Space-Engineers.com Blog Feed en https://space-engineers.com/ Sun, 07 Jul 2024 07:40 CEST Space-Engineers.com is a Space Engineers servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 Community Spotlight 🧐 June 2024 https://space-engineers.com/blog/330/community-spotlight-june-2024/ https://space-engineers.com/blog/330/community-spotlight-june-2024/ Sun, 07 Jul 2024 07:40 CEST
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of June! 🤩

Creates fields of entity asteroids around the player in SpawnableAreas.

They can split apart when shot, eventually down to the floating object items that can then be picked up.
Colossus is a black hole featuring a large accretion disk, relativistic jets, and an enterable event horizon.
As long as the grid is powered, it can obtain a basic defense shield (but it does not consume power), so pirates will also get a shield.

This shield is determined by the number of blocks in the grid, that is, the larger your grid, the higher your shield value. However, it can be configured through the configuration file.
This mod contains Anti-Air Missile Launcher, 9mm Handgun, 9mm Submachine Gun, 5.56mm Burst Rifle, 7.62mm Marksman Rifle, Handheld 40mm Autocannon and more!
This mod adds a set of thrusters from the game Highfleet.

The thrusters are stronger and more efficient than vanilla hydrogen thrusters, but would only work in atmosphere.
UNSC weapon pack collection of custom turrets.
Want to deploy fleets of drones from your aircraft carrier ship? This scripts for you!

This script automates the process of deploying and recalling combat drones based on enemy detection by an AI offensive block on your grid.
This is a MOD, NOT a script for the programmable block.

Extending the base code of dlK's no Pb Info LCD, I wrote a couple of info lcds that can be added to any LCD surface.
NiteOwl & MonsterKing’s Echo Base Decorative Pack brings several additional items to your rebel base.

This pack adds several items like lights, arch ways, decorative consoles with terminal access, hanger decorations, and more to finish off the look of your rebel base interior along with the main base pack.
Adds new ramps to the game for small and large grids.

PS: I may add more shapes to this mod in the future.
This is a version of the popular Connect 4 board game made fully functional in SE with block coding!

Either player can start, pieces animate falling into place, the screen detects and highlights four-in-a-rows, and the board is cleared with a cool wipe animation. The game can be played manually using buttons or remotely using the player ships.
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Community Spotlight 🧐 May 2024 https://space-engineers.com/blog/329/community-spotlight-may-2024/ https://space-engineers.com/blog/329/community-spotlight-may-2024/ Sun, 02 Jun 2024 08:18 CEST
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of May! 🤩

This is a holographic, in world hud for your ship, Tribute to one of the best space trucker HUDs of all time, made to fill the holo hole in our hearts.
Time to explore the other half of the solar system!

With this mod, you can create gas giant planets of unlimited size that are more than just a skin on a normal rocky planet. Explore rings full of asteroids and space dust, dive into the dense clouds of the planetary atmosphere, and harvest resources with external collectors!
A PvP Arena Map inspired by the old X-Wing vs. TIE Fighter games.

Players are assigned to either Rebels or Imperials and, once the match is started by an admin, can spawn X-Wings and TIE Fighters from their spawn station's spawn bays to fight their opponents in a team deatchmatch.
This is en expansion upon the original Nuclear Weapons mod by Echthros.

This Mod adds Additional Production stages to Complicate the process of acquiring nuclear weapons.
This mod makes resource management easier by turning all ore into "energon" and then uses energon for powering reactors, building components, etc.
Ship To Ground Cargo Module Loader 45° Angled.
Originally intended to be a 'straightforward' mission to Proxima Centauri b, The Foundation finds itself adrift for over three centuries due to a cryosleep malfunction, landing in an unknown and uncharted star system.

Now, it stands as a testament to resilience, survival, and the indomitable spirit of exploration.
This is combat scenario set in the universe of the Battlezone Combat Commander game.

This world provides battle-oriented progression to the game. To advance further, you need to make missions that expands ISDF territory and push back the enemy.
This mod adds in a radar system similar to that of Nebulous Fleet Command.

In order to use a radar, just place one down on a grid and sit down in it. In order to radar lock as well as use the jammer, use the toolbar actions.
A lore-driven exploration-scrapping-combat scenario for single- and multiplayer.

You will join House Trastikh, a small and unimportant honourable House in the Akhinnae Empire and explore cities, settlements and stations to gather more information on the world. Interacting with NPCs and text panels you will find further information on how to advance your tasks.
A tiny oval track in a stadium with two inner layouts.

Carnage is guaranteed.
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Space Engineers: Signal https://space-engineers.com/blog/328/space-engineers-signal/ https://space-engineers.com/blog/328/space-engineers-signal/ Mon, 13 May 2024 19:24 CEST

Hello, Engineers!

The new Signal update is here! “Signal” lays the foundation for a new era of Space Engineers. 2024 will be a year of exploration, battle, and survival. This update focuses on our framework for a new standard in player versus environment.

Signal adds new choices to your creative arsenal with new blocks, specifically created for this occasion. With this new set of blocks, your remote automation can act with an entirely new level of autonomy. Where the wildly popular “Automatons” update added remote mining operations, automated drones, welding assistants and so much more, “Signal” empowers these systems to communicate! Reactive updates, straight-to-chat, as well as complex systems communicating over multiple ships, stations, or any combination are now possible!

Get live chat updates from your remote satellite array, mining drone fleet, or automated defense sentinels in Signal!

Please join us in 2024 as we explore Space Engineers like never before. We can’t wait to see what you create!


Features
  • Scenario selection menu overhaul for Steam Version and XBOX/Microsoft Store
  • New Red Ship Starting Scenario (Quick Start) / Quick Start button in Main Menu
  • Death and Respawn improvements (A Reason for your death, Cryopod death message)
  • Added reload bar for static weapons
  • New NPC Grid Claiming
  • Reputation System Rebalance
  • Improving performance of NPC Grids
  • Improvements to Cargo Ship flight paths
  • Added warning notifications when grinding Components to Scrap
  • Block info/stats improvements (charge efficiency, production blocks)
  • Cargo Container Destruction improvements, Temporary Containers
  • Disabled scrap item spawning from damaged blocks by default in new Worlds
  • Non-unique items can be stacked in the inventory
  • Adjustment to Tree collisions
  • Lightning damage disabled by default for worlds
  • Improvements to F1 help screen
  • Npc changes, modding (possibility to spawn paired loot in container), Drone Spawning Improvements, New Loot Container Options
Added new Blocks - Base Game
  • Broadcast Controller (1 block, L + S grid)
  • Action Relay (1 block, L + S grid)
  • Additional Round Armor Panels (4 blocks, L grid + 4 blocks, S grid)
  • Compact Antenna (1 block, L grid)
Added Content to existing DLCs:
  • Scaffolding (4 blocks, L grid) (added to Deco Pack 3[www.spaceengineersgame.com])
  • 9 music note sheets, concert version of in-game soundtrack (added to Deluxe Edition)
Signal Pack[www.spaceengineersgame.com]
  • Truss Set (7 blocks, L grid + 2 blocks S grid)
    • Truss Light - S + L grid
    • Truss Pillar - S + L grid
    • Truss Pillar Diagonal - L grid
    • Truss Pillar Offset - L grid
    • Truss Pillar T - L grid
    • Truss Pillar X - L grid
    • Truss Decoy - L grid
  • Corridor Blocks (8 blocks, L grid)
    • Corridor - L grid
    • Corridor Corner - L grid
    • Corridor Double Windowed Sides - L grid
    • Corridor Light - L grid
    • Corridor T Intersection - L grid
    • Corridor Windowed Roof - L grid
    • Corridor Windowed Side - L grid
    • Corridor X Intersection - L grid
  • Narrow Corridor (1 block, L grid)
  • Narrow Corridor Stowage (1 block, L grid)
  • Narrow Door (2 blocks, L grid)
  • Inset Walls Set (6 blocks, L grid)
    • Inset Wall - L grid
    • Inset Wall Corner - L grid
    • Inset Wall Corner Inv. - L grid
    • Inset Wall Diagonal - L grid
    • Inset Wall Light - L grid
    • Inset Wall Pillar - L grid
  • Decorative Console Blocks (5 blocks, L grid + 5 blocks, S grid)
    • Console Module - S + L grid
    • Console Module Buttons - S + L grid
    • Console Module Corner - S + L grid
    • Console Module Corner Inv. - S + L grid
    • Console Module LCD - S + L grid
  • Bay Windows Set (5 blocks, L grid + 4 blocks, S grid)
    • Bay Window - S + L grid
    • Bay Window Corner - S + L grid
    • Bay Window Dome - S + L grid
    • Bay Window End - S + L grid
    • Bay Window Railing - L grid
  • 9 Tracks added to Jukebox
    • Approaching the Start [concert version]
    • The Dust
    • A New Dawn
    • Liftoff [concert version]
    • Uncharted Territory [concert version]
    • Fight Like One [concert version]
    • Warfare Trailer [live]
    • Out of Early Access [live]
    • We Are Engineers
[www.spaceengineersgame.com]

Official Blueprints
Fixes & Improvements
  • Changed ModAPI behavior for mechanical blocks to accept Attach/Detach only once per tick
  • Fixed an issue where pixelated flickering would appear near large amount of light sources
  • Fixed a crash when grinding down a parachute hatch at the moment of it being deployed
  • Fixed an issue where clicking View (Camera block, etc...) when remotely connected to a grid beyond sync distance would kick you to spectator
  • Fixed an issue where NPCs would fall through the planet upon death
  • Changed Admin teleport behavior using Ctrl+Space when seated in a station. Character will be unseated and then teleported. Dynamic grid and character behavior unchanged
  • Fixed an issue where "Target is out of range" would appear even to other players not currently trying to lock a target on DS
  • Fixed an issue where trees would fly away after cutting them down
  • Changed hand drill behavior so that at most 15 floating ore objects spawn from single voxel change, floating ores over this number are combined into bigger chunks
  • Fixed an issue where the first world in the list would get published instead of the one selected by controller
  • Fixed an issue where the deployed parachute would still slow the grid down even after the block was ground down into construction stage
  • Fixed an issue where the AI Offensive block would get stuck in an unresponsive state while shooting
  • Fixed an issue where a drone would forget "Flee to" GPS on DS
  • Fixed an issue where a conveyor line to Hydrogen Tank would not get interrupted even when part of it was ground to construction stage
  • Fixed an issue where a Hydrogen Tank would not fill up when the conveyor connection was built in Survival
  • Fixed an issue where an alarm in Space Standoff would remain active with a dead enemy character in the area
  • Fixed an issue where the removal of an item from Build Planner queue was prevented by the selection of an N/A blockvariant
  • Fixed an issue where a Sensor block would fail to detect manually placed asteroids
  • Fixed an issue where a Connector status would get desynchronized and appear unlocked for some and locked for others on DS
  • Fixed an issue where copypasting Body location GPS would try converting the date and time into coordinates
  • Fixed an issue where player would get kicked from DS after trying to weld projection too fast
  • Fixed an issue where spherical safe zones would fail to identify what is and what isnt contained in the field
  • Fixed an issue where ModAPI IMyTurretControlBlock.Target returned itself
  • Fixed an issue where graphical artifacts appeared when weather was present due to precision loss
  • Fixed an issue where safe zone would reject and continue rejecting a grid, accelerating it to max speed
  • Fixed an issue where Idle movement would not work for Searchlight in MP
  • Fixed a crash when attempting to crush a grid with another grid
  • Fixed an issue where a turned off Sensor would still visualize the Show sensor field range
  • Fixed an issue where a character would jump low and near in low artificial gravity
  • Fixed an issue where the Day duration slider and description in Advanced world settings would break visually
  • Fixed an issue where the info about Help keybinding would not change on the HUD when key was rebound
  • Fixed an issue where NPCs would not be able to follow player onto a ramp of sufficient height and elevation
  • Fixed an issue where NPCs would get stuck on steep surfaces or could not follow player near trees
  • Changed NPC behavior when they cannot reach a target to wander around instead of stopping and waiting
  • Fixed an issue where turning off Saberoids/Spiders on DS would not make them despawn
  • Fixed an issue with Z-fighting on the small grid oxygen tank
  • Fixed an issue where a copied Rocket turret in combat would continue actively shooting after pasting without having a target
  • Fixed an issue where block's destroy particles would not scale with its dimensions
  • Fixed Enable drones and Enable voxel hand toggles in Advanced World Settings not having a tooltip
  • Fixed an issue where lootable NPCs would not be displaying their names when highlighted
  • Fixed an issue where the muzzle flash particle would look as a 1 pixel wide line above the iron sights when in that mode by adding support for ironsight particle
  • Fixed an issue where NPCs would stop their AI after reloading a save
  • Fixed an issue where a ship would have trouble orientating itself along recorded path in gravity
  • Fixed an issue where a server could start with a 3rd party generated or incorrect password salt causing connecting Clients to crash on join
  • Fixed an issue where one of the Mission Briefing datapads in the Space Standoff would contain old version of the text
  • Fixed an issue where the Space Credits icon would not be displayed in economy screens on PlayStation
  • Fixed an issue where the direction of shooting would follow the decoupled crosshair in 3rd person and not the direction the character and weapon was facing on DS
  • Fixed an issue with Z-fighting on the Inset Bed block
  • Fixed an issue where all Barrel blocks would be under Block Weapons tab. Explosive Barrel moved under Warheads, others moved to Cargo section
  • Fixed an issue where Assault turrets would continue to spin after being turned off during idle movement
  • Fixed an issue where LCDs would be too bright, causing the text to be harder to read
  • Fixed an issue where UI opacity could be set too low, preventing the player from seeing completely
  • Fixed an issue where Willis Duct Light would have incorrect research dependency
  • Fixed an issue where Small grid Railgun collision models would be too large
  • Fixed an issue where ModAPI for IMyExhaust, IMyPowerProducer and IMyReactor interfaces would extend the in-game variants
  • Fixed an issue where h2/o2 Generator would mirror incorrectly
  • Fixed an issue where a newly added item to a Jukebox playlist would advance the Jukebox UI to the last song but still remain playing the current one
  • Fixed an issue where Event Controller would forget assigned blocks on paste on DS
  • Fixed an issue where ModSDK tools ModelViewer and BehaviorTree would produce an exception on startup
Support Site Fixes
  • Fixed a crash when deleting a cargo filled with non-stackable items
  • Fixed a crash when splitting a grid with an LCD in a construction stage
  • Fixed a crash when Event Controller was set up to attach/detach a mechanical block top part at the same time
  • Fixed a crash when a Connector would try to repeatedly attach or detach while already attaching/detaching
  • Fixed an issue where the upper parts of an o2/h2 Generator would not have mountpoints
  • Fixed an issue where the collisions of small grid Autocannon and Assault cannon turrets would be too large
  • Fixed an issue where the Custom Turret Controller would forget assigned weapons and settings after grid split/merge
  • Fixed an issue where the Pirate Base on the Moon would spawn drones with Atmospheric thrusters
  • Fixed an issue where an LCD with too long of a text would freeze or crash the game. Now text max 65k characters long. Title max 512 characters.
  • Fixed an issue where a CTC powered rocket launchers would not lead a target
  • Fixed an issue where small grid Small Connector was able to connect from the sides
  • Fixed an issue where an assigned toolbar action would work even through a physical connection like Landing gear instead of logical like Connector
  • Fixed an issue where it was possible to receive an invite dialog from a multiplayer game other than SE, resulting in an error
  • Fixed an issue where CTC selected weapons would not persist through save/restart on DS
  • Fixed an issue where an AI offensive block with intercept would be prevented from retargetting by collision avoidance
  • Fixed an issue where an AI recorder would not trigger setup actions at the waypoints
  • Fixed an issue where the time to target lock was too long. When the target is a grid, the locking time is 5 seconds down from 10 seconds.
  • Fixed an issue where purple texture would get used on voxels after changing graphics settings
  • Fixed an issue where Alt+mouse camera control would not work when controlling CTC
  • Fixed an issue where Preserve aspect ratio would not work on curved LCDs
  • Fixed a crash when entering a cockpit with specific toolbar setup
  • Fixed an issue where it was impossible to access interactive elements of other blocks obscured by the Holo LCD
  • Fixed an issue where it would spawn players under the ground if the spawn point was embedded in voxel
  • Fixed an issue where AI offensive block would lose assigned weapons on grid split
  • Fixed a crash when a missile type projectile hit a door subpart while mid open/close
  • Fixed an issue where the Flare launcher had an incorrect dummy
  • Fixed an issue where the the Safezone would incorrectly determine if something was in or not
  • Fixed an issue where a character in jetpack on a DS would start copying rotation of a nearby spinning grid
  • Fixed an issue where the small grid Rocket turret would have a hole in its model
  • Fixed an issue where the displayed mass of a grid would not update on change due to the calculation not taking multipliers into account
  • Fixed an issue where the UV textures on the ladder block decals would not be correct
  • Fixed an issue where small grid Landing gear collision models would be too large
  • Fixed an issue in the Industrial cockpit model
  • Fixed an issue where large grid Connector collision models would be too large
  • Fixed an issue where small grid Ship drill collision models would be too large
  • Fixed an issue where Oxygen farm collision models would be too large
  • Fixed an issue where small grid Rotor collision models would be too large
  • Fixed an issue where small grid Advanced Rotor collision models would be too large
  • Fixed an issue where Ship Welder model would have a see-thru seam around the conveyor port
  • Fixed an issue where {player_count} in server Motd would count NPCs as players
  • Fixed an issue where the Medical room block had incorrect mounpoints
  • Fixed an issue where the grid would explode after attaching it to a fallen tree with a Landing gear
  • Fixed an issue where the large grid Ship welder was not able to touch the conveyor with its conveyor port
  • Fixed an issue where the Oxygen farm model was not able to touch the conveyor with its conveyor port
  • Fixed an issue where hydrogen would not flow through sorters in the oposite way
  • Fixed an issue where the AI blocks would not calculate with the mass of subgrids as well
  • Fixed an issue where NPCs would attack through closed doors
  • Fixed an issue where a Beacon would interfere with Remote control and remote connection to a grid
  • Fixed an issue where the base of a large grid Antenna was not centered
  • Fixed an issue where Large oxygen tank conveyor port models would intersect with conveyor lines a bit
  • Fixed an issue where large grid Large cargo container conveyor ports would not touch with other connected blocks
  • Fixed an issue where the small grid Gyroscope would appear to levitate above the surface
  • Fixed an issue where Jump drive had holes in its model
  • Fixed an issue where smal grid Small cargo models would not visually connect
  • Fixed an issue where Ion thruster models did not visually connect
  • Fixed an issue where Atmospheric thruster model would have a gap in it
  • Fixed an issue where Programmable block API for Laser antenna was not working
  • Fixed an issue where the Offset door collision models would be too large
  • Fixed an issue where filled gas Tanks would show damage effects after being ground below functional
  • Fixed an issue where the Chat spam protection would time out even Admins
  • Fixed an issue where the scrollable server Player list would not fit all players
  • Fixed an issue where Aquarium bubbles would show and animate in projections
  • Fixed an issue where Inset couch would mirror incorrectly
  • Fixed an issue where the Sensor block would not be able to detect players laying in beds
  • Fixed an issue where the small grid Beacon did not require radio components to be functional
  • Fixed an issue where the Pillar model construction stages were rotated by 90 degrees
  • Fixed an issue where the player would not be informed that they are unable to spawn outside of the world size limit
  • Fixed an issue where Alt+MMB would allow for items to pass through sorters the wrong way
  • Fixed an issue where Solar panels either worked when they shouldn't or did not work when they should
  • Fixed an issue where left CTRL would get ignored for crouching in localised languages, right CTRL would always be ignored when key was bound to it
  • Fixed an issue where small grid Blast door edge collision models would be too large
  • Fixed an issue where AI blocks would be ignored in the power priority rankings and lose power
  • Fixed an issue where a multiplayer lobby would fail to download specific mods
  • Fixed an issue where control of a remote grid would not persist through save/restart of a server
  • Fixed an issue where a Piston would not allow other Pistons being placed around it
  • Fixed an issue where a Drone collision avoidance would try to avoid its own subgrids and refuse to fly to Waypoints
  • Fixed an issue where there would be less planetary boulder spawning
  • Fixed an issue where AI Offensive block would continue shooting even after target was destroyed
  • Fixed an issue where it would not be possible to place a block onto the top part of a piston placed horizontally on a surface
  • Fixed an issue where sounds would be almost inaudible in the right channel of a Stereo setup
  • Fixed an issue where a leftover Debug Draw would appear when target pattern was set to hit and run on AI Offensive block
  • Fixed an issue where AI recorder would name waypoints differently in the Detailinfo than in the Waypoints list
  • Fixed an issue where Offensive word filter would try to protect player even in non-shareable areas of the UI
What’s Next

We have so much more to explore!
In our next update, 1.205, we are going to go BIG!
  • New resources
  • New end-game blocks
  • We take a deep dive into PVE encounters
  • And we begin exploring exploration
Stay up to date with the latest developments by signing up to our Newsletter[www.keenswh.com]. Get a sneak peek, every month, at what the future holds!

[www.keenswh.com]
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Space Engineers: Signal Update Release Livestream https://space-engineers.com/blog/327/space-engineers-signal-update-release-livestream/ https://space-engineers.com/blog/327/space-engineers-signal-update-release-livestream/ Thu, 09 May 2024 16:10 CEST

Please join us this Monday 🥳

Space Engineers Signal Update Release 🦾

🚀 Monday, May 13th, 5 PM UTC

🛰️ Twitch: https://twitch.tv/keencommunitynetwork

🛰️ YouTube: https://youtube.com/user/SpaceEngineersGame
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Space Engineers: Signal - Coming in May https://space-engineers.com/blog/326/space-engineers-signal-coming-in-may/ https://space-engineers.com/blog/326/space-engineers-signal-coming-in-may/ Mon, 06 May 2024 16:42 CEST
🦾 Coming in May

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Community Spotlight 🧐 April 2024 https://space-engineers.com/blog/325/community-spotlight-april-2024/ https://space-engineers.com/blog/325/community-spotlight-april-2024/ Sun, 05 May 2024 10:48 CEST
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of April! 🤩

A very large and complex missile factory I built. It took nearly 400+ hours to build and troubleshoot.

It's about 170k blocks, 500k PCU and hundreds of subgrids.
All vanilla wheels now support having tracks added on them.

They're animated and etc, see the Tank Tracks Framework for feature description.
There are seven modules in the Star Trek Modules collection; each of which functions independently to the others, so you can use whichever ones you want or need without the overhead of the others.
This mod is a Vanilla+ conversion of the original weaponcore mod.

All models are designed by 50 Cow and are used with permission.
Prepare to revolutionize your operations with OmniTools, the pinnacle of engineering excellence.

Crafted with precision and ingenuity, each tool embodies the relentless pursuit of perfection that defines OmniCorp's ethos.
The glue pad allows you to build a station extension or ship part and drop it wherever you want, without requiring merge blocks or weld pads on the target grid.
New modern weapon pack featuring Phalanx CIWS Mk15-1B, SeaRAM CIWS RIM-166, KWP-200M Cannon Turret and VLS-Mk-41.
Ever wanted to have NPCs manage dynamic territory? Ever wanted to be able to tell your ship to remove something?

If that's the case, then this framework is for you!
The best way to travel throw infinite deserts…

Inspired by DUNE blades.
This mod adds a toolcore laser grinder/welder multitool 1x1x1 large grid block.

Turret would automatically target and grind or weld various grids in 100m radius (depends on mode that you selected).
The Viper Vertical Launch System (VLS) is a reloadable, 6 shot WHAM/LAMP guided missile launch platform.

It is designed to be an easy-to-use technology demonstrator that can also be relatively easily integrated into a ship.
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Space Engineers: Signal https://space-engineers.com/blog/324/space-engineers-signal/ https://space-engineers.com/blog/324/space-engineers-signal/ Mon, 29 Apr 2024 16:27 CEST
➡️ Coming in May ⬅️

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Space Engineers: Signal Update Sneak Peek https://space-engineers.com/blog/323/space-engineers-signal-update-sneak-peek/ https://space-engineers.com/blog/323/space-engineers-signal-update-sneak-peek/ Mon, 22 Apr 2024 17:48 CEST

🤩 “How the happy battery works.”

📡 Space Engineers: Signal Update

➡️ Coming in May ⬅️

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Community Spotlight 🧐 March 2024 https://space-engineers.com/blog/322/community-spotlight-march-2024/ https://space-engineers.com/blog/322/community-spotlight-march-2024/ Sun, 07 Apr 2024 10:37 CEST
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of March! 🤩

Shows a path leading to the exterior of the ship while respecting airtight sides. This helps find air leaks preventing pressurization.

To use it, open terminal of any Air Vent block.
Nanobot drill and fill system for small and large ships/stations (automatic drilling/collecting/filling system).

Updated block models for a more aesthetic appearance on your structures.
Grinding, Welding, and Drilling all in a convenient long range laser multitool.
For the exacting engineer, Animated Laser Tools, a new standard for excellence in the industry.

This mod includes four laser tools that are able to mine, grind and weld at any time simply by switching between modes.
This mod adds a set of weapons from the game “Highfleet” to Space Engineers.

Requires weaponcore to work.
This is my first workshop mod, so i hope you'll enjoy it!

Weapons, thrusters & things for them and more!
A 1x1 Control Helm block for Small grid
Designed for tanks, landships, and other armored vehicles, this 150mm turret packs a one-two punch against anything in its sights.

Commissioned by Grimm.
Set of gyroscopes, for large and small grid.

With Animation that will give life to your ship.
I decided to make some models for the Epstein drives specificly the Aryx Epsteins - but can be used for other purposes like on bases as a scifi tower that stores hydrogen etc.
Deuterium Arc Reactor Pack Standard Space Engineers edition.
Additional Panels which are not included in Vanilla!

2x1 Slope Side Angled, 1x1 Slope Side Angled, etc. Skinnable!
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Community Spotlight 🧐 February 2024 https://space-engineers.com/blog/321/community-spotlight-february-2024/ https://space-engineers.com/blog/321/community-spotlight-february-2024/ Sun, 03 Mar 2024 08:16 CET
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of February! 🤩

Weapon Core 2.4 has been released!

Weapon Core is a complete rewrite of Space Engineers combat system. The way combat works in this system is very different from Vanilla and many conventions that you are familiar with will be different.
2.2 brings a major update to defense shields.

You will notice a new shield HUD ui which represents some new functionality that is critical to getting the most out of your shields.
Now available on plugin loader!

Press "Left Shift" when looking at a grid you own to see all of the conveyor networking, while making the whole grid partly transparent.
This mod introduces the one, the only, the Great Devourer, the Tyranids.

The Hive-Fleet Grendel, a fleet of organic battleships bred by the Hive Mind specifically to deal with the Space Engineers in their system, is bursting right into our worlds, feeding upon everything it can reach!
This is a simple mod that makes the vanilla Rocket a guided missile using Vanilla+ Framework.

Requires using target lock-on via control seat, or letting a turret automatically target something.
This mod contains a set of general purpose energy weapons and missiles.
This is the Mechanics mod for Battlestar Galactica.

In this mod, I will add the mechanical blocks and materials that are scarce for them, such as Tyílium.
Got a weird spot on your tank where you can't quite depress/elevate and you don't want to set up piston control groups?

This script is for you!
I present to you one of my creations, the B810 and B840 brand thrusters!

Same as the basic thrusters but with a different style.
Tired of the old skybox sun that you can never reach? Wishing you could explore a real solar system or three? Want to burn yourself to ash diving into the stellar plasma?

Well now you can!
A functional Space Invaders Arcade Cabinet.

Controls: use A and D to move. Space to shoot.
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Community Spotlight 🧐 January 2024 https://space-engineers.com/blog/320/community-spotlight-january-2024/ https://space-engineers.com/blog/320/community-spotlight-january-2024/ Sun, 04 Feb 2024 10:47 CET
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of January! 🤩

Shortly before the war between Consolidation and Aenum Republic, the newly formed Consolidation company Forsberg & Heth began production of its own line of handguns, fulfilling an order from the Consolidation Council.
RM-24 SARMAN, a technological feat designed to detect any enemy target within a radius of 2,375 meters.

Compact radar system with unparalleled capabilities, ready to protect borders or military installations.
Commissioned by SGTOWL.

Adds in Star Trek fully retractable landing gear.
Presenting Deflector Shields: An advanced ion-based defense system designed to safeguard your property as you embark on your solar system adventures.

Engineered with built-in safeguards against mining hazards, grinding threats, and, most importantly, protection from the most formidable weapons in the cosmos.
Introducing Nova Galactic Fusion's groundbreaking NASA Punk-inspired Aneutronic Fusion Reactors.

These cutting-edge fusion reactors unlock the boundless power of Helium-3, propelling us forward in the realm of sustainable energy technology.
This mod adds a Giant Drill one with and one without the Rebels logo on it.

Also big shout out to Enenra and ChipStix for their amazing work with SEUT!
Enclosed Blocks - Air Tight Custom Turret Controller, Gyro, Survival Kit, Decoy, Projector, Gravity Generator, Spherical Gravity Generator.

All Blocks Air tight with 2 different glass styles.
I started working on this mod quite a long time ago because I felt a certain lack of decorative blocks in our game. Although the mod is called a furniture pack, there is more than just furniture)

There are sinks, beds, trash cans, bedside tables, ceiling lamps, illuminators... Illuminators are my favourite by the way =)
Wheels fit for race cars plus some other stuff.

More will come.
Engineer League Portable is a new compact and optimized version of my original "Engineer League," a functional version of Rocket League within SE.

This was designed specifically to be under 20000 PCU
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Minor Update 1.203.6 https://space-engineers.com/blog/319/minor-update-12036/ https://space-engineers.com/blog/319/minor-update-12036/ Mon, 15 Jan 2024 18:22 CET

Hello, Engineers!

For our Xbox community, you'll now find Space Engineers in your Microsoft Store library, making it easier than ever to dive back into the cosmos. What's even more thrilling is that if you already own Space Engineers on Xbox, you'll receive the Microsoft Store version automatically, at no extra cost. It's our way of saying thank you for being part of the Space Engineers journey.
With full crossplay, Microsoft Store users can team up with their Steam and PlayStation friends and explore Space Engineers on their platform of choice!

The universe is waiting, and whether you're a seasoned space engineer or a first-time explorer, this expansion to the Microsoft Store opens up a galaxy of possibilities. Embark on new adventures, craft incredible spacecraft, and join a thriving community that shares your passion for the cosmos.

Welcome to the next chapter of Space Engineers!

Features
  • Space Engineers released on Microsoft Store
  • Changed Xbox Lobby networking from XIM to EOS to facilitate connectivity between Windows Store version and Xbox lobbies
  • Updated SharpDX version to prevent audio issues on fresh Windows 10 and Windows 11 installations
Official Blueprints
Fixes & Improvements
  • Changed mass of Flare/Fireworks projectiles (no longer dealing high damage to characters)
  • Fixed an issue where a suspended Console client would not be able to be invited after resuming
  • Fixed an issue where player would get stuck in a black screen when failing to join a server after visiting Character screen
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Community Spotlight 🧐 December 2023 https://space-engineers.com/blog/318/community-spotlight-december-2023/ https://space-engineers.com/blog/318/community-spotlight-december-2023/ Sun, 07 Jan 2024 07:58 CET
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of December! 🤩

Welcome to Pax Consolidation.

The ultimate place to explore history and technological advancements of Outer Planets Consolidation!
This mod will contain blocks to build a full modded TIE fighter.

It's a reforged mod from my old one published in 2018.
This is a mod to add procedural asteroids to the rings of planets.

Asteroids are generated within visual range of players and sync distance of grids, by default being cleaned up if untouched once out of range of any player or grid.
This mod generates caves of varying sizes and shapes using MES by spawning in temporary grids that begin clearing the voxel inside themselves then despawning.
Caves can spawn regardless of terrain and on any planet, it's entirely possible for them to appear on the side or top of mountains.
This mod adds the ability to modify your engineer's suit by attaching parts to it. Your customization data is saved locally, letting you to bring your suit into other servers with the mod.
Additionally, it serves as a framework for other mods to add their own custom parts.
Beware the treacherous sands, for beneath the serene surface of the desert lies a dangerous threat—the sandworms.

Such serpentine creatures, these predators pose both a physical danger to travellers and a risk to the delicate balance of the desert ecosystem.
A large 2x4x5 upgrade module increasing speed and yield at cost of power efficiency.

With 4 upgrade ports located on the corners to make optimal placement on refineries and other blocks a bit more interesting.
Do you get tired of running about looking for a seat or a med bay when you are just trying to build?

Well fear not, now you can place some charging stations nearby to refill that pesky suit energy!
Faction Supply Ship
34840 PCU, 7691 blocks, 220m long
survival ready, no subgrids
optional scripts (SIMPL and Navigation)

Holidays Encore

This collection is a part of the 2023 Advent Calendar event hosted by Myself, Lunar, Yoshi, Reaver, Gontarekt and Indy.
Mod adds a simple snowball as an alternative ammo for handheld rocket launchers.

Craftable in survival with ice. Does minor damage, just so you know when you get hit.
Welcome to Bean's Holiday Resort!

Here you can do all sorts of winter thingies, such as throw snow, go sledding, observe the auroras, go saunoing and ...chill around a fireplace!
This year I've brought the community one hell of a gift. A small Christmas village with a model Polar Express Locomotive.

This village includes plenty of my faction based builds while also bringing along some festive ones like Clang's Sleigh and even some reindeer in front of the lodge.
For Children Of All Ages who can play SE!

The lid on Clang's presents will automatically open when you approach with Rudolph the Loader. Clang is already bragging about how he has 2 presents and his are larger...
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Community Spotlight 🧐 November 2023 https://space-engineers.com/blog/317/community-spotlight-november-2023/ https://space-engineers.com/blog/317/community-spotlight-november-2023/ Sun, 03 Dec 2023 07:44 CET
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of November! 🤩

New weapon pack featuring missiles, torpedos, cannons, fixed coilguns and more.
This is an open-ended building scenario that aims to bring lore-driven tasks to your Space Engineers experience.

The goal of this scenario is to layout the foundations of a colony on a newly claimed planet.
[mod.io]
The developments in micro-accelerators, created by Exo Autonomous Systems while working on new weapons has allowed work to begin on advanced thrusters that have long been needed by both the combat and civilian fleets of the Outer Planets Consolidation.
The Coilgun Turret is a vanilla-based turret designed for high-precision combat.

Statistically, this turret performs similarly to 2 small grid Railguns, but with smaller projectiles and a higher rate of fire.
Introducing Nova Galactic Fusion's groundbreaking NASA Punk-inspired Aneutronic Fusion Reactors.

These cutting-edge fusion reactors unlock the boundless power of Helium-3, propelling us forward in the realm of sustainable energy technology.
This script is designed for specific events like F1, WEC and similar.

It controls race car systems such as: engine, fuel, suspension, headlights and so on.
Looking to make your builds stronger? Tired of building bricks? Need a real reason to vary the building blocks in your creations?

Structural Reinforcement is here for you!
More than 100+ sounds with sci-fi hud fx made specifically for SE

I created a large set of sounds signaling various events, damages, container fill levels, and more. Additionally, I've included a few humorous and atmospheric phrases in the game's style.
This is a script to monitor the capacity of any cargo containers, connectors or other storage blocks like Drills or Welders.
Welcome engineers in our deep space colony on the planet Anteros!

Colony is self sufficient, we have materials, technology, water and mainly TRAINS!
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
The Steam Awards are back! https://space-engineers.com/blog/316/the-steam-awards-are-back/ https://space-engineers.com/blog/316/the-steam-awards-are-back/ Tue, 21 Nov 2023 19:03 CET

The Steam Awards are back! 🧐

We hope you will nominate us for the “Labor of Love” award! 🥰😍

https://store.steampowered.com/app/244850/Space_Engineers/
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Community Spotlight 🧐 October 2023 https://space-engineers.com/blog/315/community-spotlight-october-2023/ https://space-engineers.com/blog/315/community-spotlight-october-2023/ Sun, 05 Nov 2023 07:58 CET
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of October! 🤩

Prepare to revolutionize your Space Engineers experience with Vortex Tactical - Animated Weaponcore Hand Weapons.

This exceptional mod elevates the gameplay by replacing vanilla hand weapons with a suite of high-quality, fully animated models.
Hello Space Engineers, welcome to the second installment of the Far From Home scenario, Close To Home.

Having travelled 25000km across open space, you arrive home to an empty house, finding a message left by the Unyielding Dealers [UDDE], containing some disturbing information.
The Torpedo Turret is a vanilla-based, high-explosive missile turret with a low rate of fire.

I balanced it against the vanilla Rocket Turret, as well as the warfare turrets, and gave it a niche in the 600-1000m range as a heavy explosive weapon.
When turned on, make the grid ignore the effect of gravity. But this effect is overwritten by artificial mass blocks, subjecting the grid to artificial gravity.
Adds a block which keeps player inventories within a certain range stocked with Components.

Amount and Type are Configurable.
This custom script for Space Engineers offers a unique visual experience by displaying your inventory in a graphical format using intuitive icons.

Whether you're managing a single container or multiple ones simultaneously, this script is versatile and efficient.
Fully automated Arena systems control the countdowns, light effects and sequences.

10 x unique premade bots to try or compete with.
Limitar is the gas giant parent planet of Typhoon, with an icy core and turbulent weather.

Be warned getting within 250m of the surface may result in rapid (and rather unplanned) disassembly of any unfortunate ship.
Titan Flug Arcade Automat for Space Engineers!
Ever seen anyone ride a Kangaroo before? No? Well there's a good reason.

Everything this mech does, a small rover or aircraft could do better, but what's the fun in that?
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Space Engineers Free Weekend https://space-engineers.com/blog/314/space-engineers-free-weekend/ https://space-engineers.com/blog/314/space-engineers-free-weekend/ Fri, 27 Oct 2023 15:35 CEST

Steam Free Weekend & 75% Sale
Space Engineers is free to play on Steam this weekend!

You can install and enjoy Space Engineers for free from October 26, 7 pm GMT+2 to October 30, 2023.

We are also running a Steam Sale from October 26, 2023 to November 2, 2023. Space Engineers base game will be 75% off!

There was no better time to join our community - fulfill your need to create!

Official Guides



Discord Community

🚀 Looking for your fellow Space Engineers?

🛰️ Join our official Discord community

➡️ https://discord.gg/keenswh

]]>
Space Engineers: 10 Year Anniversary Update & Free Weekend https://space-engineers.com/blog/313/space-engineers-10-year-anniversary-update/ https://space-engineers.com/blog/313/space-engineers-10-year-anniversary-update/ Thu, 26 Oct 2023 19:58 CEST
Hello, Engineers!

How time flies when you are having fun.

Ten years ago we began this incredible journey through the stars, laying the foundation for everything that has come to pass. 10 years, 5 million copies, Hundreds of updates, and a half million workshop mods and creations later, Space Engineers is still thriving!

In celebration of this incredible moment, we have prepared a surprise update for you to commemorate 10 years of engineering, planning, grinding, welding, battles, and exploration!

To every Space Engineer out in the vastness of space, those of you that have been with us from the beginning, to those that became a Space Engineers only now, thank you for being a part of this journey. Your creativity and passion for Space Engineers inspires us to our very best.

Marek's Blog post: https://blog.marekrosa.org/2023/10/space-engineers-10-year-anniversary.html



Features
Added new Blocks - Base Game
  • Engineer Statue (1 block, L grid)
  • Fireworks Block (1 block, S + L grid) & Color Variant Ammo
  • Flare Gun & Ammo
  • Tuxedo Suit Character Skin

10 Year Anniversary Pack[www.spaceengineersgame.com]
Available until January 5th, 5PM UTC
  • Party Tuxedo Suit Character Skin
  • Ghost Character Skin
  • Veteran Character Skin
Steam Free Weekend & 75% Sale
Space Engineers is free to play on Steam this weekend!

You can install and enjoy Space Engineers for free from October 26, 5 pm UTC to October 30, 2023.

We are also running a Steam Sale from October 26, 2023 to November 2, 2023. Space Engineers base game will be 75% off!

There was no better time to join our community - fulfill your need to create!



Fixes & Improvements
  • Fixed an issue with clients connecting to EOS dedicated server
  • Fixed an issue which would revert voxel changes for the asteroid bases in Asteroid Armory and Space Standoff
]]>
Space Engineers: 10 Year Anniversary Update Release https://space-engineers.com/blog/312/space-engineers-10-year-anniversary-update-release/ https://space-engineers.com/blog/312/space-engineers-10-year-anniversary-update-release/ Wed, 25 Oct 2023 15:05 CEST

Please join us this Thursday 🥳

Space Engineers 10 Year Anniversary Update Release 🦾

🚀 Thursday, October 26th, 5 PM UTC

🛰️ Twitch: https://twitch.tv/keencommunitynetwork

🛰️ YouTube: https://youtube.com/user/SpaceEngineersGame]]>
Community Spotlight 🧐 September 2023 https://space-engineers.com/blog/311/community-spotlight-september-2023/ https://space-engineers.com/blog/311/community-spotlight-september-2023/ Sun, 08 Oct 2023 13:55 CEST
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of September! 🤩

An outpost on an alien world is under attack by swarms of giant alien bugs!

Use up to 26 different turret types to defend the base! Push the enemy back with 24 different vehicles. Defeat 20 different enemy types in 40 waves of absolute chaos!
Weapon pack with that Homeworld aesthetic.

Arbiter Kinetic Burst Cannons, Heavy Ion, Torpedo Launcher and more!
Kaalakiota's Abyssal Systems seeks to provide a general weapons capability not often found in other mods.

Inspired by the famed EVE ONLINE.
This mod rebalance all vanilla ranges; turret ai now have max range 5 Km, lock-on feature and custom turrets have 7.5 Km range.

Plasma accelerators, plasma lances, torpedo launchers and more!
This mod adds a laser emitter block, which fires a laser that does no damage but does turn off the block it hits.

It will reflect however, for angles greater than 10 degrees from the normal (must hit at nearly flat to not reflect and thus, turn off the block), and has a max trajectory of 3km.
A mod that adds decorative avionics displays for small grid.
The script is a set of useful functions for automating database management.

Inventory Manager, Partition of items, Stopping drones and more!
This mod will replace the vanilla drop pod with new ones, for the planetary pod, the moon pod and the space pod.

It can be added to a new world start or an existing world and can be used on a server if desired.
Pyke was discovered in 492 NE by the Orlen Astronomers' Association during a transit photometry survey of nearby exoplanets.

Located 6.8 lightyears from Angelus, Pyke is a volcanic super-earth with an ashy atmosphere.
Welcome to The Scrap Yard Track! Formerly Scrimblo & Sons scrap fields, this track is one of the narrowest, and most chaotic track out there.

This is partially due to the fact that parts of the track go through the rusting and partially collapsed hulls of ancient ships.
On the bleeding edge of suspension tech, I bring you my latest prototype design.
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Sounds of Space Engineers 2023 https://space-engineers.com/blog/310/sounds-of-space-engineers-2023/ https://space-engineers.com/blog/310/sounds-of-space-engineers-2023/ Thu, 21 Sep 2023 12:44 CEST
After an overwhelming response featuring more than 100 submissions, the top 15 tracks of the 2023 Space Engineers music competition have been selected by multiple judges at KeenSWH! It was no easy task selecting these winners as there were many high quality and unique entries.

The judges tried to select a mix of music styles so that there is variety and hopefully something for every player to enjoy! All of these tracks should be making their way into the Jukebox in a future update.

Enjoy listening to these amazing tunes!



Our contest winners, in no specific order:
  • Clang the Conqueror by Utho Riley
  • Oxygen by HarkaH
  • Space Funk by Touko Kinnunen
  • Motherload by Jonathan
  • To the Moon by Pharozen
  • The Hunt by Neuroklast
  • Memory by Loki
  • Voyage to Andromeda by Allpline
  • Quasar by Amenopali
  • Space Guardians by Bart Zeal ft. Sanne Carolyn
  • Aye by LunixiaLIVE
  • Outnumbered by KhydroDjent
  • New order by Schxfer
  • Space Engineers Main Theme Remix by Happy
  • The Day of Battle by Deus Nebula
Honorable Mention:
  • ClangDrive by Black5heep
Many thanks to everyone who entered and big congratulations to our winners. It was a joy to listen to so many incredible entries which also made it especially difficult to decide on the best of the best. We hope you enjoyed the competition as it’s definitely something we would like to do again in the future!

10 Years of Space Engineers

10 years of memories, creations and discoveries 😍

Many more to come 🧐

]]>
Space Engineers 10 Year Anniversary Plushie https://space-engineers.com/blog/309/space-engineers-10-year-anniversary-plushie/ https://space-engineers.com/blog/309/space-engineers-10-year-anniversary-plushie/ Fri, 15 Sep 2023 09:56 CEST
Get your very own limited edition 10 Year Anniversary Plushie 🥳🥰

➡️ https://www.makeship.com/products/10th-anniversary-engineer-plush

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Community Spotlight 🧐 August 2023 https://space-engineers.com/blog/308/community-spotlight-august-2023/ https://space-engineers.com/blog/308/community-spotlight-august-2023/ Sun, 10 Sep 2023 08:39 CEST
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of August! 🤩

View a cutaway of projected ships with this mod! Supposedly great for hand building ships layer by layer.

You can select the axis of the cutaway plane, starting layer, and layers to show from the starting layer. Let me know if I missed any obvious configs.
Framework to allow editing of definitions from other mods (e.g. for balancing) without reuploading.
This script is designed for automatic and semi-automatic control of "Airplanes" - grids with wings (e.g. Plane Parts) and a single thrust vector (i.e. all thrusters facing the same direction).

Simply put, for airplanes in the usual sense of the term. BUT! It can work with regular ships too, they'll just act like airplanes.
Do you enjoy Rocket League? Are you also an avid Space Engineers enjoyer? Well come along to Engineer League, a functional 0 gravity version of RL within SE!

(just make sure damage is turned off)
This is a recreation of Halo's "Speed Halo" game mode for 2-13 Players.

Hunters must kill all the survivors by forcing their vehicle to crash.
I got the weapons from the Series from the movies and from the Bsg Deadlock Strategy game.
TIO engineers have been hard at work designing a variety of heavier weapons. Many TIO warships were simply lacking in the much needed firepower to counter growing threats in the system.

After many years of R&D, a number of battleship weapons were designed for the military.
This mod adds 9 unique blocks for both large grid and small grid, 25 new block models with animations, LODs and BS models, majority of them are thrusters.
The repulsorlift engine is an anti-gravity technology created from subnuclear "knots" of space-time made by enormous unmanned power refineries encompassing black holes.

Repulsorlift engines have great power but can only accelerate up to a speed of 25m/s.
Hi everyone! I present to you playable SE chess! Currently it's a design that uses a 10x20 small grid space, but for your convenience I also attached a large grid to it.

I hope this chess set will make a great addition to your ship/world/server.
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Space Engineers: Warfare Evolution & Decorative Pack #3 https://space-engineers.com/blog/307/space-engineers-warfare-evolution/ https://space-engineers.com/blog/307/space-engineers-warfare-evolution/ Thu, 31 Aug 2023 19:13 CEST
Hello, Engineers!

It's an exciting moment as we introduce you to the latest evolution in the world of Space Engineers - the Warfare Evolution update. Our first update that is released simultaneously on 3 different platforms - Steam, Xbox and now also on PlayStation!

Among the highlights of this free update is the experimental PvP Scenario: Space Standoff, setting the stage for epic confrontations that will test your strategic prowess and combat skills. But that's not all - brace for sweeping Performance, AI and Combat Improvements and Quality of Life (QOL) tweaks that will enhance your overall gameplay experience.

This new PVP scenario will not only provide a new way to experience Space Engineers, but will change and evolve over time as a permanent addition to our Keen hosted, and Community run, Dedicated servers.

Apart of this free update we are also unveiling the Decorative Pack #3. We're thrilled to present 60+ new decorative blocks that will empower your creativity and allow you to bring unique aesthetics to your creations.


Features
  • New PvP Scenario: Space Standoff
  • Performance Improvements: Up-to 60% performance improvements for the large worlds, faster grid updates and better memory usage in the critical steps
  • AI Improvements
    • AI Defensive (Combat), Flee Away From Target feature
    • Event Controller Logic: Added functionality to make proper AND/OR gate (AI Guide)
    • General AI targeting behavior improvements
  • Improved Projectile Ricochets
  • QOL Improvements
    • Third Person Camera improvement for Grids
    • Wheel Suspension Block exclusive area improvements
    • Improved Sensor detection of Voxels
    • Assembler Categories
    • Improved tooltips/UX on Spawn Menu
    • New Content Notifications
Added new Blocks - Base Game
  • Round Armor Panels
    • Light Armor panel Round - S + L grid
    • Light Armor panel Round Corner - S + L grid
    • Heavy Armor panel Round - S + L grid
    • Heavy Armor panel Round Corner - S + L grid
  • Short Wheel Suspensions
    • Short Wheel Suspension 1x1 Right/Left - S + L grid
    • Short Wheel Suspension 2x2 Right/Left - S + L grid
    • Short Wheel Suspension 3x3 Right/Left - S + L grid
    • Short Wheel Suspension 5x5 Right/Left - S + L grid
  • Flat Atmospheric Thrusters
    • Flat Atmospheric Thruster - S + L grid
    • Large Flat Atmospheric Thruster - S + L grid
    • Flat Atmospheric Thruster D Shape - S + L grid
    • Large Flat Atmospheric Thruster D Shape - S + L grid
  • Control Panel Pedestal - S + L grid
  • Button Panel Pedestal - S + L grid
  • AI Warning Signs
    • Warning Sign Arrow - S + L grid
    • Warning Sign Grid AI - S + L grid
    • Warning Sign AI Powered - S + L grid
    • Warning Sign Memetic Badger 1- S + L grid
    • Warning Sign Memetic Badger 2 - S + L grid
    • Warning Sign GoodAI - S + L grid
Additions to existing DLCs
  • Short Offroad Wheel Suspension (added to Wasteland Pack[www.spaceengineersgame.com])
    • Offroad Short Wheel Suspension 1x1 Right/Left - S + L grid
    • Offroad Short Wheel Suspension 2x2 Right/Left - S + L grid
    • Offroad Short Wheel Suspension 3x3 Right/Left - S + L grid
    • Offroad Short Wheel Suspension 5x5 Right/Left - S + L grid
[www.spaceengineersgame.com]

Decorative Pack #3[www.spaceengineersgame.com]
  • Warworn Armor skin
  • Cab Cockpit - S grid
  • Twin-blade Wind Turbine - L grid
  • Colorable Solar Panels
    • Colorable Solar Panel - S + L grid
    • Colorable Solar Panel Slope Left - S + L grid
    • Colorable Solar Panel Slope Right - S + L grid
  • LCD Panels
    • Holo LCD - S + L grid
    • Inset LCD panel - S + L grid
    • Sloped LCD panel - S + L grid
    • Curved LCD panel - S + L grid
  • Round Beacon - S + L grid
  • Inset Blocks
    • Inset Couch - L grid
    • Inset Bed - L grid
    • Inset Button Panel - L grid
    • Entertainment Corner - L grid
    • Inset Bookshelf - L grid
    • Inset Aquarium - L grid
    • Inset Kitchen - L grid
    • Inset Cryo Room - L grid
    • Corner Medical Room - L grid
    • Half Bed - L grid
    • Half Bed Open - L grid
  • Scaffold Set
    • Scaffold Block - S + L grid
    • Scaffold Block Slope - S + L grid
    • Scaffold Block Corner - S + L grid
    • Half Scaffold Block - S + L grid
    • Walkable Scaffold Block - L grid
    • Walkable Scaffold Block Corner - L grid
    • Walkable Scaffold Block Corner Inv. - L grid
    • Walkable Half Scaffold Block - L grid
    • Scaffold Block Ladder - L grid
  • Crates & Barrels
    • Barrel - S + L grid
    • Explosive Barrel - S + L grid
    • Three Barrels - L grid
    • Stacked Barrels - L grid
    • Cargo Crate - L grid
Official Blueprints

Fixes & Improvements
  • Fixed a crash when removing an offensive block and placing a different block mid combat
  • Fixed a crash when repeatedly trying to join a modded lobby without consenting to mod.io on Xbox
  • Fixed a crash when the Customize character UI got into invalid state where multiple skins were selected at the same time
  • Fixed an issue where "Always aim at sun" Custom Turret Controller setting would get ignored after server restart
  • Fixed an issue where 1st person camera would be forced when 3rd person camera was in position occluded by a block/grid space, but not actually occluded by a model
  • Fixed an issue where 5x5 wheel suspensions would detach upon grid update because of missing mountpoints on the sides
  • Fixed an issue where a drone would continue fleeing even after changing "Flee trigger" from Always to Never
  • Fixed an issue where a drone would miss the target with Target Prediction mode enabled
  • Fixed an issue where a drone would not "Follow home" if originally created within min/max distance of said home and repasted outside of that distance
  • Fixed an issue where a World could not be saved if the name of the save contained space at the end
  • Fixed an issue where Admin Screen Entity List section would always show your own character instead of the one selected
  • Fixed an issue where Advanced Controller Help screen section would show incorrect controls for adjusting Spectator Speed
  • Fixed an issue where AI Defensive (Combat) block's detailed info would not update on a DS
  • Fixed an issue where AI Defensive (Combat) block's flee behavior would get disrupted because it failed to load a list of saved GPSes
  • Fixed an issue where AI Defensive (Combat) block's Flee behavior would not dynamically react to Flee waypoint slider adjustment
  • Fixed an issue where AI Defensive (Combat) block's flee waypoint would not match the size set by the Flee waypoint slider
  • Fixed an issue where AI Move - Flight block stopped Autopilot when Offensive Block's Circle/Orbit behavior was disabled
  • Fixed an issue where AI Offensive (Combat) block would keep trying to fire it's assigned weapons even when AI Move block was disabled and grid could no longer aim
  • Fixed an issue where AI Offensive (Combat) block's Hit and Run nominal weapon selection would not be determined by same facing as active Flight block facing
  • Fixed an issue where AI Offensive (Combat) would show errors for weapons on sub-grids not facing in forward direction
  • Fixed an issue where AI Task - Basic block's detailed info would not update when Follow Me behavior stopped due to character death
  • Fixed an issue where an Emotion Controller in a damaged status would still continue displaying emotes
  • Fixed an issue where an Event Controller emissivity would not be updated properly when the block turned itself off
  • Fixed an issue where Atmospheric thruster blades would reset and stop spinning upon recolor/reskin
  • Fixed an issue where block description could not be scrolled inside Radial menu with a controller
  • Fixed an issue where braking (space) would not be possible when driving a rover through the Custom Turret Controller
  • Fixed an issue where Circle/Orbit behavior would lose track of its target
  • Fixed an issue where Cockpit control hints would not change with method of input (KB+M, controller)
  • Fixed an issue where controller toolbar UI would still show values for previously visible pages
  • Fixed an issue where corners of Laser Antenna block would react to sunlight by darkening
  • Fixed an issue where Custom Turret Controller's terminal options would not (dis)appear reliably based on other settings
  • Fixed an issue where distant voxel textures were not defined for some materials, causing empty spots at a distance (Pertam, Triton, asteroids)
  • Fixed an issue where Emotion Controller would not display Online text on it's LCD when powered
  • Fixed an issue where Emotion Controller would not register as Online if built in survival on a grid with a Battery as sole available power source
  • Fixed an issue where Emotion Controller's Selected textures would duplicate when attempting to multi-select Available LCDs
  • Fixed an issue where Enable idle movement terminal toggle would be be missing on DS
  • Fixed an issue where Event Controller's Available Blocks list scroll bar would not adjust when using Search, hiding the results if previously scrolled down
  • Fixed an issue where Event Controller's detailed info would not update when tracked block was removed from the list
  • Fixed an issue where Freight boxes were not paintable once placed because of their interactive part covering the whole block, now only the lid is interactive
  • Fixed an issue where incorrect voxel materials would be present on a pasted planet on Xbox
  • Fixed an issue where Industrial Cockpit LCDs would appear black from the outside on lower graphics settings
  • Fixed an issue where Landing gears and Hangar doors would show flickering textures (Z-fighting)
  • Fixed an issue where Loop timer setting for a Sound block would get ignored on DS when the block was triggered by another block
  • Fixed an issue where Missile flame animation would have a square shape
  • Fixed an issue where movement input would stuck while controlling a turret on a vehicle
  • Fixed an issue where Natural Gravity Changed event would report Event Controller detail info Input: value as zero whenever the Condition or slider were adjusted
  • Fixed an issue where other blocks could be attached to Centered Panel blocks without actually touching them physically
  • Fixed an issue where player was kicked from server for trying to paste a blueprint with a script which was running previously and already contained null values in the BP
  • Fixed an issue where power usage would get misreported on DS when Autopilot is controlling the grid
  • Fixed an issue where Replay tool would cause save file bloat in other subsequently loaded and resaved worlds (remove entire EntityReplayData element from your savefile if affected)
  • Fixed an issue where setting piston maximum distance to 0 would show up in Event Controller detailed info as NaN
  • Fixed an issue where sides of Warfare Battery block would contained stretched triangles
  • Fixed an issue where Speedometer would not update when controlling grid through Custom Turret Controller
  • Fixed an issue where terminal actions and controls would not generate when using a mod
  • Fixed an issue where the caret in multiline texts would get more imprecise the longer the message
  • Fixed an issue where the Ship drill block's drill head would reset its position upon recolor/reskin
  • Fixed an issue where two dialogs would be present, overlapping each other when joining a server and downloading mods (now only one is present at a time)
  • Fixed an issue where UV textures were stretched on the Large Gate block
  • Fixed an issue where Voice chat of Player A would be transmitted over enemy Player B's antenna. Enemy antennas now cannot be used for Voice transmission
  • Fixed an issue where Voice chat of Player A would not be transmitted over Neutral antenna. Neutral antennas are now usable by all for Voice transmission
  • Fixed an issue where Voice chat of Player A would not be transmitted over Player A's antenna to enemy Player B. Friendly antennas can now be used to broadcast your Voice transmission to all in range
  • Fixed an issue where voxel materials would not unload properly when changing between Quality settings, causing incorrect materials to appear
  • Fixed an issue where voxel quality would get stuck on low when loading a planet world after a space world
  • Fixed an issue where Warfare Ion Thruster would not mirror correctly when using mirror mode placement
  • Fixed an issue where waypoint actions would trigger even when the waypoint was skipped (for example when unreachable)

Support Site Fixes
  • Fixed a crash when AI Recorder executes Jump drive Jump action at waypoint without character present. Jump action is now not available to AI
  • Fixed an issue where a drone would crash into other grids even with Collision Avoidance enabled
  • Fixed an issue where a drone would hesitate to fire at a static grid
  • Fixed an issue where a Turret on a subgrid would not aim in the same direction after being rewelded from construction stage
  • Fixed an issue where a world would get corrupted when Emotion Controller displayed Emotes onto not yet initialized LCDs at time of save
  • Fixed an issue where a world would get corrupted when saving after destroying a pirate base antenna/beacon
  • Fixed an issue where Access Panels were not colorable
  • Fixed an issue where achievements tied to the Never Surrender scenario waves were awarded at slightly incorrect wave numbers
  • Fixed an issue where AI blocks would not target non-player characters (Saberoids and Wolves)
  • Fixed an issue where AI Recorder waypoints would get renamed when Reverse Order action happened
  • Fixed an issue where Air Vent Fan would stop spinning after being rewelded
  • Fixed an issue where Audio emitter pool would not get cleaned up properly, resulting in incorrect sounds being played at times
  • Fixed an issue where Autocanons on a subgrid would appear to be shooting only from one spot after recoloring
  • Fixed an issue where Custom Turret Controller Always aim at sun would not appear when reference Camera is selected earlier than rotor/hinge
  • Fixed an issue where Custom Turret Controller turrets would not fire until regular Turret was present on the grid
  • Fixed an issue where Dead Drop Arena would not start and all ships would explode due to missing ownership setting
  • Fixed an issue where Event Controller Connector is ready to lock event would not trigger when false
  • Fixed an issue where Heat Vent power dependency would freeze the game
  • Fixed an issue where icons for blocks without the desired grid size of a variant would show up. Now it shows up as N/A when not available in that size
  • Fixed an issue where it would not be possible to directly control turrets while also controlling the grid remotely
  • Fixed an issue where it would not be possible to walk through a Willis Duct Ramp block with mag boots
  • Fixed an issue where Left and Right small grid 3x3 Offroad wheels had inconsistent dimensions of bounding boxes between each other
  • Fixed an issue where MyDataReceiver.UpdateBroadcastersInRange was allocating excess memory
  • Fixed an issue where MyDefinitionId.ToString was not as optimized as it could be
  • Fixed an issue where MyLargeTurretTargettingSystem was allocating excess memory
  • Fixed an issue where O2/H2 Generator would fill/not fill bottles if they were not in specific order in the inventory
  • Fixed an issue where Ore Detector block range slider would reset on a DS after leaving and coming back into sync range
  • Fixed an issue where Pipeworks blocks and Sci-fi Interior walls would not mirror correctly when using mirror mode placement
  • Fixed an issue where Saberoid inventory would not have a set limit
  • Fixed an issue where searching for Thrusters by direction in a terminal would fail
  • Fixed an issue where Searchlight would not track the target smoothly in multiplayer
  • Fixed an issue where Sensor block would inaccurately detect characters sitting in cockpits (same grid/other grid, ship/station)
  • Fixed an issue where Sensors would not be able to accurately detect planet voxels
  • Fixed an issue where Sensors would not detect a character in a cockpit specifically on planets
  • Fixed an issue where Spotlight radius value was not correctly synchronized to others through the server
  • Fixed an issue where subgrids would begin to float away when adding/removing blocks to a grid with a lot of subgrids
  • Fixed an issue where the first item from an inventory could not be thrown out when using a controller
  • Fixed an issue where thruster sound would not stop playing when converting a ship to a station
  • Fixed an issue where turrets would not focus target grids which were connected mechanically to other grids
  • Fixed an issue where voxel collisions would disappear at certain spots of a planet after save and reload
  • Fixed an issue where worlds could not be saved when there were changes to boulders with long names as path name would be too long
]]>
Coming Soon: Warfare Evolution Update, Decorative Pack #3 https://space-engineers.com/blog/306/coming-soon-warfare-evolution-update-decorative-pack/ https://space-engineers.com/blog/306/coming-soon-warfare-evolution-update-decorative-pack/ Mon, 21 Aug 2023 16:39 CEST
🤩 Decorative Pack #3

🔁 Soon

]]>
Coming Soon: Warfare Evolution, Decorative Pack #3 https://space-engineers.com/blog/305/coming-soon-warfare-evolution-decorative-pack/ https://space-engineers.com/blog/305/coming-soon-warfare-evolution-decorative-pack/ Mon, 14 Aug 2023 16:50 CEST Warfare Evolution

🤩 Decorative Pack #3

🔁 Soon

]]>
Community Spotlight 🧐 July 2023 https://space-engineers.com/blog/304/community-spotlight-july-2023/ https://space-engineers.com/blog/304/community-spotlight-july-2023/ Sun, 06 Aug 2023 14:11 CEST
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of July! 🤩

After years of study and R&D the monolith mystery has been discovered to allow one to transport instantly across vast distances and now we are able to recreate the material of the monolith and create gateways.
Now Sun is lethal. To survive, you need stay in shadow or pressurized cockpit.

You can hide from sun with grid, terrain and planet. Planet can cover you, regardless of the dist. If you are stay in shadow of planet.
In the distant star systems, humans formed colonies and factions independent from Earth. The United Colonies of Agaris, once a beacon of liberty in the Ares System, fell into darkness.

Seizing the opportunity, the Gold Corporation rose to supremacy. Its fleets, armed by the Result Oriented Sciences, scattered foes before them...
This mod adds a faction of hostile pirates called the DRA that roam the reaches of space, plundering whoever and whatever they come across.

I recommend low spawn rates, some of these ships are quite large.
Have you ever wondered who the great tarantula was? Well, that is a mystery, you will have to wait!

But in the meantime grab your friends, grab your welders, drills, and grinders, and head on out for the engineering race of your life!
Have you always wanted to race through a voxel world with a hover speeder? The time has come!

Drive through different biomes like desert, forest, craters, underground caves and mountains.
Compete with up to 11 other players or chase your own best time.
[mod.io]
3D models were based upon vanilla models by Keen, I modified them to create new variants.

Battle Cannon, Bombard Cannon, Siege Cannon and more!
The future of energy generation as we know it the power of FUSION.
Adds in fully retractable landing gear.

Commissioned by Prometheus.
Armadillo Industries (A.I.) presents the Immensity Class carrier.

Designed by the UN (United Navies) to carry a small task force and ade in orbital incursions as a base of operations.
If you want to modify, please pay attention to the thruster thrust difference shown in the preview, and modify the leg rotor/overclocker/thruster, which will affect the action of the mech.
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Community Spotlight 🧐 June 2023 https://space-engineers.com/blog/303/community-spotlight-june-2023/ https://space-engineers.com/blog/303/community-spotlight-june-2023/ Sun, 09 Jul 2023 11:40 CEST
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of June! 🤩

This mod helps you with building and maintaining your grids by highlighting blocks directly in the game world, which deviate from the projected blueprint.
Welcome to the Nanobot Build and Repair System mod, designed to revolutionize construction and maintenance in the vast expanse of Space Engineers.
NextBots! Now in Space Engineers and powered by AiEnabled.

There are currently 27 NextBots supplied by default, with the opportunity for mods to add even more.
This is a tool for modders to be able to clone LCDs onto subparts.
This is a quick and dirty attempt at making a Heavy Armour block version of Shadestuffs XL Block mod.
Welcome to the second mod in my NextGen pack.

Today I bring you Nextgen storage this mod adds various new blocks to store your items and gases.
Are you tired of just loafing around one planet? Would you like to have a actual reason to travel and experience the entire universe?

If so this is the mod for you.
This mod adds 8 functional inset blocks in the Automaton style with 2 bonus Interior Wall blocks.

A total of 49 new blocks are added.
A mod that adds animated retractable hydrogen thruster for both large grids and small grids.
Have you ever wanted a convoy of autonomous rovers? Tired of the slip and slide hovercraft "rovers" that don't feel like true rovers?

This is the blueprint for you.
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Community Spotlight 🧐 May 2023 https://space-engineers.com/blog/302/community-spotlight-may-2023/ https://space-engineers.com/blog/302/community-spotlight-may-2023/ Sun, 04 Jun 2023 12:21 CEST
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of May! 🤩

Hippopotamus Mech! Bison Wagon! Frog Mount! And much, much more!
This mod adds blocks that allow you to configure Inventory Management and Production Queues without the need for scripts.
This mod gives players and admins the power to add, remove, and modify ores present on each planet. It supports vanilla and modded planets and ores.

It uses a tunable algorithm to determine how much or little of an ore spawns on a planet, as well as the depth at which it spawns and the size of the deposits.
A long time ago, on a faraway planet.An arsenal of those who competed to be king of the seas of the planet Rodrin.
[mod.io]
A mod from Stargate universe - contains corridors, walls an FTL (VSL) jump engine, walls and more.
Welcome to the future of Power this mod designed with the animation engine to bring you new powerful power supplies that are also animated to give your builds some more life.
“Welcome aboard the Soraia, your last stop before the big leagues!”

You have spent the last half year of your combat pilot training aboard the patrol carrier AICN Soraia and are just about done with your tour when things go south.
A scrapyard style encounter pack meant for use with the water mod.
Control seat is located in the back of the cabine. You can reach it from behind the cabine!

Press 1 for transforming into Optimus
Press 2 to transform back into truck
This is a fully autonomous pet raptor that works in Space Engineers! It requires 0 mods and even works in survival!

It will follow you up to 2.5km away and will even climb small hills to reach you!
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Announcing the “Sounds of Space Engineers” - 10 Year Anniversary Competition! https://space-engineers.com/blog/301/announcing-the-asounds-of-space-engineersa-10-year-anniversary-competition/ https://space-engineers.com/blog/301/announcing-the-asounds-of-space-engineersa-10-year-anniversary-competition/ Thu, 25 May 2023 16:15 CEST
SUMMARY
  • Starting: Thursday, May 18th, 2023
  • Deadline for submissions: Sunday, August 20th, 2023
  • Create and submit Space Engineers inspired music tracks for your chance to have them implemented into the game via the sound block and jukebox! Winners will also receive additional prizes in the form of steam/merch gift cards, game/DLC keys and engineer skin sets.
  • The top 10 entries will be chosen by the KeenSWH team.
  • The winners will be announced on the 10 Year Anniversary celebration livestream with Marek and Karel Antonin (music composer of Space Engineers) on Saturday, September 9th, 2023
Hello Engineers!

We are excited to announce another Sounds of Space Engineers Competition, this time as part of the game’s 10 Year Anniversary celebrations!

Have you got some musical skill and a passion for the stars? This competition gives you the chance to have a music track inspired by Space Engineers that you create featured in the game itself. The winning entries will be implemented via the sound block and jukebox. On top of this, winners will also receive steam/merch gift cards, game/DLC keys, and engineer skin sets.

Your entry could evoke classic vibes of the game, or be a truly original take on it! It could be slower or faster, dramatic or relaxed, as we know gameplay in Space Engineers can vary greatly.

We can’t wait to see the musical masterpieces that you create. Good luck!


HOW TO SUBMIT
  • Please submit your entries to [email protected] with the subject line: Sounds of Space Engineers - Competition Entry
  • Entries must be submitted in MP3 or WAV format. You can submit your music via Google drive links.
  • Each contestant can submit as many entries as they like, but each contestant can only win once.
  • Minimum score length is 60 seconds and the maximum length is 5 minutes.
  • Submissions that contain “sampled ” or be derivative work must include references to the original work.
  • Do not use any copyrighted material in your music. If you do use copyrighted material in your music track, make sure you have permission to use it or you're the owner of the copyrighted material.
Make sure that you read the rules carefully, so you know all of the contest guidelines before creating your musical score!

EVALUATION & RESULTS
  • There will be a 12 week period for submissions, beginning Thursday, May 18th, 2023 and concluding Sunday, August 20th, 2023.
  • During the 4 weeks following this period, we will review all submissions to ensure quality and that the rules have been adhered to. From the eligible entries, we will choose 10 winners.
  • The winners will be announced on Saturday, September 9th, 2023.
PRIZES
  • The winning tracks will be permanently uploaded to our YouTube Channel as individual videos or as a compilation.
  • Winners will receive a $100 Steam or merch gift card (for use on Zazzle), a copy of Space Engineers Ultimate Edition, and 10 skin sets.
  • The winning music tracks will be available in-game via the sound block and jukebox. *Please note: this is subject to the artistic vision of Keen Software House. Additionally, the authors of the tracks consent to having their submission added to the game when entering this competition.

SPACE ENGINEERS MUSIC COMPETITION TERMS AND CONDITIONS
NO PURCHASE IS NECESSARY TO ENTER OR WIN. A PURCHASE DOES NOT INCREASE THE CHANCES OF WINNING.

RULES & LEGAL
  1. Eligibility: This Campaign is open only to those who are 13 years of age or older as of the date of entry. The Campaign is open to legal residents of any country or state, and is void where prohibited by law. The Campaign is subject to all applicable federal, state, and local laws and regulations. Void where prohibited.
  2. Agreement to Rules: By participating, the Contestant (“You”) agree to be fully unconditionally bound by these Rules, and You represent and warrant that You meet the eligibility requirements. In addition, You agree to accept the decisions of Keen Software House as final and binding as it relates to the content of this Campaign.
  3. Campaign Period: Entries will be accepted online starting on 18/05/2023, 15:00 UTC +1 and ending 20/08/2023, 23:59 UTC +1. All online entries must be received by 20/08/2023, 23:59 UTC+1. The winners will be announced on 09/09/2023, 18:00 UTC +1.
  4. How to Enter: The Campaign must be entered by submitting an entry to the email address [email protected]. The entry must fulfill all Campaign requirements, as specified, to be eligible. Entries that are incomplete or do not adhere to the rules or specifications may be disqualified at the sole discretion of Keen Software House.
  5. General guidelines: Entries must be submitted in MP3 or WAV format, and contain a title. Each contestant can submit as many entries as they like, but each contestant can only win once. Minimum length for an entry is 60 seconds and the maximum length for an entry is five minutes. Entries must reflect the theme of the contest: Space Engineers. Keen Software House will automatically be granted the right to use and modify any and all entries for any and all purposes, whether or not the entrant is declared a winner.
  6. Prizes: The Winner(s) of the Campaign (the “Winner”) will have their music track(s) added to the Space Engineers YouTube Channel, and in-game via the sound block and jukebox. The specifics of the prize shall be solely determined by Keen Software House. The prize is non transferable. Any and all prize-related expenses, including without limitation any and all federal, state, and/or local taxes, shall be the sole responsibility of the Winner. No substitution of prize or transfer/assignment of prize to others or request for the cash equivalent by Winner is permitted. Acceptance of prize constitutes permission for Keen Software House to use and or/modify Winner’s name, likeness, and entry for purposes of advertising and trade, on the Keen Software House website and social media accounts, and in Keen Software House games, without further compensation.
  7. Marek Rosa (CEO, Creative Director, Founder of Keen Software House), Vladislav Polgar, Karel Antonin, Joel Wilcox, and Erin Truitt will officially carry out the duties of Winner Selection and Notification: Winners will be selected by Marek Rosa, Vladislav Polgar, Karel Antonin, Joel Wilcox, and Erin Truitt. Three winners will be notified via email at the end date of the contest. Keen Software House shall have no liability for any Entrant’s or Winner’s failure to receive notices due to spam, junk e-mail or other security settings or for Winner’s provision of incorrect or otherwise non-functioning contact information. If Winner cannot be contacted, is ineligible, fails to acknowledge the prize, or fails to timely return a completed and executed declaration and release as required, the prize may be forfeited and an alternate Winner selected, or Keen Software House will automatically be granted the right to use and modify the entry for all purposes. Receipt by Winner of the prize offered in this Campaign is conditioned upon compliance with any and all federal, state, and local laws and regulations. ANY VIOLATION OF THESE OFFICIAL RULES BY WINNER (AT KEEN SOFTWARE HOUSE’S SOLE DISCRETION) WILL RESULT IN WINNER’S DISQUALIFICATION AS WINNER OF THE CAMPAIGN, AND ALL PRIVILEGES AS WINNER WILL BE IMMEDIATELY TERMINATED.
  8. Rights Granted by You: By entering this content (e.g., photo, video, audio, text, etc.), You understand and agree that Keen Software House, acting on behalf of Keen Software House and Keen Software House’s licensees, successors, and assigns, shall have the right, where permitted by law, to print, publish, broadcast, distribute, and use in any media now known or hereafter developed, in perpetuity and throughout the World, without limitation, your entry, name, portrait, picture, voice, likeness, image, statements about the Campaign, and biographical information for news, publicity, information, trade, advertising, public relations, and promotional purposes without any further compensation, notice, review, or consent. By entering this content, You represent and warrant that your entry is an original work of authorship, and does not violate any third party’s proprietary or intellectual property rights. If your entry infringes upon the intellectual property right of another, You will be disqualified at the sole discretion of Keen Software House. If the content of your entry is claimed to constitute infringement of any proprietary or intellectual proprietary rights of any third party, You shall, at your sole expense, defend or settle against such claims. You shall indemnify, defend, and hold harmless Keen Software House from and against any suit, proceeding, claims, liability, loss, damage, costs or expense, which Keen Software House may incur, suffer, or be required to pay arising out of such infringement or suspected infringement of any third party’s right.
  9. Terms & Conditions: Keen Software House reserves the right, in its sole discretion, to cancel, terminate, modify or suspend the Campaign should virus, bug, non-authorized human intervention, fraud, or other cause beyond Keen Software House’s control corrupt or affect the administration, security, fairness, or proper conduct of the Campaign. In such a case, Keen Software House may select the Winner from all eligible entries received prior to and/or after (if appropriate) the action taken by Keen Software House. Keen Software House reserves the right, in its sole discretion, to disqualify any individual who tampers or attempts to tamper with the entry process or the operation of the Campaign or website or violates these Terms & Conditions. Keen Software House has the right, in its sole discretion, to maintain the integrity of the Campaign, to void votes for any reason, including, but not limited to: multiple entries from the same user from different IP addresses; multiple entries from the same computer in excess of that allowed by Campaign rules; or the use of bots, macros, scripts, or other technical means for entering. Any attempt by an entrant to deliberately damage any website or undermine the legitimate operation of the Campaign may be a violation of criminal and civil laws. Should such an attempt be made Keen Software House reserves the right to seek damages to the fullest extent permitted by law.
  10. Limitation of Liability: By entering, You agree to release and hold harmless Keen Software House and its subsidiaries, affiliates, advertising and promotion agencies, partners, representatives, agents, successors, assigns, employees, officers, and directors from any liability, illness, injury, death, loss, litigation, claim, or damage that may occur, directly or indirectly, whether caused by negligence or not, from: (i) such entrant’s participation in the Campaign and/or his/her acceptance, possession, use, or misuse of any prize or any portion thereof; (ii) technical failures of any kind, including but not limited to the malfunction of any computer, cable, network, hardware, or software, or other mechanical equipment; (iii) the unavailability or inaccessibility of any transmissions, telephone, or Internet service; (iv) unauthorized human intervention in any part of the entry process or the Promotion; (v) electronic or human error in the administration of the Promotion or the processing of entries.
  11. Disputes: THIS Campaign IS GOVERNED BY THE LAWS OF THE CZECH REPUBLIC, WITHOUT RESPECT TO CONFLICT OF LAW DOCTRINES. As a condition of participating in this Campaign, the participant agrees that any and all disputes that cannot be resolved between the parties, and causes of action arising out of or connected with this Campaign, shall be resolved individually, without resort to any form of class action, exclusively before a court located in the Czech Republic having jurisdiction. Further, in any such dispute, under no circumstances shall participant be permitted to obtain awards for, and hereby waives all rights to, punitive, incidental, or consequential damages, including reasonable attorney’s fees, other than participant’s actual out-of-pocket expenses (i.e. costs associated with entering this Campaign). Participant further waives all rights to have damages multiplied or increased.
  12. Sponsor: The Sponsor of the Campaign is Keen Software House, located in Prague, Czech Republic.
  13. The Campaign hosted by Keen Software House is in no way sponsored, endorsed, administered by, or associated with Facebook.
  14. By submitting an entry, You, the Contestant, have affirmatively reviewed, accepted, and agreed to all of the Official Rules.
Thank you and good luck!]]>