Community Spotlight 🧐 July 2022
Posted on August 7th, 2022 08:20 AM EST
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of July 🤩
Also serves as a balanced anti-hydroman mod for PVP.
Secondary is a more realistic implementation of reactors which now require "control rods" (Silver/Cobalt ingots), Coolant and can be over fueled. Reactors will also enter a "runaway" and/or "meltdown" state.
We got coils, we got missiles and of course the new and improved version of the classic Battleship Cannon.
All block recipes now require canvas, meaning a Basic Assembler at a minimum will be required to fully weld these.
Big thanks to VectorThrust2, Digi, Whiplash, d1ag0n, feoranis, Malware, and so on to help me with part of the code and solving some problems. I cannot rule out my thanks also to 1wsx10, the original author of Vector Thrust 2 and for providing the majority of the code where this script is working.
It also contains heat sink blocks, which allow ships to remain in stealth for longer before needing to drop out to vent accumulated heat.
Featuring a complex collision model the rotorhead can be sunk into a roundish hole of armor and can be passed through the complete center section, allowing the gun assembly to move freely through there when elevated.
Now you can!
Since it has a small cargo capacity, it is often used to supply remote outposts or transporting valuable goods in small quantities. Like all Aegyr Grp. ships is it not very well armed and always needs to be escorted.
The recoil power is transferred from cannons to tracks using gears, clutch and other mechanical things.