Space-Engineers.com Blog Feed en https://space-engineers.com/ Sat, 20 Jul 2019 09:37 CEST Space-Engineers.com is a Space Engineers servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 We're Celebrating the Steam Exploration Sale & the 50th Anniversary of the Apollo 11 Moon Landing! https://space-engineers.com/blog/133/we-re-celebrating-the-steam-exploration-sale/ https://space-engineers.com/blog/133/we-re-celebrating-the-steam-exploration-sale/ Sat, 20 Jul 2019 09:37 CEST

Check out this video:

https://www.youtube.com/watch?v=X2fGTAH2eIM&feature=youtu.be

& you can purchase Space Engineers for 30% off here:

https://store.steampowered.com/app/244850/Space_Engineers/

Enjoy!:steamhappy:]]>
Update 1.191.107 is Live! https://space-engineers.com/blog/132/update-1191107-is-live/ https://space-engineers.com/blog/132/update-1191107-is-live/ Thu, 18 Jul 2019 18:30 CEST

Hello, Engineers!

Update 1.191.107 is live!

Changes:

-Added Aviator skin $1.99 (USD)
https://www.youtube.com/watch?v=MWo8aY2t_98&feature=youtu.be

-Decreased price of Fiber and NextGen skins to $1.99 (USD)

You can purchase these skins here:
https://store.steampowered.com/app/244850/Space_Engineers/

Thanks for reading!:steamhappy:




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Another Keen Stream & The Public Test Strikes Back! https://space-engineers.com/blog/131/another-keen-stream/ https://space-engineers.com/blog/131/another-keen-stream/ Tue, 09 Jul 2019 16:16 CEST

Hello, Engineers!

We’ve got some exciting new features coming to Space Engineers, and we thought some of you might like to get your hands -and welders/grinders- on them before they’re added to the game during our next major update.

We’re excited to announce that there will be a public test on Thursday, July 11th, 9 am to Friday, July 12th, 3 pm (UTC), 2019. We might also extend the test over the weekend if things are going smoothly. :steamhappy:

MAIN FEATURES AVAILABLE TO TEST

To be announced during our stream on Tuesday, July 9th, 5 pm (UTC) on the Keen Community Network (Twitch):

https://www.twitch.tv/keencommunitynetwork?utm_source=SteamDB

& the Space Engineers YouTube channel:

https://www.youtube.com/user/SpaceEngineersGame

As always, we encourage everyone to try out all of the new features. Players will be able to submit their feedback on all of these features via a survey at the end of the test.

Branch code/password: We will post this as soon as the public test goes live on Thursday, July 11th, 9 am (UTC).

Instructions on how to access the public test:

1. Select the game from your library, right click and select properties.
A dialog box with a number of tabs will appear, you’re looking for one that says "publictest".
2. You will see 2 things now, a drop down menu and a text box to enter a beta access code. Enter the password provided here and choose playtest branch from the drop down menu.

We are planning to have 7 servers for this public test; the number of servers will depend on how many engineers suit up for this test.

If you’re not able to participate in this public test it’s all good because we’re planning to have another one soon.

Thanks for reading and have fun!

P.S.

Any additional feedback you may have forgotten to mention via the survey at the end of the test can be submitted here: https://support.keenswh.com/spaceengineers/publictest

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Minor Update 1.191.1 is Live! https://space-engineers.com/blog/130/minor-update-11911-is-live/ https://space-engineers.com/blog/130/minor-update-11911-is-live/ Wed, 19 Jun 2019 16:19 CEST

For a full list of fixes and optimizations please see this link:
https://forums.keenswh.com/threads/minor-update-1-191-1-is-live.7403230/

:steamhappy:]]>
Update 1.191 - Build Planner, Small Grid Cryo Pod and Style Pack https://space-engineers.com/blog/129/update-1191-build-planner-small-grid-cryo-pod-and-style-pack/ https://space-engineers.com/blog/129/update-1191-build-planner-small-grid-cryo-pod-and-style-pack/ Thu, 06 Jun 2019 19:19 CEST

Hello, Engineers!
It’s time for another major update. We have been very busy since the release of Space Engineers from Early Access. We continued working on the game improvements and in this update we focused on a new feature: Build Planner, and one new block: Small Cryo Pod and on customizable game elements, such as skins, emotes and armor skins.
The Build Planner feature allows players to create a list of blocks or components, which can be automatically transferred into their inventory. It significantly simplifies the gameplay and we are sure that you will appreciate it.

https://www.youtube.com/watch?v=YDAF1GYeqlw
Marek's blog post: https://blog.marekrosa.org/2019/06/space-engineers-build-planner.html
Full list of features and improvements: https://forum.keenswh.com/threads/7403193
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Space Engineers - Video Competition 2019 Compilation https://space-engineers.com/blog/128/space-engineers-video-competition-2019-compilation/ https://space-engineers.com/blog/128/space-engineers-video-competition-2019-compilation/ Thu, 06 Jun 2019 13:27 CEST

We were blown away by the submissions we received for the Space Engineers Video Competition, so we thought we’d create this compilation to celebrate our community’s passion and talent.

https://www.youtube.com/watch?v=rNbks2G-tZQ

Enjoy :steamhappy:]]>
Time for Takeoff, Space Engineers! https://space-engineers.com/blog/127/time-for-takeoff-space-engineers/ https://space-engineers.com/blog/127/time-for-takeoff-space-engineers/ Wed, 05 Jun 2019 18:46 CEST

Space Engineers Twitter:

https://twitter.com/SpaceEngineersG/status/1136309865184419844

:steamhappy:]]>
Only One More Day Until the Livestream! https://space-engineers.com/blog/126/only-one-more-day-until-the-livestream/ https://space-engineers.com/blog/126/only-one-more-day-until-the-livestream/ Wed, 05 Jun 2019 12:58 CEST

Only 1 more day until the Space Engineers livestream (Thursday, June 6, 2019 at 5 pm UTC) on the Keen Community Network:

https://www.twitch.tv/keencommunitynetwork

& our YouTube channel:

https://www.youtube.com/user/SpaceEngineersGame/featured

See you all soon!]]>
Rise and Shine, Space Engineers! https://space-engineers.com/blog/125/rise-and-shine-space-engineers/ https://space-engineers.com/blog/125/rise-and-shine-space-engineers/ Mon, 03 Jun 2019 19:45 CEST

Marek Rosa's Twitter:
https://twitter.com/marek_rosa/status/1135598577525432321

:steamhappy:]]>
Announcing the Winners of the Video Competition! https://space-engineers.com/blog/124/announcing-the-winners-of-the-video-competition/ https://space-engineers.com/blog/124/announcing-the-winners-of-the-video-competition/ Sat, 01 Jun 2019 20:15 CEST

Hello, Engineers!

We’re excited to announce the winners of the 2019 Space Engineers Video Competition.

We had some fantastic entries this year, but here are the top three submissions:

1st
-”Imagining Space Engineers 2”
-By: Smokki
-Votes earned: 886
https://www.youtube.com/watch?v=x5oJofMvlBg

2nd
-”War Engines II”
-By: Auric Lorquet [Ric le Rouge]
-Votes earned: 761
https://www.youtube.com/watch?v=20TWofhovIA

3rd
-”The Weapon”
-By: AndrewmanGaming
-Votes earned: 735
https://www.youtube.com/watch?v=FUrgtIL2NcU

Please keep in mind that votes earned for each submission refer to the votes these entries acquired during their respective 24 hour voting period; they do not include votes they received after their voting period ended.

1st place will receive a copy of Space Engineers Deluxe, the Decorative Pack DLC and 5 skin sets.
2nd place will receive a copy of Space Engineers Deluxe, the Decorative Pack DLC and 3 skin sets.
3rd place will receive a copy of Space Engineers Deluxe, the Decorative Pack DLC and 2 skin sets.

And of course, bragging rights.

You can watch all of the awesome entries here:
https://www.youtube.com/user/SpaceEngineersGame/videos

As a token of our appreciation and in the spirit of teamwork-one of the defining traits of Space Engineers-we will be sending all contestants a complimentary skin set. This includes those contestants whose entries weren’t selected to be uploaded to our YouTube channel based on the rules of the competition.

We would like to say a BIG THANK YOU to everyone who submitted entries for the competition, as well as everyone who watched and voted for the contest. Your passion and expertise are simply amazing and we’re grateful to be part of such an incredible community.

Thanks for reading and congratulations to the winners! :steamhappy:]]>
Organization and Creativity = Efficient Space Engineers https://space-engineers.com/blog/123/organization-and-creativity-efficient-space-engineers/ https://space-engineers.com/blog/123/organization-and-creativity-efficient-space-engineers/ Sat, 01 Jun 2019 19:54 CEST

Space Engineers Twitter:
https://twitter.com/SpaceEngineersG/status/1134852108216414210

:steamhappy:]]>
We Can’t Wait to See What Space Engineers Create With This! https://space-engineers.com/blog/122/we-cana-t-wait-to-see-what-space-engineers-create-with-this/ https://space-engineers.com/blog/122/we-cana-t-wait-to-see-what-space-engineers-create-with-this/ Fri, 31 May 2019 11:26 CEST

Marek Rosa's Twitter:

https://twitter.com/marek_rosa/status/1134378791671881728

:steamhappy:]]>
Upcoming Keen Community Network Stream! https://space-engineers.com/blog/121/upcoming-keen-community-network-stream/ https://space-engineers.com/blog/121/upcoming-keen-community-network-stream/ Tue, 28 May 2019 18:14 CEST

Attention, Space Engineers!

We have an exciting stream coming your way Thursday, June 6, 2019 at 5 pm UTC on the Keen Community Network: https://www.twitch.tv/keencommunitynetwork & our YouTube channel: https://www.youtube.com/user/SpaceEngineersGame

See you then!:steamhappy:]]>
Time to Streamline Building in Space Engineers https://space-engineers.com/blog/120/time-to-streamline-building-in-space-engineers/ https://space-engineers.com/blog/120/time-to-streamline-building-in-space-engineers/ Mon, 27 May 2019 18:36 CEST

Marek Rosa's Twitter:
https://twitter.com/marek_rosa/status/1133039132152934406

:steamhappy:

]]>
Incoming Transmission! https://space-engineers.com/blog/119/incoming-transmission/ https://space-engineers.com/blog/119/incoming-transmission/ Sat, 25 May 2019 23:34 CEST

Do you want more customization in Space Engineers? This is just a taste. :steamhappy:

https://twitter.com/SpaceEngineersG/status/1132315391383003136]]>
It's Time to Wake Up, Space Engineers! https://space-engineers.com/blog/118/it-s-time-to-wake-up-space-engineers/ https://space-engineers.com/blog/118/it-s-time-to-wake-up-space-engineers/ Fri, 24 May 2019 11:35 CEST

Marek Rosa's Twitter: https://twitter.com/marek_rosa/status/1131591434195410945

:steamhappy:]]>
Voting for the Space Engineers Video Competition has Begun! https://space-engineers.com/blog/117/voting-for-the-space-engineers-video-competition-has-begun/ https://space-engineers.com/blog/117/voting-for-the-space-engineers-video-competition-has-begun/ Mon, 20 May 2019 16:59 CEST

Hello, Engineers!

We’re excited to kick off the first day of voting for the Space Engineers Video Competition!

VOTING PROCESS

-Check out the first batch of entries, which have been uploaded to our YouTube channel: https://www.youtube.com/user/SpaceEngineersGame/videos
-We will continue to upload batches of entries between Monday, May 20 - Friday, May 31, 2019.
-Engineers will have 24 hours to vote on each batch of video entries.
-The entries are being uploaded in alphabetical order based on their titles.
-You will be notified about each new batch of videos being uploaded to our YouTube channel each day via our social media (Facebook, Twitter, Discord, etc.).
-Voting for each batch of entries will last 24 hours; the number of thumbs up/likes that each video receives will be time stamped in the description of each video once the voting period ends.
-We will continue this process and until May 31.
*Please note: thumbs up/likes (votes) that entries receive after their respective voting periods end are appreciated, but they WILL NOT be counted as official votes. We have decided to structure the voting in this way so each video has an equal opportunity to earn votes.

FINAL THOUGHTS

All contestants have been made aware that utilizing copyrighted music in their entries is prohibited unless they have permission to use the aforementioned copyrighted music, which has been clearly stated here: https://steamcommunity.com/games/244850/announcements/detail/3464866264414850063

With that in mind, we weren’t able to include some entries in the competition because they utilized copyrighted music. We’ve also done our best to make sure each entry doesn’t include copyrighted music, but if an entry does include copyrighted material and it gets removed from our YouTube channel due to a copyright claim, we are unable to prevent this.

Since we’re uploading quite a few entries to the Space Engineers YouTube channel, don’t be surprised if you receive a few more YouTube notifications than your otherwise normally would if you’re subscribed to our channel.

Keep in mind that we didn’t always receive all of the information regarding what mods were utilized in each video entry. Likewise, we didn’t always know every player who participated in each submission. Make sure you check out the credits for each video entry if they have them.

Last, but certainly not least, we would like to say a BIG THANK YOU to everyone that has participated in this year’s Space Engineers Video Competition! We received a ton of entertaining, unique and simply awe-inspiring entries.

As a token of our appreciation and in the spirit of teamwork-one of the defining traits of Space Engineers-we will be sending all contestants a complimentary skin set after the winners of the competition are announced on Saturday, June 1, 2019. This includes those contestants whose entries weren’t selected to be uploaded to our YouTube channel based on the rules of the competition.

Thanks for reading and enjoy the competition!:steamhappy:


]]>
Update 1.190.1 - Minor Improvements https://space-engineers.com/blog/116/update-11901-minor-improvements/ https://space-engineers.com/blog/116/update-11901-minor-improvements/ Mon, 29 Apr 2019 17:43 CEST

Space Engineers
29/04/2019
Minor Update 1.190.1

Features

-All players can now use any DLC blocks without owning the DLC, however, placement (place a block, spawn in a blueprint containing DLC blocks, initially weld projected DLC block) is still reserved for DLC owners only
-Added warning messages about using DLC content without owning it
-Changed survival spawning mechanics to not be easily exploitable
-Spawning players are no longer tied to one particular player
-Readded option to have respawn timers on drop pods
-Spawn position can be custom through editing save files again
-Added new billboard blend type called 'PostPP' in order to offer a solution for problems with post-processing affecting Text HUD API mod

Fixes

-Fixed undrillable and constantly respawning voxels
-Fixed modded scripts not being able to be whitelisted even when meeting criteria
-Fixed sliding door emissivity not being changed properly when using the block via Timer Blocks
-Fixed DLC blocks missing from production screen blueprints
-Fixed a couple of crashes when loading/exiting worlds
-Fixed a couple of crashes including one in BP screen when trying to copy BP to clipboard when there is something already
-Fixed a crash when reloading a scene with many engineer characters with different skins
-Fixed a crash in production screen when displaying what components a blueprint needs
-Fixed a crash when exiting a cryo chamber

Support Site Bugs

-Fixed an issue with subparts being too slippery for walking
-Fixed an issue where projected DLC blocks could not be welded on dedicated servers
-Fixed an issue with terminal block groups from a blueprint not reappearing after re-welding the blueprint
-Fixed multiple issues with artificial mass and space ball blocks not being affected by gravity generators
-Fixed an issue where game froze up after canceling mod downloads during loading (The last batch approved by steam API is downloaded anyway)
-Fixed block groups temporarily disappearing after merging/unmerging
-Fixed DLC armory, armory lockers and lockers blocks accidentally being able to be used by conveyor systems
-Fixed showing wrong reasons for experimental mode in console/log

Thanks for reading!:steamhappy:
]]>
Upcoming Decorative Pack Functionality Update https://space-engineers.com/blog/115/upcoming-decorative-pack-functionality-update/ https://space-engineers.com/blog/115/upcoming-decorative-pack-functionality-update/ Tue, 16 Apr 2019 19:14 CEST

Hello, Engineers!

After carefully evaluating feedback provided by the community, we have decided to make a major change to the functionality of the Decorative Pack. Soon, all players will be able to interact with these blocks regardless of whether they own the Decorative Pack or not. In the case that a player doesn't own the Decorative Pack, they will just not be able to build with these blocks. This change will be made in an update releasing in the coming weeks.

Cheers! :steamhappy:]]>
Announcing the Space Engineers Video Competition! https://space-engineers.com/blog/114/announcing-the-space-engineers-video-competition/ https://space-engineers.com/blog/114/announcing-the-space-engineers-video-competition/ Fri, 12 Apr 2019 14:55 CEST

SUMMARY

-Starting: Friday, April 12, 2019.
-Deadline for submissions: Sunday, May 12, 2019.
-Contest voting begins: Monday, May 20, 2019.
-Contest voting ends: Friday, May 31, 2019.
-Create and submit Space Engineers videos for your chance to have them uploaded to the Space Engineers YouTube channel.
-The winners will be announced on Saturday, June 1, 2019.
-The top three videos with the most likes win!

SHARING YOUR AWESOME SPACE ENGINEERS MOMENTS

Hello, Engineers!

We are excited to announce the Space Engineers Video Competition! There are so many amazing, funny and stunning moments that unfold in Space Engineers and we want to share your stories with as many Engineers as possible!

We also just released the new replay tool with Update 1.190 - Customizable LCD Screens, Replay Tool, and Decorative Pack, which is perfect for creating videos in Space Engineers.

For more information on the new replay tool, please see the Space Engineers - Replay Tool Tutorial:

https://www.youtube.com/watch?v=bu5z3Wb303M



For inspiration, we think our Announcing the Space Engineers Video Competition! video is a great example of the narratives created by many players in Space Engineers.

https://www.youtube.com/watch?v=4sFJAJPbR4k&feature=youtu.be

HOW TO SUBMIT

-Please submit your entries to press@keenswh.com with the subject line : Space Engineers Video Competition Submission.
-Entries must be submitted in MP4 format, 1080p or higher - 4K preferred - and contain a title.
-Be sure to adhere to the original visual styling and feeling of Space Engineers. https://blog.marekrosa.org/2017/09/my-vision-for-visual-style-of-space.html
-Each contestant can submit as many entries as they like, but each contestant can only win once.
-Minimum length for videos is 30 seconds and the maximum length is 5 minutes.
-There must be a minimum of one player in each video.
-Submissions/video footage can be from Space Engineers safe or experimental modes. In other words, you can include vanilla, modded and DLC features in your videos.

Make sure that you read the rules carefully, so you know all of the contest guidelines before creating an awesome video!



EVALUATION SYSTEM

-There will be a four week period for submissions, beginning Friday, April 12, 2019 and concluding Sunday, May 12, 2019.
-During the following week (ending Sunday, May, 19, 2019), we will review all submissions to ensure quality and that the rules have been adhered to.
-We will then upload the selected entries to the Space Engineers YouTube Channel, where the community will vote for their favourite videos (using the thumbs up icon located below YouTube videos) from Monday, May 20, 2019 until Friday, May 31, 2019.
-The winners will be announced on Saturday, June 1, 2019
-The top three videos with the most likes win!



PRIZES

-All of the contestants’ videos that are uploaded to the Space Engineers YouTube channel will have their entries permanently uploaded to our YouTube Channel.
-1st place will receive a copy of Space Engineers Deluxe, the Decorative Pack DLC and 5 skin sets.
-2nd place will receive a copy of Space Engineers Deluxe, the Decorative Pack DLC and 3 skin sets.
-3rd place will receive a copy of Space Engineers Deluxe, the Decorative Pack DLC and 2 skin sets.
-And of course, 1st, 2nd and 3rd place will also have bragging rights. ;)
-1st, 2nd and 3rd place will also have the chance to have their winning videos playing in the background of the Space Engineers Main Menu *Please note: this is subject to the artistic vision of Keen Software House. Additionally, the author of the video must consent to have their submission featured in the Space Engineers Main Menu.

SPACE ENGINEERS VIDEO COMPETITION TERMS AND CONDITIONS

NO PURCHASE IS NECESSARY TO ENTER OR WIN. A PURCHASE DOES NOT INCREASE THE CHANCES OF WINNING.

Dates!

1. Eligibility: This Campaign is open only to those who are 13 years of age or older as of the date of entry. The Campaign is open to legal residents of any country or state, and is void where prohibited by law. The Campaign is subject to all applicable federal, state, and local laws and regulations. Void where prohibited.

2. Agreement to Rules: By participating, the Contestant (“You”) agree to be fully unconditionally bound by these Rules, and You represent and warrant that You meet the eligibility requirements. In addition, You agree to accept the decisions of Keen Software House as final and binding as it relates to the content of this Campaign.

3. Campaign Period: Entries will be accepted online starting on 12/4/2019, 15:00 UTC +2
and ending 12/5/2019, 23:59 UTC +2. All online entries must be received by 12/5/2019, 23:59 UTC+2. Voting will take place from 20/5/2019, 15:00 UTC +2 until 31/5/2018, 23:59 UTC+2. The winners will be announced on 1/6/2019, 15:00 UTC +2.

4. How to Enter: The Campaign must be entered by submitting an entry to the email address press@keenswh.com. The entry must fulfill all Campaign requirements, as specified, to be eligible. Entries that are incomplete or do not adhere to the rules or specifications may be disqualified at the sole discretion of Keen Software House.

5. General guidelines: Entries must be submitted in MP4 format, 1080p quality and contain a title. Please also remember to adhere to the original visual styling and feeling of Space Engineers. Each contestant can submit as many entries as they like, but each contestant can only win once. Minimum length for videos is 30 seconds and the maximum length for videos is five minutes. There must be a minimum of one player in each video. Video footage can be from Space Engineers safe or experimental modes. In other words, you can include vanilla, modded and DLC features in your videos. For an entry to be considered valid, it must meet the technical requirements as outlined on space https://www.spaceengineersgame.com/. Entries must reflect the theme of the contest: Space Engineers. Keen Software House will automatically be granted the right to use and modify any and all entries for any and all purposes, whether or not the entrant is declared a winner.

6. Prizes: The Winner(s) of the Campaign (the “Winner”) will have their video added to the Space Engineers YouTube Channel. The specifics of the prize shall be solely determined by Keen Software House. The prize is non transferable. Any and all prize-related expenses, including without limitation any and all federal, state, and/or local taxes, shall be the sole responsibility of the Winner. No substitution of prize or transfer/assignment of prize to others or request for the cash equivalent by Winner is permitted. Acceptance of prize constitutes permission for Keen Software House to use and or/modify Winner’s name, likeness, and entry for purposes of advertising and trade, on the Keen Software House website and social media accounts, and in Keen Software House games, without further compensation.

7. Although the Space Engineers community will vote for their favourite videos on the Space Engineers YouTube Channel, Marek Rosa CEO, Creative Director, Founder, Keen Software House CEO, CTO, Founder, GoodAI will officially carry out the duties of Winner Selection and Notification: Winner will be selected by Marek Rosa. Three winners will be notified via email at the end date of the contest. Keen Software House shall have no liability for any Entrant’s or Winner’s failure to receive notices due to spam, junk e-mail or other security settings or for Winner’s provision of incorrect or otherwise non-functioning contact information. If Winner cannot be contacted, is ineligible, fails to acknowledge the prize, or fails to timely return a completed and executed declaration and release as required, the prize may be forfeited and an alternate Winner selected, or Keen Software House will automatically be granted the right to use and modify the entry for all purposes. Receipt by Winner of the prize offered in this Campaign is conditioned upon compliance with any and all federal, state, and local laws and regulations. ANY VIOLATION OF THESE OFFICIAL RULES BY WINNER (AT KEEN SOFTWARE HOUSE’S SOLE DISCRETION) WILL RESULT IN WINNER’S DISQUALIFICATION AS WINNER OF THE CAMPAIGN, AND ALL PRIVILEGES AS WINNER WILL BE IMMEDIATELY TERMINATED.

8. Rights Granted by You: By entering this content (e.g., photo, video, text, etc.), You understand and agree that Keen Software House, acting on behalf of Keen Software House and Keen Software House’s licensees, successors, and assigns, shall have the right, where permitted by law, to print, publish, broadcast, distribute, and use in any media now known or hereafter developed, in perpetuity and throughout the World, without limitation, your entry, name, portrait, picture, voice, likeness, image, statements about the Campaign, and biographical information for news, publicity, information, trade, advertising, public relations, and promotional purposes without any further compensation, notice, review, or consent. By entering this content, You represent and warrant that your entry is an original work of authorship, and does not violate any third party’s proprietary or intellectual property rights. If your entry infringes upon the intellectual property right of another, You will be disqualified at the sole discretion of Keen Software House. If the content of your entry is claimed to constitute infringement of any proprietary or intellectual proprietary rights of any third party, You shall, at your sole expense, defend or settle against such claims. You shall indemnify, defend, and hold harmless Keen Software House from and against any suit, proceeding, claims, liability, loss, damage, costs or expense, which Keen Software House may incur, suffer, or be required to pay arising out of such infringement or suspected infringement of any third party’s right.

9. Terms & Conditions: Keen Software House reserves the right, in its sole discretion, to cancel, terminate, modify or suspend the Campaign should virus, bug, non-authorized human intervention, fraud, or other cause beyond Keen Software House’s control corrupt or affect the administration, security, fairness, or proper conduct of the Campaign. In such case, Keen Software House may select the Winner from all eligible entries received prior to and/or after (if appropriate) the action taken by Keen Software House. Keen Software House reserves the right, in its sole discretion, to disqualify any individual who tampers or attempts to tamper with the entry process or the operation of the Campaign or website or violates these Terms & Conditions. Keen Software House has the right, in its sole discretion, to maintain the integrity of the Campaign, to void votes for any reason, including, but not limited to: multiple entries from the same user from different IP addresses; multiple entries from the same computer in excess of that allowed by Campaign rules; or the use of bots, macros, scripts, or other technical means for entering. Any attempt by an entrant to deliberately damage any website or undermine the legitimate operation of the Campaign may be a violation of criminal and civil laws. Should such attempt be made Keen Software House reserves the right to seek damages to the fullest extent permitted by law.

10. Limitation of Liability: By entering, You agree to release and hold harmless Keen Software House and its subsidiaries, affiliates, advertising and promotion agencies, partners, representatives, agents, successors, assigns, employees, officers, and directors from any liability, illness, injury, death, loss, litigation, claim, or damage that may occur, directly or indirectly, whether caused by negligence or not, from: (i) such entrant’s participation in the Campaign and/or his/her acceptance, possession, use, or misuse of any prize or any portion thereof; (ii) technical failures of any kind, including but not limited to the malfunction of any computer, cable, network, hardware, or software, or other mechanical equipment; (iii) the unavailability or inaccessibility of any transmissions, telephone, or Internet service; (iv) unauthorized human intervention in any part of the entry process or the Promotion; (v) electronic or human error in the administration of the Promotion or the processing of entries.

11. Disputes: THIS Campaign IS GOVERNED BY THE LAWS OF THE CZECH REPUBLIC, WITHOUT RESPECT TO CONFLICT OF LAW DOCTRINES. As a condition of participating in this Campaign, participant agrees that any and all disputes that cannot be resolved between the parties, and causes of action arising out of or connected with this Campaign, shall be resolved individually, without resort to any form of class action, exclusively before a court located in the Czech Republic having jurisdiction. Further, in any such dispute, under no circumstances shall participant be permitted to obtain awards for, and hereby waives all rights to, punitive, incidental, or consequential damages, including reasonable attorney’s fees, other than participant’s actual out-of-pocket expenses (i.e. costs associated with entering this Campaign). Participant further waives all rights to have damages multiplied or increased.

12. Sponsor: The Sponsor of the Campaign is Keen Software House, located in Prague, Czech Republic.

13. The Campaign hosted by Keen Software House is in no way sponsored, endorsed, administered by, or associated with Facebook.

14. By submitting an entry, You, the Contestant, have affirmatively reviewed, accepted, and agreed to all of the Official Rules.

Thank you and good luck!

Space Engineers is still in development. Everything in the game is subject to change.



]]>
Update 1.190 - Customizable LCD Screens, Replay Tool, and Decorative Pack https://space-engineers.com/blog/113/update-1190-customizable-lcd-screens-replay-tool-and-decorative-pack/ https://space-engineers.com/blog/113/update-1190-customizable-lcd-screens-replay-tool-and-decorative-pack/ Mon, 08 Apr 2019 19:19 CEST

Hello, Engineers!
It’s time for another exciting update for Space Engineers. The most obvious change is the fact that with this release we are bringing both free and premium content to the game. This gives you the opportunity to enjoy new things, but also the chance to support the further development of Space Engineers, if you are willing to do so.

All players will get new functional cockpit LCDs with customizable screens, replay tool, which can be used for setting up various animated scenes, brand new random Encounters, Steam trading cards, badges and backgrounds, and all bug fixes, optimizations, and smaller improvements for free.

Players who already own the Deluxe Edition will also get three new music tracks based on the music from our trailers.

For players who wish to support further development of Space Engineers, we have created a bulk of Decorative Blocks, which you can use for various decorations on your spaceships, vehicles and space stations. The price is $3.99 USD, or your regional Steam equivalent. You can purchase the Decorative Pack here:

https://store.steampowered.com/app/1049790/
If you decide not to purchase the Decorative Pack, but you want to play with friends or other players who did buy the Decorative Pack, you will still be able to join a multiplayer game or server with them and enjoy the game. In this case, you will be able to view these new blocks, but you won’t be able to build or interact with them.

https://www.youtube.com/watch?v=3CH7bojdooo
Marek's blog post: https://blog.marekrosa.org/2019/04/space-engineers-customizable-lcd.html
Full list of features and improvements: https://forum.keenswh.com/threads/7402960


FAQ

Q: Are all future updates going to be paid?
A: Actually, even this update isn’t paid. The major part of this update (LCD screens, Replay Tool, new music tracks, smaller improvements) is free for everyone. Only the smaller and not mandatory part is paid - Decorative Pack.

Q: Aren’t you going to split the community - people who don’t own the Decorative Pack won’t be able to play with people who own it?
A: The way we designed this is that even people who don’t purchase the Decorative Pack can play on servers with people who own the Decorative Pack. Players who don’t own the Decorative Pack won’t be able to build with these new blocks, nor interact with them, but they will be able to view them in-game.

Q: Where is all this money going?
A: To support future development of Space Engineers and other leading-edge projects we plan to work on at Keen Software House. Players kept asking us for something they could buy to support the development of Space Engineers, and the Decorative Pack is a great option for them.

Q: When did you start working on Decorative Pack?
A: Right after Space Engineers left early access and all hot issues were resolved. Most of the work was done by the Art team, the rest of the developers is working on other long-term updates.

Q: Why haven’t you increased the price of Space Engineers and include the Decorative Pack in it, or why it’s not part of the Deluxe Edition?
A: We want more people to play Space Engineers, which means we must lower the barrier of entry. When the Space Engineers community grows, everyone benefits from this - more content on Workshop, more mods, more new ideas, more people to play with. This means that all non-mandatory features should be optional, so only those who really want them can pay for them. That’s why we decreased the price of Space Engineers, and made the Decorative Pack an optional purchase.

Q: We asked you for volumetric water, compound blocks, new goals, more optimizations, etc, and instead you are giving us a toilet block?
A: Hehe, if you put it this way, it sounds kind of funny. :) But the reality is that decorative blocks are low-hanging fruit, not a bottleneck towards those other mentioned future features. Additionally, the decorative pack can bring added profit and make the mentioned things happen.]]>
Upcoming Keen Community Network Stream! https://space-engineers.com/blog/112/upcoming-keen-community-network-stream/ https://space-engineers.com/blog/112/upcoming-keen-community-network-stream/ Tue, 02 Apr 2019 17:10 CEST

Join us on Wednesday, April 3rd, at 5 pm UTC, for an exciting announcement on the Keen Community Network[www.twitch.tv]
& Space Engineers YouTube channel.
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Space Engineers is Going to Look Even Better on Steam With These Backgrounds! https://space-engineers.com/blog/111/space-engineers-is-going-to-look-even-better-on-steam-with-these-backgrounds/ https://space-engineers.com/blog/111/space-engineers-is-going-to-look-even-better-on-steam-with-these-backgrounds/ Tue, 02 Apr 2019 15:43 CEST





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Soundtrack Update Coming Soon! https://space-engineers.com/blog/110/soundtrack-update-coming-soon/ https://space-engineers.com/blog/110/soundtrack-update-coming-soon/ Mon, 01 Apr 2019 15:11 CEST

https://www.youtube.com/watch?v=_KyECNxnbhY

:steamhappy:]]>
Can You Guess What This New Feature Is? https://space-engineers.com/blog/109/can-you-guess-what-this-new-feature-is/ https://space-engineers.com/blog/109/can-you-guess-what-this-new-feature-is/ Sun, 31 Mar 2019 17:36 CEST

https://www.reddit.com/r/spaceengineers/comments/b7oyx0/can_you_guess_what_this_new_feature_is/

:steamhappy:]]>
These Would Look Fantastic on Steam! https://space-engineers.com/blog/108/these-would-look-fantastic-on-steam/ https://space-engineers.com/blog/108/these-would-look-fantastic-on-steam/ Sat, 30 Mar 2019 18:32 CET



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Can You Guess What's New? https://space-engineers.com/blog/107/can-you-guess-what-s-new/ https://space-engineers.com/blog/107/can-you-guess-what-s-new/ Fri, 29 Mar 2019 17:02 CET

https://www.reddit.com/r/spaceengineers/comments/b6z0f3/can_you_guess_whats_new/

:steamhappy:]]>
Did You Know #10 (Symmetry)? https://space-engineers.com/blog/106/did-you-know/ https://space-engineers.com/blog/106/did-you-know/ Fri, 22 Mar 2019 14:07 CET


Did you know?
Symmetry mode can greatly reduce building times! :steamhappy:
https://www.youtube.com/watch?v=-RIuomc5JUo
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Did You Know #9 (Space Elevator)? https://space-engineers.com/blog/105/did-you-know/ https://space-engineers.com/blog/105/did-you-know/ Wed, 20 Mar 2019 14:04 CET

Did you know?
It is possible to build a space elevator!:steamhappy:

https://www.youtube.com/watch?v=uZBkzTxpllY
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Did You Know #8 (Customizing)? https://space-engineers.com/blog/104/did-you-know/ https://space-engineers.com/blog/104/did-you-know/ Mon, 18 Mar 2019 14:31 CET

Did you know?
You can customize your engineer at a medical room?:steamhappy:

https://www.youtube.com/watch?v=kVpN4ipuXIQ]]>