Space-Engineers.com Blog Feed en https://space-engineers.com/ Wed, 30 Oct 2019 16:43 CET Space-Engineers.com is a Space Engineers servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 Hotfix 193.020 is Live! https://space-engineers.com/blog/151/hotfix-193020-is-live/ https://space-engineers.com/blog/151/hotfix-193020-is-live/ Wed, 30 Oct 2019 16:43 CET

Hello, Engineers!

After reviewing your feedback for the 6th Anniversary Update & Decorative Pack II DLC, we’ve decided to add the Small Control Seat to the base version of the game; this block will now be available to all players for free.
Additionally, we’ve fixed some issues that our team discovered, and some bugs the community reported to us.

For a full list of fixes and changes, please click here.[forums.keenswh.com]

Thanks for the feedback and for reading this post!👩‍🚀
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Hotfix 193.020 is Live! https://space-engineers.com/blog/150/hotfix-193020-is-live/ https://space-engineers.com/blog/150/hotfix-193020-is-live/ Wed, 30 Oct 2019 16:42 CET here.]]> Space Engineers Blood Moon Event! https://space-engineers.com/blog/149/space-engineers-blood-moon-event/ https://space-engineers.com/blog/149/space-engineers-blood-moon-event/ Fri, 25 Oct 2019 14:12 CEST

Hello, Engineers!

It’s getting a little creepy around here… that must mean that the Space Engineers Blood Moon Event is live!

From now until Friday, November 1st (1 pm UTC), 2019, you will most likely notice the Blood Moon in Space Engineers, which provides a spooky ambiance-or calming depending on your tastes- while you’re playing the game.

Please note: if you are using modded scenery/backgrounds you probably won’t be able to see the Blood Moon in-game.

Additionally, you cannot journey to the Blood Moon or land on it. How scary would that be?!

We’ve also included a free treat for all players this Halloween, which is the CowMooFlage armor skin. We hope you enjoy decorating your creations with this skin.

Lastly, please let us know how you think this event or future holiday events could be improved. We’re always excited to read players’ feedback.

Happy Halloween!:steamhappy:]]>
Update 1.193 - 6th Anniversary & Decorative Pack II https://space-engineers.com/blog/148/update-1193-6th-anniversary/ https://space-engineers.com/blog/148/update-1193-6th-anniversary/ Thu, 24 Oct 2019 19:13 CEST

Hello, Engineers! It’s hard to believe, but Space Engineers was released six years ago. It seems like yesterday, but I think the time always runs very fast with the things you love. It would take the entire blog post to mention all names and people who contributed to the success of Space Engineers. But it were not only my colleagues who I’d like to thank, it’s also you, our players and modders, who helped us to shape the game, gave us great ideas and who constantly provided us with feedback.

This update is full of new things, improvements and surprises. We combined the things which were inspired by you, with the things we think you will like.
With this release, we are also releasing the Xbox optimizations and improved controller support.

Similar to our previous major releases, we decided to give you an opportunity to support the further development of Space Engineers. We have created a pack which consists of cosmetic items designed to enrich your game visually. The package is the second edition of the Decorative Pack, which was released back in April this year. None of the things in the package brings any advantage to players who purchase this DLC. The price of the Decorative Pack II is $3.99 USD, or your regional Steam equivalent, so if you wish to support us, check out the Decorative Pack II on Steam

https://www.youtube.com/watch?v=6vIX9xpUhMA
https://www.youtube.com/watch?v=HwFuCRC_HtE
https://store.steampowered.com/app/1167910/
Marek's blog post: https://blog.marekrosa.org/2019/10/space-engineers-6th-anniversary.html
Full list of features and improvements: https://forum.keenswh.com/threads/7403489

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Update 1.193 - 6th Anniversary & Decorative Pack II https://space-engineers.com/blog/147/update-1193-6th-anniversary/ https://space-engineers.com/blog/147/update-1193-6th-anniversary/ Thu, 24 Oct 2019 19:13 CEST here.]]> Join us for the Space Engineers Anniversary Stream! https://space-engineers.com/blog/146/join-us-for-the-space-engineers-anniversary-stream/ https://space-engineers.com/blog/146/join-us-for-the-space-engineers-anniversary-stream/ Mon, 21 Oct 2019 18:30 CEST

Join us for the Space Engineers 6th Anniversary Livestream on October 24, 2019, 5 pm UTC, over on the Keen Community Network👩‍🚀👨‍🚀: https://www.twitch.tv/keencommunitynetwork

]]>
New mysteries to solve in Space Engineers... https://space-engineers.com/blog/145/new-mysteries-to-solve-in-space-engineers/ https://space-engineers.com/blog/145/new-mysteries-to-solve-in-space-engineers/ Thu, 17 Oct 2019 14:07 CEST

#Soon.🚀

We may post more teasers here even sooner than soon. 😉

]]>
New mysteries to solve in Space Engineers... https://space-engineers.com/blog/144/new-mysteries-to-solve-in-space-engineers/ https://space-engineers.com/blog/144/new-mysteries-to-solve-in-space-engineers/ Thu, 17 Oct 2019 14:07 CEST here.]]> Announcing the Stations Design Competition! https://space-engineers.com/blog/143/announcing-the-stations-design-competition/ https://space-engineers.com/blog/143/announcing-the-stations-design-competition/ Mon, 23 Sep 2019 15:21 CEST

SUMMARY

*Create and submit your station for your chance to have it added to the official version of Space Engineers!
-Starting: Monday, September 23, 2019.
-Deadline for submissions: Friday, November 1, 2019.
-Contest voting begins: Friday, November 8, 2019.
-Contest voting ends: Friday, November 22, 2019.
-The winner will be announced on Saturday, November 23, 2019.
-The station design with the most votes wins!

Hello, Engineers!

We are excited to announce the Stations Design Competition! Our players’ imaginations and engineering skills never ceases to amaze us and we want to give you the chance to share your passion, as well as creativity with as many people as possible.

*Make sure that you read the rules carefully, so you know all of the contest guidelines before creating an awesome station!

HOW TO SUBMIT

-Please submit your entries to press@keenswh.com with the subject line : Space Engineers Stations Design Competition Submission.
-Entries must be submitted by email and contain a link to your station via the Steam Workshop.
-Be sure to adhere to the original visual styling and feeling of Space Engineers:
https://blog.marekrosa.org/2017/09/my-vision-for-visual-style-of-space.html
-Each contestant can submit as many entries as they like, but each contestant can only win once.
-Do not use any copyrighted material in your build. If you do use copyrighted material in your video, make sure you have permission to use it or you're the owner of the copyrighted material

RULES & TIPS

Pick what type of station you would like to design and submit for this contest!
There are 4 types of stations that dictate where they will spawn.

-Planetary Stations: These follow their own unique set of rules and spawn only on planetary or lunar surfaces.

-Orbital Stations: Only spawn in orbit of planets and moons.

-Deep Space Stations: Spawn very far out of space and are likely only found by those players who are already well-established. These stations offer slight trading bonuses.

-Mining Stations: Generally smaller, these stations spawn far out into space, although not nearly as far as Deep Space Stations, and are exclusively owned by NPC mining factions.


NPC Station Design Requirements:


-PCU limit of 5000 PCU.
-Stations should not exceed 50 large grid blocks in length, height and/or width.
-NPC stations cannot have any subgrids. No use of rotors or pistons.
-Should always include a Store block and Contract block. Vending machines and ATMs are optional but not required.
-Should have at least 2 connectors.
-NPC Stations require conveyored connections between all functional parts.
-NPC stations require basic functions like storage, power supply, hydrogen storage, oxygen tank and a h2/o2 generator.
-Requires one active beacon.
-NPC Stations have to be static grids.
-Stores, Contract blocks, ATM, Vending Machines and doors should have “Can be used by anyone” Enabled.
-Connectors should have “Trading” enabled.

For inspiration, checkout the following screenshots:



Additional Rules for Planetary Stations:

-Planetary stations should be elevated from the ground by means of stilts or a central column to avoid spawning inside voxels.
-Should have a way for players to access from the ground.
-No wind turbines. These stations will also spawn on moons without atmosphere.

If your submission is selected for entry, a Keen Software House designer will check if the entry follows all of the aforementioned rules and will make adjustments if possible and/or necessary.

NPC Station Design Extra Information and Tips:

-NPC stations use cheats to stay powered and stocked up. So no need for fuel, large amount of batteries or solar panels.
-Stations spawn with colors based on the faction that owns them. This is done by painting everything that you want to change color #FF0000. The game will detect blocks with this color and change it to their respective faction color upon spawning. You don’t have to do this, the designer at Keen Software House can do this for you, but make sure you have a clear color scheme going on that is compatible with this system. Using a lot of different colors to decorate your station will not carry over in the end product.
-Make sure the connectors can be accessed by both large and small ships. Try building one pointing up and one pointing sideways with plenty of clearance for large ships to dock.
-Landing platforms are inviting for players to dock on and enable them to save some power during their visit.
-Airlocks are not required, but nice if you want players to enjoy a pressurized environment.
-Don’t own decorative blocks DLC, but you also don’t want to lose the edge over the competition? No problem. Leave suggestive blocks as placeholders and we will replace them with interior blocks. Color code these blocks bright pink for good measure so we are sure to notice your intentions. For example: sideways passage block for Bed or an armoured wall to suggest a Couch.
-For planetary stations, their placement on planets depends on the position of the grid pivot. Grid pivots can be seen by enabling it in your info screen. A grid pivot is always where the first block is placed on the grid. You can reset the grid pivot by placing a new grid and ctrl-V your entire station on top of it. The Keen Software House Designer can do this for you if necessary, so don’t worry if you have trouble figuring this out.
-Use LCD with the faction script to decorate your station with faction logos.
-Use lights to make sure the landing pads and entrance of your station are visible in the dark.
-NPC stations don’t need a Safe Zone block. The Safe Zone is provided by the game automatically upon spawning.
-Try to make your station a fun place to discover, explore and reside in. :)



EVALUATION SYSTEM

-Contestants will have 40 days to submit their stations, beginning Monday, September 23, 2019 and concluding Friday, November 1, 2019.
-During the following week (ending Friday, November 8, 2019), we will review all submissions to ensure quality and that the rules have been adhered to.
-We will then upload the selected entries to the Space Engineers YouTube Channel (Community Section), where the community will vote for their favorite videos (using the thumbs up icon located below YouTube Community Posts) from Friday, November 8, 2019 to Friday, November 22, 2019.
-The winners will be announced on Saturday, November 23, 2019

PRIZES

-All of the contestants’ station designs that are uploaded to the Space Engineers YouTube channel (Community Section) will have their entries permanently uploaded to our YouTube Channel.
-1st place will have their station added to the official version of Space Engineers, receive a copy of Space Engineers Deluxe, the Economy Deluxe DLC, Style Pack DLC, Decorative Pack DLC and a Space Engineers poster.
-2nd place will receive a copy of Space Engineers Deluxe, the Economy Deluxe DLC, Style Pack DLC, Decorative Pack DLC a Space engineers mug.
-3rd place will receive a copy of Space Engineers Deluxe, the Economy Deluxe DLC, Style Pack DLC and Decorative Pack DLC.
-And of course, 1st, 2nd and 3rd place will also have bragging rights. ;)

STATIONS DESIGN COMPETITION TERMS AND CONDITIONS

NO PURCHASE IS NECESSARY TO ENTER OR WIN. A PURCHASE DOES NOT INCREASE THE CHANCES OF WINNING.

Dates!

1. Eligibility: This Campaign is open only to those who are 13 years of age or older as of the date of entry. The Campaign is open to legal residents of any country or state, and is void where prohibited by law. The Campaign is subject to all applicable federal, state, and local laws and regulations. Void where prohibited.

2. Agreement to Rules: By participating, the Contestant (“You”) agree to be fully unconditionally bound by these Rules, and You represent and warrant that You meet the eligibility requirements. In addition, You agree to accept the decisions of Keen Software House as final and binding as it relates to the content of this Campaign.

3. Campaign Period: Entries will be accepted online starting on 09/23/2019, 15:30 UTC +2
and ending 11/1/2019, 23:59 UTC +2. All online entries must be received by 11/1/2019, 23:59 UTC+2. Voting will take place from 11/8/2019, 15:00 UTC +2 until 11/22/2019, 23:59 UTC+2. The winners will be announced on 11/23/2019, 15:00 UTC +2.

4. How to Enter: The Campaign must be entered by submitting an entry to the email address press@keenswh.com. The entry must fulfill all Campaign requirements, as specified, to be eligible. Entries that are incomplete or do not adhere to the rules or specifications may be disqualified at the sole discretion of Keen Software House.

5. General guidelines: Entries must be submitted via the aforementioned email provided in 4. Additionally, all the guidelines listed in this post’s “HOW TO SUBMIT, RULES & TIPS” must be adhered to in order for an entry to be considered valid. Keen Software House will automatically be granted the right to use and modify any and all entries for any and all purposes, whether or not the entrant is declared a winner.

6. Prizes: The Winner of the Campaign will have their station design added to the official version of Space Engineers. The specifics of the prize shall be solely determined by Keen Software House. The prize is non transferable. Any and all prize-related expenses, including without limitation any and all federal, state, and/or local taxes, shall be the sole responsibility of the Winner. No substitution of prize or transfer/assignment of prize to others or request for the cash equivalent by Winner is permitted. Acceptance of prize constitutes permission for Keen Software House to use and or/modify Winner’s name, likeness, and entry for purposes of advertising and trade, on the Keen Software House website and social media accounts, and in Keen Software House games, without further compensation.

7. Although the Space Engineers community will vote for their favourite videos on the Space Engineers YouTube Channel (Community Section), Marek Rosa CEO, Creative Director, Founder, Keen Software House CEO, CTO, Founder, GoodAI will officially carry out the duties of Winner Selection and Notification: Winner will be selected by Marek Rosa. Three winners will be notified via email at the end date of the contest. Keen Software House shall have no liability for any Entrant’s or Winner’s failure to receive notices due to spam, junk e-mail or other security settings or for Winner’s provision of incorrect or otherwise non-functioning contact information. If Winner cannot be contacted, is ineligible, fails to acknowledge the prize, or fails to timely return a completed and executed declaration and release as required, the prize may be forfeited and an alternate Winner selected, or Keen Software House will automatically be granted the right to use and modify the entry for all purposes. Receipt by Winner of the prize offered in this Campaign is conditioned upon compliance with any and all federal, state, and local laws and regulations. ANY VIOLATION OF THESE OFFICIAL RULES BY WINNER (AT KEEN SOFTWARE HOUSE’S SOLE DISCRETION) WILL RESULT IN WINNER’S DISQUALIFICATION AS WINNER OF THE CAMPAIGN, AND ALL PRIVILEGES AS WINNER WILL BE IMMEDIATELY TERMINATED.

8. Rights Granted by You: By entering this content (e.g., photo, video, text, etc.), You understand and agree that Keen Software House, acting on behalf of Keen Software House and Keen Software House’s licensees, successors, and assigns, shall have the right, where permitted by law, to print, publish, broadcast, distribute, and use in any media now known or hereafter developed, in perpetuity and throughout the World, without limitation, your entry, name, portrait, picture, voice, likeness, image, statements about the Campaign, and biographical information for news, publicity, information, trade, advertising, public relations, and promotional purposes without any further compensation, notice, review, or consent. By entering this content, You represent and warrant that your entry is an original work of authorship, and does not violate any third party’s proprietary or intellectual property rights. If your entry infringes upon the intellectual property right of another, You will be disqualified at the sole discretion of Keen Software House. If the content of your entry is claimed to constitute infringement of any proprietary or intellectual proprietary rights of any third party, You shall, at your sole expense, defend or settle against such claims. You shall indemnify, defend, and hold harmless Keen Software House from and against any suit, proceeding, claims, liability, loss, damage, costs or expense, which Keen Software House may incur, suffer, or be required to pay arising out of such infringement or suspected infringement of any third party’s right.

9. Terms & Conditions: Keen Software House reserves the right, in its sole discretion, to cancel, terminate, modify or suspend the Campaign should virus, bug, non-authorized human intervention, fraud, or other cause beyond Keen Software House’s control corrupt or affect the administration, security, fairness, or proper conduct of the Campaign. In such case, Keen Software House may select the Winner from all eligible entries received prior to and/or after (if appropriate) the action taken by Keen Software House. Keen Software House reserves the right, in its sole discretion, to disqualify any individual who tampers or attempts to tamper with the entry process or the operation of the Campaign or website or violates these Terms & Conditions. Keen Software House has the right, in its sole discretion, to maintain the integrity of the Campaign, to void votes for any reason, including, but not limited to: multiple entries from the same user from different IP addresses; multiple entries from the same computer in excess of that allowed by Campaign rules; or the use of bots, macros, scripts, or other technical means for entering. Any attempt by an entrant to deliberately damage any website or undermine the legitimate operation of the Campaign may be a violation of criminal and civil laws. Should such attempt be made Keen Software House reserves the right to seek damages to the fullest extent permitted by law.

10. Limitation of Liability: By entering, You agree to release and hold harmless Keen Software House and its subsidiaries, affiliates, advertising and promotion agencies, partners, representatives, agents, successors, assigns, employees, officers, and directors from any liability, illness, injury, death, loss, litigation, claim, or damage that may occur, directly or indirectly, whether caused by negligence or not, from: (i) such entrant’s participation in the Campaign and/or his/her acceptance, possession, use, or misuse of any prize or any portion thereof; (ii) technical failures of any kind, including but not limited to the malfunction of any computer, cable, network, hardware, or software, or other mechanical equipment; (iii) the unavailability or inaccessibility of any transmissions, telephone, or Internet service; (iv) unauthorized human intervention in any part of the entry process or the Promotion; (v) electronic or human error in the administration of the Promotion or the processing of entries.

11. Disputes: THIS Campaign IS GOVERNED BY THE LAWS OF THE CZECH REPUBLIC, WITHOUT RESPECT TO CONFLICT OF LAW DOCTRINES. As a condition of participating in this Campaign, participant agrees that any and all disputes that cannot be resolved between the parties, and causes of action arising out of or connected with this Campaign, shall be resolved individually, without resort to any form of class action, exclusively before a court located in the Czech Republic having jurisdiction. Further, in any such dispute, under no circumstances shall participant be permitted to obtain awards for, and hereby waives all rights to, punitive, incidental, or consequential damages, including reasonable attorney’s fees, other than participant’s actual out-of-pocket expenses (i.e. costs associated with entering this Campaign). Participant further waives all rights to have damages multiplied or increased.

12. Sponsor: The Sponsor of the Campaign is Keen Software House, located in Prague, Czech Republic.

13. The Campaign hosted by Keen Software House is in no way sponsored, endorsed, administered by, or associated with Facebook.

14. By submitting an entry, You, the Contestant, have affirmatively reviewed, accepted, and agreed to all of the Official Rules.

Thank you and good luck!




]]>
Announcing the Stations Design Competition! https://space-engineers.com/blog/142/announcing-the-stations-design-competition/ https://space-engineers.com/blog/142/announcing-the-stations-design-competition/ Mon, 23 Sep 2019 15:21 CEST here.]]> Minor Update 1.192.1 is Live! https://space-engineers.com/blog/141/minor-update-11921-is-live/ https://space-engineers.com/blog/141/minor-update-11921-is-live/ Thu, 19 Sep 2019 17:40 CEST

Hello, Engineers!

We’ve fixed a lot of bugs, as well as crashes in Space Engineers, and we’ve made a few changes to the game.

For more information, please see the change log here.[forums.keenswh.com]

Lastly, a BIG thank you to everyone who continues to report bugs via our support site.[support.keenswh.com]

We really appreciate it.

Thanks for reading!]]>
Developer Snapshot #2 with the Space Engineers Art Team! https://space-engineers.com/blog/140/developer-snapshot/ https://space-engineers.com/blog/140/developer-snapshot/ Mon, 02 Sep 2019 15:26 CEST

Hello, Engineers!

It’s been awhile (September 27th, 2018 to be exact), but we’re back with another Keen Software House Developer Snapshot!

We’ve got a behind the scenes video with the Space Engineers Art Team for Developer Snapshot #2:
https://www.youtube.com/watch?v=97zyWKCFaww

For more information on job opportunities at Keen Software House, please see this link:
https://www.keenswh.com/jobs.html

You can purchase the Economy Deluxe here:
https://store.steampowered.com/app/1135960/Space_Engineers__Economy_Deluxe/

Lastly, we’re hoping to bring you many more Developer Snapshots on a consistent basis in the near future.

Enjoy!
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We're Releasing a Hotfix Super Soon! Like Jumpdrive Soon! https://space-engineers.com/blog/139/we-re-releasing-a-hotfix-super-soon-like-jumpdrive-soon/ https://space-engineers.com/blog/139/we-re-releasing-a-hotfix-super-soon-like-jumpdrive-soon/ Fri, 23 Aug 2019 12:45 CEST

We’re aware of issues some players are experiencing trying to access the new free additions for the Space Engineers DLC (SE Deluxe, Decorative Pack, & Style Pack) & we’re going to be releasing a hotfix soon to address these issues🛠👨‍🚀.
We apologize for the inconvenience and we appreciate your patience.

In the meantime, these troubleshooting steps have addressed the aforementioned issues for some players:
-Logout and back into Steam
-Make sure you have all of the Space Engineers DLCs installed
-Restart Space Engineers]]>
Space Engineers: Economy Update, Economy Deluxe Pack & Free Additions to Previous DLCs https://space-engineers.com/blog/138/space-engineers-economy-update-economy-deluxe-pack/ https://space-engineers.com/blog/138/space-engineers-economy-update-economy-deluxe-pack/ Thu, 22 Aug 2019 19:09 CEST

Hello, Engineers!
The last couple of months were busy in Keen. We were working on another major update, which we are releasing today. Many of you have participated on our public tests, so you probably know that the update is about the new economy system we are bringing into the game. Regarding existing feature polish, we have addressed a record amount of long term issues and bugs, so many thanks to our incredible community for their continuous support and patience. There really is something for everyone in this update!

All new game features related to the economy are free of charge. The free update includes the economy code updates, the safe zones, all the contract features and long term fixes. For players who wish to support the further development of Space Engineers, we have created a Pack which consists of cosmetic items designed to enrich your game. The price of the Economy Deluxe pack is $3.99USD, or your regional Steam equivalent. So if you wish to support us, check out the Economy Deluxe Pack on Steam.

Main features
  • NPC Trading Stations - AI controlled store and contracts
  • Contracts - generated and player made
  • New Blocks - Store, Contracts, and Safe Zone
  • New items - Datapad, Zone Chip
  • Faction Reputation
  • Ingame Currency - Space Credits
  • Player to Player Trading
  • New Admin Tools Features - for trash cleaner and for economy
  • Consumables - Medkit and Powerkit

https://www.youtube.com/watch?v=iz9JdUfmQO4
https://store.steampowered.com/app/1135960
Marek's blog post: https://blog.marekrosa.org/2019/08/space-engineers-economy-update.html
Full list of features and improvements: https://forum.keenswh.com/threads/7403364]]>
Announcing the Economy Update & DLC Release Date! https://space-engineers.com/blog/137/announcing-the-economy-update/ https://space-engineers.com/blog/137/announcing-the-economy-update/ Mon, 19 Aug 2019 19:35 CEST

We’re releasing the Space Engineers Economy Update & DLC on Thursday, August, 22nd, 2019.
:steamhappy:

https://twitter.com/SpaceEngineersG/status/1163500864750985216


Additionally, we believe in providing free updates available to all players and cosmetic DLC that is designed to not split our playerbase.

Tune into the Keen Software House Community Network at 5 pm UTC 8/22/2019 for the release and other exciting news!

https://www.twitch.tv/keencommunitynetwork

For more info on the update, please see this link:

https://steamcommunity.com/games/244850/announcements/detail/1602637872939569300
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Server Wipe & Maintenance for Keen's Official Servers https://space-engineers.com/blog/136/server-wipe/ https://space-engineers.com/blog/136/server-wipe/ Fri, 16 Aug 2019 13:58 CEST

Hello Engineers,

We are going to wipe and begin maintenance on the Keen Software House Official Space Engineers servers on Monday, August 19th, 2019, 8 am UTC. This maintenance should conclude no later than Thursday. August 22nd, 5 pm UTC.

Thanks for understanding.👨‍🏭👩‍🏭🛠️

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Upcoming Economy Update - Dev Q&A Stream https://space-engineers.com/blog/135/upcoming-economy-update-dev-q/ https://space-engineers.com/blog/135/upcoming-economy-update-dev-q/ Tue, 06 Aug 2019 13:23 CEST

Hello, Engineers!

In case you missed the:

Space Engineers: Upcoming Economy Update - Dev Q&A Stream

We'd also like to take this opportunity to say thank you again to everyone who participated in the last Public Test. We're grateful for all of the feedback we've received and please know that all of the suggestions we receive will help us to make the upcoming Economy Update the best is can be!

We're now focusing on fine-tuning new features coming to Space Engineers, as well as fixing bugs and optimizing the game.

See you SoonTM!:steamhappy:]]>
Let's Have Another Public Test! https://space-engineers.com/blog/134/let-s-have-another-public-test/ https://space-engineers.com/blog/134/let-s-have-another-public-test/ Tue, 23 Jul 2019 14:41 CEST

Hello, Engineers!

Lord Clang demands another public test! And we don’t want to displease Lord Clang. :steamhappy:

We’re excited to announce that there will be a public test on Thursday, July 25th, 9 am to Friday, July 26th, 3 pm (UTC), 2019. We may extend the test over the weekend (and beyond) depending on how the test is going.

MAIN FEATURES AVAILABLE TO TEST


-NPC Trading Stations : AI controlled store and contracts
-Contracts: generated and player made
-New blocks: Store, Contracts, Safe zone
-New items: datapad, zone chip, consumables, space credits
-Faction reputation
-In-game currency
-Player to player trading
-New Admin Tools features: for trash cleaner, for economy
-Consumables: medkit, powerkit

RELEASE NOTES


Players will start with 1 million SC (space credits) for the purpose of the public test.

-Added more grids for the Repair Contract
-Added new medkit icon and model
-Added new powerkit icon and model
-Added check so that Safe Zones can not overlap
-Added Store block blueprint to the Assembler
-Added new economy themed pictures to the LCD picture selection
-Added support for Store and Contracts in Visual Scripting
-Added Assembler inventories to the contracts inventory selection UI
-Added more gas for sale on NPC stations
-Changed Safe Zone textures SBC file to be more modding friendly
-Contract accept window is easier to read now
-Fixed issue with admin moving to safe zone of the NPC station
-Fixed issue with datapad editing field and performance
-Fixed issue with LCDs on several blocks
-Fixed issue with terminal controls for some mods
-Fixed crash when editing faction logo
-Fixed issue of missing GPS icon
-Fixed issues with thrusters not using power
-Fixed crash when editing old faction without icon
-Fixed issue with OS locale settings and loading the world error
-Fixed crash when finishing contract
-Fixed shifted projections
-Fixed crash when refreshing factions in respawn screen
-Fixed issue with projections in blueprints
-Fixed several issues with new admin feature Ignore Safe Zone
-Fixed crash on exit for DS
-Fixed crash when opening Store/Contract UI with multiple keybinds at once
-Fixed issue that player could not turn off gamepad/joystick in the Options
-Fixed modded icons for faction logo and items
-Fixed UI issues on very large resolutions and unusual aspect ratios
-Fixed crash in DS GUI when entering large numbers to several fields
-Fixed issue with gamepad buttons
-Fixed issues with Shoot on for missile launchers
-Fixed several English language types and bugs
-Fixed tooltips in new Economy admin sections
-Fixed updating of Volume in Store block UI
-Fixed issue with in-game script editor
-Fixed several issues in P2P trade screen
--Fixed button size issue in Contracts admin screen
-Fixed issue with Safe Zone eating two Zone Chips on activation
-Fixed issue when inactive Safe Zone was eating too much power
-Tweaked height of the contract’s type filter
-Tweaked rewards for Hauling Contract; you will get much more money and bit more reputation now.
-Tweaked amounts of stuff for Acquisition Contracts
-Tweaked grids for the Search Contract

As always, we encourage everyone to try out all of the new features. Players will be able to submit their feedback on all of these features via a survey at the end of the test.

Branch code/password: This will be posted here once the public test begins.

Instructions on how to access the public test:

1. Select the game from your library, right click and select properties.
A dialog box with a number of tabs will appear, you’re looking for one that says "publictest".
2. You will see 2 things now, a drop down menu and a text box to enter a beta access code. Enter the password provided here and choose playtest branch from the drop down menu.

We are planning to have several servers for this public test; the number of servers will depend on how many engineers suit up for this test.

Lastly, we're planning to have another public test, in order to gather even more feedback from our amazing community.

Thanks for reading and have fun!

P.S.

Any additional feedback you may have forgotten to mention via the survey at the end of the test can be submitted here: https://support.keenswh.com/spaceengineers/publictest
]]>
We're Celebrating the Steam Exploration Sale & the 50th Anniversary of the Apollo 11 Moon Landing! https://space-engineers.com/blog/133/we-re-celebrating-the-steam-exploration-sale/ https://space-engineers.com/blog/133/we-re-celebrating-the-steam-exploration-sale/ Sat, 20 Jul 2019 09:37 CEST

Check out this video:

https://www.youtube.com/watch?v=X2fGTAH2eIM&feature=youtu.be

& you can purchase Space Engineers for 30% off here:

https://store.steampowered.com/app/244850/Space_Engineers/

Enjoy!:steamhappy:]]>
Update 1.191.107 is Live! https://space-engineers.com/blog/132/update-1191107-is-live/ https://space-engineers.com/blog/132/update-1191107-is-live/ Thu, 18 Jul 2019 18:30 CEST

Hello, Engineers!

Update 1.191.107 is live!

Changes:

-Added Aviator skin $1.99 (USD)
https://www.youtube.com/watch?v=MWo8aY2t_98&feature=youtu.be

-Decreased price of Fiber and NextGen skins to $1.99 (USD)

You can purchase these skins here:
https://store.steampowered.com/app/244850/Space_Engineers/

Thanks for reading!:steamhappy:




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Another Keen Stream & The Public Test Strikes Back! https://space-engineers.com/blog/131/another-keen-stream/ https://space-engineers.com/blog/131/another-keen-stream/ Tue, 09 Jul 2019 16:16 CEST

Hello, Engineers!

We’ve got some exciting new features coming to Space Engineers, and we thought some of you might like to get your hands -and welders/grinders- on them before they’re added to the game during our next major update.

We’re excited to announce that there will be a public test on Thursday, July 11th, 9 am to Friday, July 12th, 3 pm (UTC), 2019. We might also extend the test over the weekend if things are going smoothly. :steamhappy:

MAIN FEATURES AVAILABLE TO TEST

To be announced during our stream on Tuesday, July 9th, 5 pm (UTC) on the Keen Community Network (Twitch):

https://www.twitch.tv/keencommunitynetwork?utm_source=SteamDB

& the Space Engineers YouTube channel:

https://www.youtube.com/user/SpaceEngineersGame

As always, we encourage everyone to try out all of the new features. Players will be able to submit their feedback on all of these features via a survey at the end of the test.

Branch code/password: We will post this as soon as the public test goes live on Thursday, July 11th, 9 am (UTC).

Instructions on how to access the public test:

1. Select the game from your library, right click and select properties.
A dialog box with a number of tabs will appear, you’re looking for one that says "publictest".
2. You will see 2 things now, a drop down menu and a text box to enter a beta access code. Enter the password provided here and choose playtest branch from the drop down menu.

We are planning to have 7 servers for this public test; the number of servers will depend on how many engineers suit up for this test.

If you’re not able to participate in this public test it’s all good because we’re planning to have another one soon.

Thanks for reading and have fun!

P.S.

Any additional feedback you may have forgotten to mention via the survey at the end of the test can be submitted here: https://support.keenswh.com/spaceengineers/publictest

]]>
Minor Update 1.191.1 is Live! https://space-engineers.com/blog/130/minor-update-11911-is-live/ https://space-engineers.com/blog/130/minor-update-11911-is-live/ Wed, 19 Jun 2019 16:19 CEST

For a full list of fixes and optimizations please see this link:
https://forums.keenswh.com/threads/minor-update-1-191-1-is-live.7403230/

:steamhappy:]]>
Update 1.191 - Build Planner, Small Grid Cryo Pod and Style Pack https://space-engineers.com/blog/129/update-1191-build-planner-small-grid-cryo-pod-and-style-pack/ https://space-engineers.com/blog/129/update-1191-build-planner-small-grid-cryo-pod-and-style-pack/ Thu, 06 Jun 2019 19:19 CEST

Hello, Engineers!
It’s time for another major update. We have been very busy since the release of Space Engineers from Early Access. We continued working on the game improvements and in this update we focused on a new feature: Build Planner, and one new block: Small Cryo Pod and on customizable game elements, such as skins, emotes and armor skins.
The Build Planner feature allows players to create a list of blocks or components, which can be automatically transferred into their inventory. It significantly simplifies the gameplay and we are sure that you will appreciate it.

https://www.youtube.com/watch?v=YDAF1GYeqlw
Marek's blog post: https://blog.marekrosa.org/2019/06/space-engineers-build-planner.html
Full list of features and improvements: https://forum.keenswh.com/threads/7403193
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Space Engineers - Video Competition 2019 Compilation https://space-engineers.com/blog/128/space-engineers-video-competition-2019-compilation/ https://space-engineers.com/blog/128/space-engineers-video-competition-2019-compilation/ Thu, 06 Jun 2019 13:27 CEST

We were blown away by the submissions we received for the Space Engineers Video Competition, so we thought we’d create this compilation to celebrate our community’s passion and talent.

https://www.youtube.com/watch?v=rNbks2G-tZQ

Enjoy :steamhappy:]]>
Time for Takeoff, Space Engineers! https://space-engineers.com/blog/127/time-for-takeoff-space-engineers/ https://space-engineers.com/blog/127/time-for-takeoff-space-engineers/ Wed, 05 Jun 2019 18:46 CEST

Space Engineers Twitter:

https://twitter.com/SpaceEngineersG/status/1136309865184419844

:steamhappy:]]>
Only One More Day Until the Livestream! https://space-engineers.com/blog/126/only-one-more-day-until-the-livestream/ https://space-engineers.com/blog/126/only-one-more-day-until-the-livestream/ Wed, 05 Jun 2019 12:58 CEST

Only 1 more day until the Space Engineers livestream (Thursday, June 6, 2019 at 5 pm UTC) on the Keen Community Network:

https://www.twitch.tv/keencommunitynetwork

& our YouTube channel:

https://www.youtube.com/user/SpaceEngineersGame/featured

See you all soon!]]>
Rise and Shine, Space Engineers! https://space-engineers.com/blog/125/rise-and-shine-space-engineers/ https://space-engineers.com/blog/125/rise-and-shine-space-engineers/ Mon, 03 Jun 2019 19:45 CEST

Marek Rosa's Twitter:
https://twitter.com/marek_rosa/status/1135598577525432321

:steamhappy:]]>
Announcing the Winners of the Video Competition! https://space-engineers.com/blog/124/announcing-the-winners-of-the-video-competition/ https://space-engineers.com/blog/124/announcing-the-winners-of-the-video-competition/ Sat, 01 Jun 2019 20:15 CEST

Hello, Engineers!

We’re excited to announce the winners of the 2019 Space Engineers Video Competition.

We had some fantastic entries this year, but here are the top three submissions:

1st
-”Imagining Space Engineers 2”
-By: Smokki
-Votes earned: 886
https://www.youtube.com/watch?v=x5oJofMvlBg

2nd
-”War Engines II”
-By: Auric Lorquet [Ric le Rouge]
-Votes earned: 761
https://www.youtube.com/watch?v=20TWofhovIA

3rd
-”The Weapon”
-By: AndrewmanGaming
-Votes earned: 735
https://www.youtube.com/watch?v=FUrgtIL2NcU

Please keep in mind that votes earned for each submission refer to the votes these entries acquired during their respective 24 hour voting period; they do not include votes they received after their voting period ended.

1st place will receive a copy of Space Engineers Deluxe, the Decorative Pack DLC and 5 skin sets.
2nd place will receive a copy of Space Engineers Deluxe, the Decorative Pack DLC and 3 skin sets.
3rd place will receive a copy of Space Engineers Deluxe, the Decorative Pack DLC and 2 skin sets.

And of course, bragging rights.

You can watch all of the awesome entries here:
https://www.youtube.com/user/SpaceEngineersGame/videos

As a token of our appreciation and in the spirit of teamwork-one of the defining traits of Space Engineers-we will be sending all contestants a complimentary skin set. This includes those contestants whose entries weren’t selected to be uploaded to our YouTube channel based on the rules of the competition.

We would like to say a BIG THANK YOU to everyone who submitted entries for the competition, as well as everyone who watched and voted for the contest. Your passion and expertise are simply amazing and we’re grateful to be part of such an incredible community.

Thanks for reading and congratulations to the winners! :steamhappy:]]>
Organization and Creativity = Efficient Space Engineers https://space-engineers.com/blog/123/organization-and-creativity-efficient-space-engineers/ https://space-engineers.com/blog/123/organization-and-creativity-efficient-space-engineers/ Sat, 01 Jun 2019 19:54 CEST

Space Engineers Twitter:
https://twitter.com/SpaceEngineersG/status/1134852108216414210

:steamhappy:]]>
We Can’t Wait to See What Space Engineers Create With This! https://space-engineers.com/blog/122/we-cana-t-wait-to-see-what-space-engineers-create-with-this/ https://space-engineers.com/blog/122/we-cana-t-wait-to-see-what-space-engineers-create-with-this/ Fri, 31 May 2019 11:26 CEST

Marek Rosa's Twitter:

https://twitter.com/marek_rosa/status/1134378791671881728

:steamhappy:]]>