Space-Engineers.com Blog Feed en https://space-engineers.com/ Fri, 30 Nov 2018 14:27 CET Space-Engineers.com is a Space Engineers servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 Keen Software House Development Survey! https://space-engineers.com/blog/73/keen-software-house-development-survey/ https://space-engineers.com/blog/73/keen-software-house-development-survey/ Fri, 30 Nov 2018 14:27 CET

Hello, Engineers!

Do you have opinions on Space Engineers and what Keen Software House should consider working on next? :steamhappy:

If so, why not take our survey?
https://www.surveymonkey.com/r/CRDY6VW

Our survey will be live until Monday, December 3rd, 3 pm GMT.

Cheers!]]>
Update 1.188.1 – Minor Improvements https://space-engineers.com/blog/72/update-11881-a-minor-improvements/ https://space-engineers.com/blog/72/update-11881-a-minor-improvements/ Mon, 19 Nov 2018 18:28 CET

Hello, Engineers! Today's minor update brings you more improvements in Airtightness, UI and Scripts. There are also bunch of fixes for issues found by our community. Thanks for reporting them - it really helps us locate and fix everything!

If you want to help, please visit our new support page and make a report: https://support.keenswh.com/

Full list of features and improvements: https://forum.keenswh.com/threads/7402160]]>
Update 1.188 - Airtightness, In-game Help, Relative Dampening https://space-engineers.com/blog/71/update-1188-airtightness-in-game-help-relative-dampening/ https://space-engineers.com/blog/71/update-1188-airtightness-in-game-help-relative-dampening/ Tue, 23 Oct 2018 17:48 CEST

Hello, Engineers! It’s time for another major update! We are happy to share a lot of exciting news and updates about several things we’ve been working on during the past three months. This update is much bigger than we expected and is focusing on better player experience. It’s also addressing a lot of requests we received from you, our great community: Airtightness improvements, relative inertia dampeners, better in-game help and much more!
Coincidentally, it’s also the fifth anniversary of Space Engineers being released in Early Access! A MASSIVE thank you to everyone who has supported us since we launched the game and welcome to all of the new Engineers.

https://www.youtube.com/watch?v=XWp2oVLMxyY
Marek's blog post with detailed info: https://blog.marekrosa.org/2018/10/space-engineers-airtightness_23.html
Full list of features and improvements: https://forum.keenswh.com/threads/7402093]]>
Back by Popular Demand it's Another Public Test! https://space-engineers.com/blog/70/back-by-popular-demand-it-s-another-public-test/ https://space-engineers.com/blog/70/back-by-popular-demand-it-s-another-public-test/ Tue, 16 Oct 2018 16:03 CEST

Hello, Engineers!

We have another Space Engineers Public Test this Thursday, October 18th, 9 am UTC, to Friday, October 19th, 3 pm UTC!

Like our recent Public Tests, there will 3 survival servers for this test, one for each time zone.

As always, we will announce the branch code here at the time of the test and we will make a dedicated server available as well.

What new features and improvements can you expect from this test?

-Asteroid/cluster density
-Good.bot is able to answer more questions
-In-game help can be disabled
-New screens improvements
-Many crashes and bugs have been fixed

Please note: Good.bot was created by us to help new players learn how to play Space Engineers. Good.bot is still in its infancy and is currently able to assist players when it comes to learning about blocks, tools, resources and movement in the game. However, we are still in the process of fine-tuning Good.bot, so it becomes more efficient in providing assistance for newcomers to Space Engineers. With that in mind, please be patient with Good.bot.😉 We encourage you to ask Good.bot whatever you want, as this will help us to improve its functionality, and make Good.bot even more helpful for new players!

As with our previous Public Test, players will be able to submit their feedback on all of these features via a survey at the end of the test.

Thanks for reading and we hope to see as many Engineers as possible this Thursday!]]>
Wait... Another Public Test?! https://space-engineers.com/blog/69/wait-another-public-test/ https://space-engineers.com/blog/69/wait-another-public-test/ Tue, 09 Oct 2018 17:04 CEST

Hello, Engineers!

If you weren’t able to participate in last week’s Space Engineers Public Test have no fear because we’re running another test from Thursday, October 11th, 9 am UTC, to Friday, October 12th, 3 pm UTC!

This test will also feature 3 survival servers, one for each time zone.

As always, we will announce the branch code at the time of the test and we will make a dedicated server available as well.

What’s new and improved for this test?

-Asteroid/cluster density
-Good.bot improvements and fixes
-In-game help can be disabled
-New screens improvements
-Many crashes and bugs have been fixed

Please note: we have created Good.bot to help new players learn how to play Space Engineers. However, Good.bot is still learning how to answer other types of questions related to gameplay. With that in mind, please be patient with Good.bot. We encourage you to ask Good.bot whatever you want, as this will help us to improve its functionality, and make Good.bot even more helpful for new players!

Similar to our last test, players will be able to submit their feedback on all of these features via a survey at the end of the test.

Thanks for reading and see you all online this Thursday! :)


]]>
Announcing the Winners of the Multiplayer Video Competition! https://space-engineers.com/blog/68/announcing-the-winners-of-the-multiplayer-video-competition/ https://space-engineers.com/blog/68/announcing-the-winners-of-the-multiplayer-video-competition/ Mon, 08 Oct 2018 15:54 CEST

Hello, Engineers!

We’re excited to announce the winners (1st, 2nd & 3rd place) of the Space Engineers Multiplayer Video Competition, which were chosen by you, our awesome community!
:)

1st Place, "The Big Jump"
*1.5k thumbs up
Director: ronidude
Editor: ronidude
Actors: ronidude and crew

2nd Place, "The Door"
*964 thumbs up
Director: AndrewmanGaming
Editor: AndrewmanGaming
Actors: AndrewmanGaming & crew

3rd Place, "Arctic Freighters"
*754 thumbs up
Director: BlueTron301
Editor: BlueTron301
Actors: JerryPlayZ, Electro, Corymorton, TacoCatlol

4th Place, "Attack of Drones From Mars"
*630 thumbs up
Director: Kumpel Kumplowski
Editor: Kumpel Kumplowski
Actors: Kumpel Kumplowski and crew

5th Place, "Artemis 11 Launch"
*465 thumbs up
Director: origamitaco
Editor: origamitaco
Actors: origamitaco and crew

Unofficial Entry (submitted late) but Absolutely Worthy of Honorable Mention, "Tracked"
*1.6K thumbs up
Director: Ric le Rouge
Editor: Ric le Rouge
Actors & Crew: Hyperschnizel, Nicogalax, Psychotronick, Xraygamer, GrandMasterKill, Cocos, Panah, Calmos, ndv3, & Storm479

You can watch all of the videos here on the Space Engineers YouTube channel: https://www.youtube.com/user/SpaceEngineersGame

-We were initially only going to keep the 1st, 2nd and 3rd place entries on the Space Engineers Engineers YouTube channel, but we have decided to keep all of the uploaded entries permanently available on our YouTube channel!
-Skins! 1st place will receive 10 skin sets. 2nd place will receive 7 skin sets. 3rd place will receive 5 skin sets. However, due to the quality, passion and skill showcased in all of the entries currently on the Space Engineers YouTube channel, we have decided that all of these contestants (including the unofficial entry) will receive 3 skin sets for participating!
-1st, 2nd and 3rd place will also have the chance to have their winning videos playing in the background of the Space Engineers Main Menu. *Please note: this is subject to the artistic vision of Keen Software House. Additionally, the author of the video must consent to have their submission featured in the Space Engineers Main Menu. Please also note: we will keep the current Main Menu video as is in Space Engineers for now, but we may decide to integrate some parts of the submitted entries into this loop in the future.

Congratulations to the winners and thank you very much to everyone who participated. We had some truly stunning videos and we’re already looking forward to our next contest!

Thanks for reading! : )]]>
Space Engineers Public Test! https://space-engineers.com/blog/67/space-engineers-public-test/ https://space-engineers.com/blog/67/space-engineers-public-test/ Tue, 02 Oct 2018 15:04 CEST

Hello, Engineers!

We're excited to announce another Space Engineers Public Test, which will run from Thursday, October 4th, 9 am UTC to Friday, October 5th, 3 pm UTC!

For this test, there will be 3 survival servers, one for each time zone. 🙂

We will announce the branch code at the time of the test and we will make a dedicated server available as well.

We encourage everyone to try out all of the new features, especially lobby and dedicated servers in creative mode with lots of players!

The Public Test will feature these new or improved features:

-Fixed and optimized Air-tightness, removed from experimental
-Added in-game help (Good.bot)
-Added context help
-Added chat bot (Good.bot)
-Refactored New game, Load game, Blueprints, and Scripts screen
-Added relative dampening
-Added asteroid clusters
-Render optimizations
-Moved Lobby MP out of experimental

Players will be able to submit their feedback on all of these features via a survey at the end of the test. 😎

Thanks for reading and see you all online this Thursday!]]>
Developer Snapshot #1! https://space-engineers.com/blog/66/developer-snapshot/ https://space-engineers.com/blog/66/developer-snapshot/ Thu, 27 Sep 2018 17:45 CEST

Hello, Engineers!

Welcome to Space Engineers Developer Snapshot #1!

We would like to share some ideas and improvements that we're currently working on for Space Engineers. :)

IN PROGRESS:

*For more information on each feature, please see the links included under each feature.

Air Pressurization/Tightness

https://support.keenswh.com/spaceengineers/general/topic/save-the-pressurization-feature

Experimental Mode Improvements

https://support.keenswh.com/spaceengineers/general/topic/experimental-mode-improvements

Yarr!!! Space Pirates!

https://support.keenswh.com/spaceengineers/general/topic/pirate-bases

You can also visit: https://support.keenswh.com/spaceengineers/general/ to see what other ideas have been submitted to us by the community, and which ones we have declined for various reasons.

Additionally, you can see what bugs we're currently investigating and which ones have been solved. THE ONLY GOOD BUG IS A DEAD BUG! Recognize the quote? The first three Engineers to email me the answer via: jesse.baule@keenswh.com will receive a Space Engineers skin set of their choice! : )

Lastly, keep the feedback, ideas, questions and bug reports coming via: https://support.keenswh.com/spaceengineers/general/. We really appreciate this information and it's one of the reasons Space Engineers continues to improve with each update!

Thanks for reading!

*Please note: our game development cycle is very fluid and we do not guarantee that everything listed in this post will be included in our next update or implemented into the final version of Space Engineers.]]>
Incorrect Notification About NVIDIA Drivers https://space-engineers.com/blog/65/incorrect-notification-about-nvidia-drivers/ https://space-engineers.com/blog/65/incorrect-notification-about-nvidia-drivers/ Fri, 21 Sep 2018 13:04 CEST
NVIDIA recently released a new major graphics driver version 411.63. This change of the major version number is causing notifications in Space Engineers and Medieval Engineers about out of date drivers. This notification is incorrect and can be safely ignored. We will patch the games soon to correct this.

Thanks for your understanding]]>
Update 1.187.2 - More Improvements https://space-engineers.com/blog/64/update-11872-more-improvements/ https://space-engineers.com/blog/64/update-11872-more-improvements/ Thu, 23 Aug 2018 13:06 CEST

Hello, Engineers! We are releasing another update to make our multiplayer code even more efficient and fine-tune issues that have been reported to us by the community. Thanks for reporting them - it really helps us locate and fix everything.

If you want to help, please visit our new support page and make a report: https://support.keenswh.com/

Full list of features and improvements: https://forum.keenswh.com/threads/7401833]]>
Space Engineers Multiplayer Video Competition! https://space-engineers.com/blog/63/space-engineers-multiplayer-video-competition/ https://space-engineers.com/blog/63/space-engineers-multiplayer-video-competition/ Fri, 17 Aug 2018 16:34 CEST SUMMARY

-Starting: Friday, August 17, 2018.
-Deadline for submissions: Friday, August 31, 2018.
-Contest voting begins Friday, September 7, 2018.
-Contest voting ends: Friday, September 21, 2018.
-Create and submit Space Engineers multiplayer videos for your chance to have them uploaded to the Space Engineers YouTube channel.

SHARING YOUR AWESOME SPACE ENGINEERS MOMENTS

Hello, Engineers!

We are excited to announce the Space Engineers Multiplayer Video Competition! There are so many beautiful, spectacular and crazy stories that unfold in Space Engineers and we want to share yours with as many people as possible!



For inspiration, we think the Space Engineers - Public Multiplayer Test (07/2018) YouTube video is a great example of the narratives created by many players in Space Engineers.

https://www.youtube.com/watch?v=ZfjCUEJwztI

HOW TO SUBMIT

-Please submit your entries to press@keenswh.com with the subject line : Space Engineers Multiplayer Video Competition Submission.
-Entries must be submitted in MP4 format, 1080p or higher - 4K preferred - and contain a title.
-Be sure to adhere to the original visual styling and feeling of Space Engineers. https://blog.marekrosa.org/2017/09/my-vision-for-visual-style-of-space.html
-Each contestant can submit as many entries as they like, but each contestant can only win once.
-Minimum length for videos is 30 seconds and the maximum length is 5 minutes.
-There must be a minimum of four players in each video.
-Submissions/video footage can be from Space Engineers safe or experimental modes.

Make sure that you read the rules carefully, so you know all of the contest guidelines before creating an awesome video!



EVALUATION SYSTEM

-There will be a two week period for submissions, beginning Friday, August 17, 2018 and concluding Friday, August 31, 2018.
-During the following week (ending Friday, September 7, 2018), we will review all submissions to ensure quality and that the rules have been adhered to.
-We will then upload the selected entries to the Space Engineers YouTube Channel, where the community will vote for their favourite videos (using the thumbs up icon located below YouTube videos) from Friday, September 7, 2018 until Friday, September 21, 2018.
-The top three videos with the most likes win!



PRIZES

-Three Winners will have their videos permanently uploaded to the Space Engineers YouTube Channel.
-Skins! 1st place will receive 10 skin sets. 2nd place will receive 7 skin sets. 3rd place will receive 5 skin sets.
-1st, 2nd and 3rd place will also have the chance to have their winning videos playing in the background of the Space Engineers Main Menu *Please note: this is subject to the artistic vision of Keen Software House. Additionally, the author of the video must consent to have their submission featured in the Space Engineers Main Menu.

SPACE ENGINEERS VIDEO COMPETITION TERMS AND CONDITIONS

NO PURCHASE IS NECESSARY TO ENTER OR WIN. A PURCHASE DOES NOT INCREASE THE CHANCES OF WINNING.

1. Eligibility: This Campaign is open only to those who are 13 years of age or older as of the date of entry. The Campaign is open to legal residents of any country or state, and is void where prohibited by law. The Campaign is subject to all applicable federal, state, and local laws and regulations. Void where prohibited.

2. Agreement to Rules: By participating, the Contestant (“You”) agree to be fully unconditionally bound by these Rules, and You represent and warrant that You meet the eligibility requirements. In addition, You agree to accept the decisions of Keen Software House as final and binding as it relates to the content of this Campaign.

3. Campaign Period: Entries will be accepted online starting on 17/8/2018, 15:00 GMT +2
and ending 31/08/2018, 23:59 GMT +2. All online entries must be received by 31/08/2018, 23:59 GMT+2. Voting will take place from 07/09/2018, 15:00 GMT +2 until 21/09/2018, 23:59 GMT+2. The winners will be announced on 25/09/2018, 15:00 GMT +2.

4. How to Enter: The Campaign must be entered by submitting an entry to the email address press@keenswh.com. The entry must fulfill all Campaign requirements, as specified, to be eligible. Entries that are incomplete or do not adhere to the rules or specifications may be disqualified at the sole discretion of Keen Software House.

5. General guidelines: Entries must be submitted in MP4 format, 1080p quality and contain a title. Please also remember to adhere to the original visual styling and feeling of Space Engineers. Each contestant can submit as many entries as they like, but each contestant can only win once. Minimum length for videos is 30 seconds and the maximum length for videos is five minutes. There must be a minimum of four players in each video. Video footage can be from Space Engineers safe or experimental modes. For an entry to be considered valid, it must meet the technical requirements as outlined on space https://www.spaceengineersgame.com/. Entries must reflect the theme of the contest: Space Engineers. Keen Software House will automatically be granted the right to use and modify any and all entries for any and all purposes, whether or not the entrant is declared a winner.

6. Prizes: The Winner(s) of the Campaign (the “Winner”) will have their video added to the Space Engineers YouTube Channel. The specifics of the prize shall be solely determined by Keen Software House. The prize is nontransferable. Any and all prize-related expenses, including without limitation any and all federal, state, and/or local taxes, shall be the sole responsibility of the Winner. No substitution of prize or transfer/assignment of prize to others or request for the cash equivalent by Winner is permitted. Acceptance of prize constitutes permission for Keen Software House to use and or/modify Winner’s name, likeness, and entry for purposes of advertising and trade, on the Keen Software House website and social media accounts, and in Keen Software House games, without further compensation.

7. Although the Space Engineers community will vote for their favourite videos on the Space Engineers YouTube Channel, Marek Rosa CEO, Creative Director, Founder, Keen Software House CEO, CTO, Founder, GoodAI will officially carry out the duties of Winner Selection and Notification: Winner will be selected by Marek Rosa. Three winners will be notified via email at the end date of the contest. Keen Software House shall have no liability for any Entrant’s or Winner’s failure to receive notices due to spam, junk e-mail or other security settings or for Winner’s provision of incorrect or otherwise non-functioning contact information. If Winner cannot be contacted, is ineligible, fails to acknowledge the prize, or fails to timely return a completed and executed declaration and release as required, the prize may be forfeited and an alternate Winner selected, or Keen Software House will automatically be granted the right to use and modify the entry for all purposes. Receipt by Winner of the prize offered in this Campaign is conditioned upon compliance with any and all federal, state, and local laws and regulations. ANY VIOLATION OF THESE OFFICIAL RULES BY WINNER (AT KEEN SOFTWARE HOUSE’S SOLE DISCRETION) WILL RESULT IN WINNER’S DISQUALIFICATION AS WINNER OF THE CAMPAIGN, AND ALL PRIVILEGES AS WINNER WILL BE IMMEDIATELY TERMINATED.

8. Rights Granted by You: By entering this content (e.g., photo, video, text, etc.), You understand and agree that Keen Software House, acting on behalf of Keen Software House and Keen Software House’s licensees, successors, and assigns, shall have the right, where permitted by law, to print, publish, broadcast, distribute, and use in any media now known or hereafter developed, in perpetuity and throughout the World, without limitation, your entry, name, portrait, picture, voice, likeness, image, statements about the Campaign, and biographical information for news, publicity, information, trade, advertising, public relations, and promotional purposes without any further compensation, notice, review, or consent. By entering this content, You represent and warrant that your entry is an original work of authorship, and does not violate any third party’s proprietary or intellectual property rights. If your entry infringes upon the intellectual property right of another, You will be disqualified at the sole discretion of Keen Software House. If the content of your entry is claimed to constitute infringement of any proprietary or intellectual proprietary rights of any third party, You shall, at your sole expense, defend or settle against such claims. You shall indemnify, defend, and hold harmless Keen Software House from and against any suit, proceeding, claims, liability, loss, damage, costs or expense, which Keen Software House may incur, suffer, or be required to pay arising out of such infringement or suspected infringement of any third party’s right.

9. Terms & Conditions: Keen Software House reserves the right, in its sole discretion, to cancel, terminate, modify or suspend the Campaign should virus, bug, non-authorized human intervention, fraud, or other cause beyond Keen Software House’s control corrupt or affect the administration, security, fairness, or proper conduct of the Campaign. In such case, Keen Software House may select the Winner from all eligible entries received prior to and/or after (if appropriate) the action taken by Keen Software House. Keen Software House reserves the right, in its sole discretion, to disqualify any individual who tampers or attempts to tamper with the entry process or the operation of the Campaign or website or violates these Terms & Conditions. Keen Software House has the right, in its sole discretion, to maintain the integrity of the Campaign, to void votes for any reason, including, but not limited to: multiple entries from the same user from different IP addresses; multiple entries from the same computer in excess of that allowed by Campaign rules; or the use of bots, macros, scripts, or other technical means for entering. Any attempt by an entrant to deliberately damage any website or undermine the legitimate operation of the Campaign may be a violation of criminal and civil laws. Should such attempt be made Keen Software House reserves the right to seek damages to the fullest extent permitted by law.

10. Limitation of Liability: By entering, You agree to release and hold harmless Keen Software House and its subsidiaries, affiliates, advertising and promotion agencies, partners, representatives, agents, successors, assigns, employees, officers, and directors from any liability, illness, injury, death, loss, litigation, claim, or damage that may occur, directly or indirectly, whether caused by negligence or not, from: (i) such entrant’s participation in the Campaign and/or his/her acceptance, possession, use, or misuse of any prize or any portion thereof; (ii) technical failures of any kind, including but not limited to the malfunction of any computer, cable, network, hardware, or software, or other mechanical equipment; (iii) the unavailability or inaccessibility of any transmissions, telephone, or Internet service; (iv) unauthorized human intervention in any part of the entry process or the Promotion; (v) electronic or human error in the administration of the Promotion or the processing of entries.

11. Disputes: THIS Campaign IS GOVERNED BY THE LAWS OF THE CZECH REPUBLIC, WITHOUT RESPECT TO CONFLICT OF LAW DOCTRINES. As a condition of participating in this Campaign, participant agrees that any and all disputes that cannot be resolved between the parties, and causes of action arising out of or connected with this Campaign, shall be resolved individually, without resort to any form of class action, exclusively before a court located in the Czech Republic having jurisdiction. Further, in any such dispute, under no circumstances shall participant be permitted to obtain awards for, and hereby waives all rights to, punitive, incidental, or consequential damages, including reasonable attorney’s fees, other than participant’s actual out-of-pocket expenses (i.e. costs associated with entering this Campaign). Participant further waives all rights to have damages multiplied or increased.

12. Sponsor: The Sponsor of the Campaign is Keen Software House, located in Prague, Czech Republic.

13. The Campaign hosted by Keen Software House is in no way sponsored, endorsed, administered by, or associated with Facebook.

14. By submitting an entry, You, the Contestant, have affirmatively reviewed, accepted, and agreed to all of the Official Rules.

Thank you and good luck!

Space Engineers is still in development. Everything in the game is subject to change.




]]>
Update 1.187.1 – Minor Improvements https://space-engineers.com/blog/62/update-11871-a-minor-improvements/ https://space-engineers.com/blog/62/update-11871-a-minor-improvements/ Mon, 06 Aug 2018 16:10 CEST

Hello, Engineers!
Today's minor update brings you more dedicated server GUI and Remote Client improvements, more descriptive tool tips for trash removal settings and lots of quality of life improvements and fixes. To name a few, we have addressed a rare issue with cars, which should prevent these vehicles from experiencing explosions. And we fixed slow loading times or issue with Game is already saving.

We are so happy that you are enjoying Space Engineers multiplayer, every stream, youtube video or game session we see is an absolute blast of fun. And that is the best outcome we could have hoped for.
But in case you are experiencing any issues, please visit our new support page: https://support.keenswh.com/
We will try to help you as soon as possible. Have fun!

Full list of features and improvements: https://forum.keenswh.com/threads/7401707]]>
SURVIVAL Major Overhaul? / The Future of Space Engineers - Space Engineers Developer Interview! https://space-engineers.com/blog/61/survival-major-overhaul-the-future-of-space-engineers-space-engineers-developer-interview/ https://space-engineers.com/blog/61/survival-major-overhaul-the-future-of-space-engineers-space-engineers-developer-interview/ Sun, 29 Jul 2018 14:42 CEST https://www.youtube.com/watch?v=svLjG3buCEA]]> Emergency Broadcast - Overview of Major Overhaul of Multiplayer https://space-engineers.com/blog/51/emergency-broadcast-overview-of-major-overhaul-of-multiplayer/ https://space-engineers.com/blog/51/emergency-broadcast-overview-of-major-overhaul-of-multiplayer/ Thu, 19 Jul 2018 22:13 CEST

Due to the nationwide internet outages that prevented us from streaming today, here is a brief video going over the update and our thoughts behind it. We hope you are having fun with the new multiplayer!

https://www.youtube.com/watch?v=RIMoIPKuAx4
We would be also very happy if you can submit your feedback at our Space Engineers Steam store page and encourage us to do better. We welcome both positive and negative comments, as it helps us to create a better game for you!

https://store.steampowered.com/app/244850/Space_Engineers/
]]>
Space Engineers - Update 1.187 - Major Overhaul of Multiplayer https://space-engineers.com/blog/52/space-engineers-update-1187-major-overhaul-of-multiplayer/ https://space-engineers.com/blog/52/space-engineers-update-1187-major-overhaul-of-multiplayer/ Thu, 19 Jul 2018 19:13 CEST

Hello, Engineers!
After six months, we are releasing the next major update, which is focusing on the complete overhaul of multiplayer in Space Engineers, and a number of new features and optimizations. This was a massive overhaul and that’s why it wasn’t possible to make this update in weekly increment - so thanks a lot for your patience!
We had to redo major parts of the engine and there was a lot of experimentation - for example changing the prediction protocol on client-server and observing if it’s better for user experience or worse, and many more. Space Engineers has many systems and special care had to be taken for each of them: player character, jetpack, ship, wheeled vehicles, voxels and planets, fast moving objects, deformable entities, antennas, player standing on a moving grid, colliding grids, rotors, pistons, wheels, and many many more.
But wait - that's not all! With this massive multiplayer update we are releasing optimizations and performance improvements, Safe Zones, Female Engineer and much more!

https://www.youtube.com/watch?v=dVPbVBLRBrY
Full list of features and improvements: https://forum.keenswh.com/threads/7401427
Marek's blog post: https://blog.marekrosa.org/2018/07/space-engineers-multiplayer-overhaul.html

https://store.steampowered.com/app/244850/Space_Engineers/]]>
Space Engineers - Major Overhaul of Multiplayer - Update Stream https://space-engineers.com/blog/53/space-engineers-major-overhaul-of-multiplayer-update-stream/ https://space-engineers.com/blog/53/space-engineers-major-overhaul-of-multiplayer-update-stream/ Tue, 17 Jul 2018 17:24 CEST
What: Space Engineers - Major Overhaul of Multiplayer - Update Stream
When: Thursday, July 19 at 5PM (UTC)
Where: https://www.twitch.tv/keencommunitynetwork or https://gaming.youtube.com/c/SpaceEngineersGame/live

Countdown: http://spaceengineersgame.com/

***UPDATE***

We are currently experiencing internet issues at Keen Software House.

Please head on over to the Twitch KeenCommunityNetwork to watch the Space Engineers Update Stream!

https://www.twitch.tv/keencommunitynetwork

Thanks everyone! 😀
We will be releasing the major overhaul of multiplayer in Space Engineers this Thursday!

- Watch our KCN stream to get an exclusive first row experience!
- Meet the development team behind this update
- Q&A with Marek


]]>
New Multiplayer - Public Testing with Marek Rosa, Developers and YouTubers: https://space-engineers.com/blog/54/new-multiplayer-public-testing-with-marek-rosa-developers-and-youtubers/ https://space-engineers.com/blog/54/new-multiplayer-public-testing-with-marek-rosa-developers-and-youtubers/ Mon, 16 Jul 2018 16:01 CEST
Beginning of stream/gameplay footage
https://www.youtube.com/watch?v=6YSyy1Eh-VY

Continuation of stream/Q&A with Marek Rosa:
https://www.youtube.com/watch?v=18zJGcsRQM4&t=898s

*We had internet issues😉]]>
Marek Rosa, Keen Developers And YouTubers' Public Multiplayer Test Stream! https://space-engineers.com/blog/55/marek-rosa-keen-developers-and-youtubers-public-multiplayer-test-stream/ https://space-engineers.com/blog/55/marek-rosa-keen-developers-and-youtubers-public-multiplayer-test-stream/ Thu, 12 Jul 2018 23:27 CEST

Marek Rosa is going to play the Space Engineers Public Multiplayer Test alongside some Keen developers and YouTubers on the KeenCommunityNetwork & SE YouTube channel, Fri, July 13, 5 - 6 pm UTC:

https://www.twitch.tv/keencommunitynetwork

https://gaming.youtube.com/c/SpaceEngineersGame/live

https://steamcommunity.com/games/244850/announcements/detail/1693800885297278076

Come and checkout the improvements to SE!]]>
Public Multiplayer Test: July 12 - July 13 https://space-engineers.com/blog/56/public-multiplayer-test-july-12-july-13/ https://space-engineers.com/blog/56/public-multiplayer-test-july-12-july-13/ Wed, 11 Jul 2018 17:40 CEST

Hello, Engineers!

We are running another Public Multiplayer Test showcasing new multiplayer improvements from Thursday, July 12th at 11AM to Friday, July 13th, 11PM (GMT +2). Keen Software House admins will be managing the test for the whole period and we'd like to get your feedback about the "work in progress" version of the game. The upcoming version focuses on a number of Space Engineers multiplayer improvements, so we hope you'll enjoy it and that you'll provide us valuable feedback before the actual release.

We are aware of some unfinished things and bugs in this version. We are going to fix them right away, but we didn’t want to postpone this public multiplayer test any longer.

We plan to run these multiplayer tests until we are fully satisfied with the results.

Steam branch (will be activated on July 12th): mptest
Password: nt7WuDw9kdvB
***Please note: the password for Steam branch
will be activated on July 12th.***
How to change branches:
1. Select the game from your library, right click and select properties.
A dialog box with a number of tabs will appear, you’re looking for one that says "BETAS".
2. You will see 2 things now, a drop down menu and a text box to enter a beta access code. Enter the password provided here and choose mptest branch from the drop down menu.]]>
Space Engineers - Public Multiplayer Test (07/2018) https://space-engineers.com/blog/57/space-engineers-public-multiplayer-test-07-2018/ https://space-engineers.com/blog/57/space-engineers-public-multiplayer-test-07-2018/ Mon, 09 Jul 2018 17:28 CEST
https://www.youtube.com/watch?v=ZfjCUEJwztI
Quick conclusions:
* Memory is much better, but there is still some leak - probably connected to some specific action (in most cases the memory is stable, but at some points on some servers it starts to climb too much)
* There is still occasional freeze happening, even in survival servers
* We still have few crashes in Creative in multiplayer code to be fixed
* PCUs are still possible to leak, fortunately we finally know why
* Survival server with 32 players is holding up very well! :)]]>
Space Engineers - Public Multiplayer Testing Footage https://space-engineers.com/blog/58/space-engineers-public-multiplayer-testing-footage/ https://space-engineers.com/blog/58/space-engineers-public-multiplayer-testing-footage/ Thu, 28 Jun 2018 09:47 CEST
https://www.youtube.com/watch?v=y5PZ9Rizz8g
Quick recap:
- we are still hunting down all memory leaks
- on survival, crashes went down significantly, but there is still some freeze present
- on survival, performance and PCUs were nicely connected together
- on creative, we still recorded some PCU leak and heavy performance load caused by various actions
- compared to feedback from previous test, there were improvements in everything, reliability and movement
- players were also slightly more happier with controls of ships and character, but there was decrease in car handling (which we are researching)
- overall the feedback is showing steady improvement

As the movement is still the biggest complaint by far, we are right now working on improving it. Thanks a lot for all your help and patience, you guys are amazing and helping us make the game better and better! :)]]>
Public Multiplayer Test Extended From: June 28 - July 6th https://space-engineers.com/blog/59/public-multiplayer-test-extended-from-june-28-july-6th/ https://space-engineers.com/blog/59/public-multiplayer-test-extended-from-june-28-july-6th/ Mon, 25 Jun 2018 21:01 CEST

Hello Engineers!

Thank you all who participated in Space Engineers Beta Multiplayer Public Test! The session is now over and we have closed all servers. We are going to use all gathered data to improve Space Engineers multiplayer experience and we are continuing to work hard to have it ready for you in the next Major update. Soon!

=== OLD ===

Hello, Engineers!

We plan to run a public test showcasing new multiplayer improvements from Thursday, June 28th at 11AM to Friday, July 6th, 5PM (GMT +2). Keen Software House admins will be managing the test for the whole period and we'd like to get your feedback about the "work in progress" version of the game. The upcoming version focuses on a number of Space Engineers multiplayer improvements, so we hope you'll enjoy it and that you'll provide us valuable feedback before the actual release.

We are aware of some unfinished things and bugs in this version. We are going to fix them right away, but we didn’t want to postpone this public multiplayer test any longer. For providing feedback, a questionnaire will open up after closing the game.

We plan to run these multiplayer tests until we are fully satisfied with the results.

***IMPROVEMENTS FOR ONGOING PMTs:

-Various setups for Survival servers: some will have double the number of players to 32, some double the PCUs (block limits) to 200000

-Scripts will be allowed in Creative worlds

-AU server for next test😎

Steam branch (will be activated on June 28th): mptest
Password: nt7WuDw9kdvB

How to change branches:
1. Select the game from your library, right click and select properties.
A dialog box with a number of tabs will appear, you're looking for one that says "BETAS".
2. You will see 2 things now, a drop down menu and a text box to enter a beta access code. Enter the password provided here and choose mptest branch from the drop down menu.]]>
UPDATED: Public Multiplayer Test: June 21 - June 25 https://space-engineers.com/blog/60/updated-public-multiplayer-test-june-21-june-25/ https://space-engineers.com/blog/60/updated-public-multiplayer-test-june-21-june-25/ Wed, 20 Jun 2018 18:58 CEST
Thank you all who participated in Space Engineers Beta Multiplayer Public Test! The session is now over and we closed all servers. We are going to use all gathered data to improve Space Engineers multiplayer experience and we are continuing to work hard to have it ready for you in the next Major update. Soon!

=== OLD ===



Hello, Engineers!

The public multiplayer test is near the end of allocated time span.

Because of your high demand and good performance and reliability of survival servers, we will leave them running over weekend.

Creative servers will be closed as planned as we gathered enough data.

Thank you all for participation in the Multiplayer test and for all your feedback.

Have fun!

OLD MESSAGE
=========================================================

Hello, Engineers!

We plan to run a public test showcasing new multiplayer improvements from Thursday, June 21st at 11AM to Friday, June 22nd, 5PM (GMT +2). Keen Software House admins will be managing the test for the whole period and we'd like to get your feedback about the "work in progress" version of the game. The upcoming version focuses on a number of Space Engineers multiplayer improvements, so we hope you'll enjoy it and that you'll provide us valuable feedback before the actual release.

We are aware of some unfinished things and bugs in this version. We are going to fix them right away, but we didn’t want to postpone this public multiplayer test any longer. For providing feedback, a questionnaire will open up after closing the game.

We plan to run these multiplayer tests until we are fully satisfied with the results.

Steam branch (will be activated on June 21st): mptest
Password: nt7WuDw9kdvB

How to change branches:
1. Select the game from your library, right click and select properties.
A dialog box with a number of tabs will appear, you're looking for one that says "BETAS".
2. You will see 2 things now, a drop down menu and a text box to enter a beta access code. Enter the password provided here and choose mptest branch from the drop down menu.
]]>
Space-Engineers.com Switch To HTTPS https://space-engineers.com/blog/50/space-engineerscom-switch-to-https/ https://space-engineers.com/blog/50/space-engineerscom-switch-to-https/ Tue, 03 May 2016 21:30 CEST
Here are the most notable benefits of this change:

  • Improves global security of the server list
  • No more problem to use our embedded content on external websites that use also HTTPS
]]>
Space Engineers Update 01.124 https://space-engineers.com/blog/49/space-engineers-update-01124/ https://space-engineers.com/blog/49/space-engineers-update-01124/ Fri, 04 Mar 2016 23:08 CET
Summary
This week’s update is introducing an important feature to rotors and pistons. Just like pistons have been doing for a while, rotors now also lock by default at around 100m/s. We've also added the ability to manually choose the speed at which pistons and rotors lock as well a safety lock override checkbox. A new audio distance (echo) system has been implemented into our engine this week which means the volume of sound effects will change depending on your distance from the sound source. Some changes regarding ownership when building in space master have been made. When building with creative mode tools enabled in space master, the ownership of any block that you place will automatically be assigned to you. New rifle sounds have been added which will help you to identify the different variants. Lastly, we are releasing a new texture modding tool which is designed to help modders create game-ready textures. A guide for the new tool can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=635927143



Features
- Manual rotor & piston safety lock
- Audio distance (echo) system
- Space master changes (ownership)
- New rifle fire sound system - every rifle has now unique sound
- Official Guide: Texture packing tool - http://steamcommunity.com/sharedfiles/filedetails/?id=635927143

Fixes
- fixed memory leak in audio
- fixed active mods not able to be sorted alphabetically
- fixed new small/large ship gear does not stick anymore
- fixed small ship gyro override extremely slow
- fixed timer not working when rejoining the server
- fixed items disappearing on lagged server
- fixed solar panels not recharging batteries on DS
- fixed weird deformation of armor that allowed looking through it
- fixed character farting when running on alien planet
- fixed cryo chamber not remembering camera
- fixed disappearing grids on server
- fixed mods causing problems in offline world
- fixed toolbar switching not working correctly
- fixed 3rd person and 1st person camera not switching correctly
- fixed player loses 29 ammo after re-equipping rifle on DS
- fixed refinery does not process input queue in order
- fixed timer block DS emissivity when rejoining
- fixed sound of turrets and door is cut too early
- fixed incorrect recalculation of items on servers
- fixed light turns off after enter and exit cryochamber
- fixed physics is broken when locking scrap metal on landing gear
- fixed sound of cryochamber playing when it should not
- fixed spotlights blinking
- added more oxygen sounds
- removed the ownership message when first joining the DS
- doubled the capacity of small grid hydrogen tank

Source]]>
Space Engineers Update 01.117 https://space-engineers.com/blog/48/space-engineers-update-01117/ https://space-engineers.com/blog/48/space-engineers-update-01117/ Fri, 15 Jan 2016 19:57 CET
Summary
For this week we prepared a roadmap highlighting the future plans for both of our games. It covers everything that will be implemented in the coming months for Space Engineers and Medieval Engineers. Follow the link to Marek’s blog for more details:http://blog.marekrosa.org/2016/01/the-ksh-roadmap-for-2016-space_14.html
We also released a brand new modding guide for creating mount-points in Space Engineers. Today's update also brings a new batch of bug fixes like physics crashes, sensor lag, improved gameplay experience and performance when copying and pasting objects.



Features
- Stations can now be pasted into voxels

Official Modding Guide - Mountpoints
This is the official guide for creating mount-points in Space Engineers. Mount-points determine areas where each block can be attached to another: http://steamcommunity.com/sharedfiles/filedetails/?id=581270158

Fixes
- fixed paste lag
- fixed crashes in Havok
- fixed crashes with rotors
- fixed sensor lags servers
- fixed bags not despawning
- fixed oxygen not depleting after exiting cockpit/medical room
- fixed projector remembering its components in inventories
- fixed cannot paint "Passage Way" block in DX9
- fixed volume being too loud
- fixed automatic rifle particle effect size
- fixed shooting sound not synchronized

Source]]>
Space Engineers Update 01.116 https://space-engineers.com/blog/47/space-engineers-update-01116/ https://space-engineers.com/blog/47/space-engineers-update-01116/ Fri, 08 Jan 2016 21:01 CET
Summary
Greetings Engineers and Happy New Year!
In this week's update we are introducing the ability to modify the medical room and also providing a few example mods for characters and medical rooms to show the new and old possibilities. For example you can disable / enable respawning on medical room, disable / enable healing and refueling, disable / enable suit changing or restrict which models you can change into for a specific medical room. This makes it possible to create scenarios where each faction’s medical room would spawn specific models for it, for example aliens vs robots. Or you will be able to create an upgraded medical room that spawns suits with more health points.
Below you can find some example mods that we have created for you.



Features
- medical room modding support
- example mod for medical room
- example mod for character suits (different attributes)

Example Mods
- KEEN SWH Alternative Suits Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=593363544
- KEEN SWH Medical Room Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=595306502

Fixes
- fixed crash with rotors
- fixed crash when detonating warheads
- fixed sensor range visibility is bad in Dx11
- fixed random crash when launching the game
- fixed mods not working for planets

Update 011
- fixed inventories not working

Source : http://forums.keenswh.com/threads/update-01-116-medical-room-modding-support.7377823/]]>
Space Engineers Update 01.112 https://space-engineers.com/blog/46/space-engineers-update-01112/ https://space-engineers.com/blog/46/space-engineers-update-01112/ Thu, 10 Dec 2015 22:40 CET
Summary
This week's update is making the search for resources a bit easier. From now on you can find ore not just under the surface of planets and moons but also in rocks found on the surface. The rocks are spawning randomly on the surface as usual, but this time some of them could contain precious resources.



Features
- ore in rocks (boulders)

Fixes
- fixed falling though planet
- fixed crash in physics
- fixed crash when thrusters were destroyed
- fixed crash in render
- fixed aiming bug when aiming down sights
- fixed exploding connector

Source : http://forums.keenswh.com/threads/update-01-112-ore-in-rocks.7376177/]]>
Space Engineers Update 01.110 https://space-engineers.com/blog/45/space-engineers-update-01110/ https://space-engineers.com/blog/45/space-engineers-update-01110/ Fri, 27 Nov 2015 21:45 CET
Summary
This week we added a new feature that makes the connection of two stations easier when they are built in each other's vicinity. So from now on, you don’t need to use the merge blocks to connect them. Newly placed station creates an area of 1000 cubic meters around it.
When you try to place another station within the area, it will be aligned by default with the first station, therefore you can connect them by blocks.
And last but not least, we have fixed more bugs.



Features
- Local coordinates sector

Balancing
- increased jetpack duration on planets to around 1 minute of flight on earth
- increased atmospheric thruster power by 20% for both large and small ships
- cockpits and chairs have their selection boxes enlarged for much easier use

Fixes
- fixed memory leak when reloading world
- fixed crash with power distribution
- fixed crash when using Space Master
- fixed crash when flying around planet

Update
- fixed incorrect detection of graphic cards

Source : http://forums.keenswh.com/threads/update-01-110-local-coordinates-sector-bugfixes.7374965/]]>
Space Engineers Update 01.108 - Planets https://space-engineers.com/blog/44/space-engineers-update-01108-planets/ https://space-engineers.com/blog/44/space-engineers-update-01108-planets/ Fri, 13 Nov 2015 16:53 CET



Check Marek's latest blog post: http://blog.marekrosa.org/2015/11/planets-because-you-wanted-them_12.html

Planetary Features

- planets and moons (tons of new assets, sounds and textures added)
- planet types: Earth-like (atmosphere with oxygen), Mars-like (no oxygen, thinner atmosphere), Alien (low oxygen, denser atmosphere)
- moon types: Earth-like Moon (no atmosphere), Europa (thin atmosphere, no oxygen), Titan (thin atmosphere, no oxygen)
- planets are 120km and moons are 19km in diameter by default
- Earthlike + Alien planet biomes: desert, woodlands, mountains, ice-land, poles
- gravity: roughly 1G on planets, 0.25G on moons (but gravity depends on type of the planet/moon)
- weight affects the behavior of all ships in natural gravity - the heavier a ship is the more thrusting power is required to fly/move
- planets and moons are persistent & fully destructible - anything you build or destroy will stay there forever. You can even dig through the planet if you want!
- different vegetation on alien and earth-like planets, flora destruction
- you have to start new world with planets enabled
- planets are not randomly generated in a world, they are placed there. But a planet/moon surface and materials are 50% pre-made assets (height-map) and 50% generated (ore nodes, voxel types, textures, etc.). It is possible to prepare your worlds in creative, place the planets where you want them and switch to survival if you wish. You can also publish any world premade like that on the workshop
- adding planets in creative mode: Shift+F10, you can customize the size and type of planet/moon you are adding
- visible ore sites on planets (darker areas) that can lead you to rich mineral veins. There are three different tiers of ore deposits
- platinum is found only on moons and asteroids, uranium is rare on planets
- autopilot is capable of flight above the planet's surface with evade collision enabled. With this on though, it won't fly closer than few tens of meters, so if you want them to fly inside a cave system, you will need to uncheck collision and make gps coordinates carefully

New Starting Worlds

- Earth Easy Start: you start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones
- Mars Easy Start: you become a colonist on a barren, inhospitable planet. Make sure you secure a source of ice soon. Also beware of local pirates
- Alien Easy Start: the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share
- Moon Easy Start: you start on a moon orbiting a habitable planet. Your base is under attack by pirates
- Empty Star System: it is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited (no pirate threats)
- more starting worlds will be added soon (e.g. crashed ship and more)

AI Enemies, Fauna

- sabiroids (what is known by community as "space spiders"): can be found on Alien planet type and on Titan type moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. Sabiroids also store few components inside their bodies from objects and blocks that they consumed.
- pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks. There is one pirate headquarters on every planet, which is well protected and filled with traps and loot.
- enemy drones: they spawn automatically from pirate bases and attack the players trespassing into pirate territory

New blocks and components

- new block: Atmospheric thrusters - powered by electricity, working only on planets with atmosphere
- current (ion) thrusters are more suitable for environment without natural gravity (space). They are weak near moons and really weak on a planet
- new block: small ship air-vent that is crucial for piloting ships without the helmet - it is important to be set to depressurized (blue indication)

Minor changes

- gravity generators are not working in natural gravity. The generated gravity becomes weaker and weaker with more natural gravity and from 0,4g of natural gravity the generators are not producing any artificial gravity fields at all
- jump drives are not working in natural gravity
- cargo ships cannot be switched ON for worlds containing planets for now (this is only temporary change)
- jetpack's power is based on the environment and the G strength (1G = 7 seconds of fuel). They can't be used the same way as they are in space
- possibility to setup max speed for wheels
- possibility to activate horizon + height indicator in all cockpits
- solar + battery is the way to power your grids from the start on planets. Reactors become viable only in the later stages of the game when you get to space and find rich uranium deposits, because uranium is a rare find on the planets
- slight area of effect nerf for hand drills]]>