controller or battery you can't find.
Tired of backtracking across the solar system to finish your salvage contracts?
Quick Salvage Route Plotter is a lightweight, navigation tool designed specifically for salvage contracts. It acts as an automated route plotter that hooks straight into your character's GPS interface to instantly plot the absolute shortest travel route for multiple waypoints.
Adds high-G blackout pressure, temporary control loss, recovery effects, and cockpit-focused flight feedback for extreme maneuvers, crashes, and high-speed atmospheric testing.
A mod and a framework for modders who want create Radars and RWR sensors.
A configurable LCD monitoring script for Space Engineers that displays resources directly on in-game LCD panels using sprites and item icons.
Goose is a script that quickly and quietly keeps your grid's inventory in order. You tag containers with the categories of items they should hold, and Goose handles the rest: moving loose items into place, keeping stock containers topped up, and feeding the blocks that consume resources. Set it up once and forget about it.
SKP Radar is a do-it-all radar and weapons script for a Programmable Block. Drop it in, name a few screens, and it turns your ship into a tactical command station. It pulls in everything your grid can detect — sensors, cameras, turrets, and WeaponCore — and shows it all on whatever LCDs you choose.
It fully controls doors, lighting, and ventilation, and displays information on screens in the style of my NEXUS scripts.
NEXUS Missile Printer is an automatic missile printing controller for Space Engineers.
The script automatically manages missile components on the ship and fully welds the missiles.
Applied Logistics is an alpha Space Engineers mod that adds a logistics terminal for connected same-grid inventories.
Enables Power Cell crafting at Survival Kits, giving engineers another practical production option while still requiring large-port transfers.
Adds a Cockpit (or any seat/bed type) Action you can drag onto your bar that will attempt to eat the first food item in your inventory.
Since this is a normal cockpit action you can add this to timers or event controllers so you could eat automatically.
A sample board of timer blocks set up to recreate commonly used logic gates in computer circuits.
I've learned a lot about these in my previous projects and my hope is that anyone interested could learn and use these circuits for projects of their own.
It has come to the attention of the Ronin Empire Board of Directors - and by extension, His Imperial Fiscal Majesty, CEO-Emperor Roninco the Third - that large conveyor infrastructure represents an unacceptable drain on corporate profit margins!



We also have a Creator Spotlight[www.spaceengineersgame.com] series of articles on our Community Hub! [www.spaceengineersgame.com]

[www.spaceengineersgame.com]
Creator Spotlight: Mr. Midori[www.spaceengineersgame.com]
‘Loup Garou’ Pirate Raider, Atlas-Class Mobile Logistics Hub, Type-5 Heavy Dockyard “Wishbone”, and more!!
[www.spaceengineersgame.com]
Creator Spotlight: Praetor Paktu[www.spaceengineersgame.com]
Lastimora Class: Assault Frigate, Acolyte MK3 Class Interceptor, Cerax Outpost Station, and more!!



Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

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https://steamcommunity.com/games/244850/announcements/detail/708901647665861194 https://steamcommunity.com/games/244850/announcements/detail/672872215678553853 https://steamcommunity.com/games/244850/announcements/detail/672872215678552135
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