Houston, We Have Another Public Test Coming Your Way!

Posted on February 13th, 2019 09:29 AM EST


Hello, Engineers!

Can there ever be too many public tests?

We don’t think so.:steamhappy:

We’re excited to announce that there will be a public test on Thursday, February 14th, beginning at 10 am UTC and running until Monday, February 18th, 10 am UTC!

CHANGES BASED ON FEEDBACK FROM PUBLIC TEST JAN 31, 2019

New Features:

-Intro video
-Main menu background videos

Gameplay Tweaks:

-Landing gear components
-Basic refinery components
-Inventory size updated (Character: 3x, Blocks: 1x)
-New settings for custom blocks multiplier
-Respawn screen help in tooltip
-Ore detector dependency in progression tree
-Asteroid ores balance
-Minimum distance when spawning near other players
-Improved space spawn ship
-Early gameplay has been sped up

Bug Fixes & Improvements:

-Invisible parachutes on client
-Preloading of voxels, textures and models
-Voxel related fixes (holes in drilled asteroids etc.)
-Ragdoll fixes (improved ragdoll in multiplayer, various bugs fixed)
-Don’t delete respawn ships in scenarios
-Fixed fragile spawn ships (broken in catwalk)
-Performance optimization on disconnected static grids
-Players should be able to disable intro video in the settings or command-line
-Many other smaller bugs

CHANGES BASED ON FEEDBACK FROM PUBLIC TEST JAN 17, 2019

-Shared progression tree in the faction
-Rebalanced hydrogen engine and internal hydrogen capacity increased
-Progression tree improvements
-New progression UI
-Spawn system toggle for new features in world settings
-Anti-griefing changes
-Put rifle and 3 x magazines to all drop pods' cargos
-Add checkbox to world settings for weapon, disable by default in survival scenarios
-Weapon shot distance
-Remove random distance
-Make better guns shoot on better range: 400, 500, 600, 700
-Reintroduced ragdoll for space engineer
-Cargo/encounter PCUs reworked with its own pool, setup in world settings
-Introduced maximum grid size limit in world settings
-Survival rebalance
-New voxel trash removal tool for admins
-Unified functional colors for all blocks (powered, not-powered etc.)

As always, we encourage everyone to try out all of the new features. Players will be able to submit their feedback on all of these features via a survey at the end of the test.

Branch code/password: Available when the test goes live.

Instructions on how to access the public test:

1. Select the game from your library, right click and select properties.
A dialog box with a number of tabs will appear, you’re looking for one that says "BETAS".
2. You will see 2 things now, a drop down menu and a text box to enter a beta access code. Enter the password provided here and choose playtest branch from the drop down menu.

There will be 2-4 servers for the public test; the number of servers will depend on how many engineers suit up for this test.

Thanks for reading and have fun!


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