




Image Credit: 2025 Workshop Advent Calendar











Image Credit: Resurgence by Cmdr Swizzle










Fixed an issue where it was possible to copy&paste a small grid into voxel, making it static
Reverted previous fix for welding projected merge blocks in an off state, as it caused valid cases in Survival (merge block ON) to split unexpectedly.
































Fixed a crash when a mod tried to draw a transparent sphere while a game does as well
Fixed a crash when a mod tried to increment the current buff levels beyond existing definitions
Fixed a crash when accessing the terminal of a specific grid which used AI Basic Increase/Decrease Follow distance as a toolbar action
Fixed a crash when attempting to place a blueprint containing modded plants from modded seeds in a farm plot into a vanilla world
Fixed an issue with armor blocks not automerging to the same grid when using local alignment mode
Fixed an issue with blocks with Control feature not being controllable after server save/restart
Fixed an issue with Box collision shapes being slightly tighter fit than necessary
Fixed an issue with Bridge Helm and other open seated cockpits not protecting the player characters from Solar radiation properly
Fixed an issue with Broadcast Controller's bound toolbar actions tracking their linked blocks through localised names, losing functionality on language switch
Fixed an issue with CTC turret targeting after it was split off of a larger grid
Fixed an issue with Farm plot missing settable toolbar actions for the Light component
Fixed an issue with GPS creation through /gps command which allowed for longer than allowed GPS names
Fixed an issue with Jetpack movement being limited when placing blocks in Line and Plane mode
Fixed an issue with Left/Right versions of modifiers not being recognized as separate for keybind purposes; To bind a side agnostic keybind, hold both left and right versions at the same time
Fixed an issue with Meteor Showers happening more frequently than intended; Pre 208 world saves will be cleaned once from existing Meteor events upon resave onto 208 version
Fixed an issue with Players being put to spectator on respawn if their character died while remotely controlling a block or grid
Fixed an issue with publishing of newly created Blueprints when the resulting included thumbnail was over the limit of 1MB in size due to higher display resolution or scene complexity; Old thumbnails oversized thumbnails need to be resaved to pass the check
Fixed an issue with Ship Drill not affecting voxel when controlled through a CTC
Fixed an issue with Ship Welders and Grinders not having Computers set as critical components
Fixed an issue with Stone_01 voxel material appearing blurry on Medium and Low Graphics settings
Fixed an issue with a typo in RespawnShips.sbc introductory commented example
Fixed an issue with Air Vent continuing to depressurise in Off status after save/reload due to continued Update
Fixed an issue with BackgroundCubeIndirect.dds not being used due to incorrect path resolution
Fixed an issue with Build planner Deposit not being possible through blocks which lack internal inventory even though they are part of a valid conveyor system
Fixed an issue with Character receiving low pressure or suffocation damage when approaching unpressurised grids in an otherwise pressurised room
Fixed an issue with CTC LCDs reverting back to "No content" for a reconnecting Client (other blocks with many Sync<,> possibly also fixed)
Fixed an issue with CTC where the controlling Character model was offset forward when seated while in control of the CTC as well
Fixed an issue with CTC where the controlling Character was not able to access set and modify the grid toolbar when seated while in control of the CTC as well
Fixed an issue with depressurisation particle effect not being positioned correctly for Doors; Added, adjusted or removed the DepressurizationEffectOffset in definitions where appropriate
Fixed an issue with Economy Store prices overflowing into negative numbers
Fixed an issue with Forageables seemingly despawning upon the latest nearby grid becoming static/station
Fixed an issue with IMyTextPanel.GetPublicTitle() returning an empty string on world reload
Fixed an issue with inconsistent max LCD render distances for several blocks; Lab Equipment, Medical Station (180 to 40), SG Corner LCDs (60 to 25); SG Inset LCD Panel (10 to 60);
Fixed an issue with NPCs eventually breaking due to incorrect despawn and spawn logic on nearby player character disconnect and connect
Fixed an issue with Pressurisation after docking and undocking to and from a large ship
Fixed an issue with pressurisation breaking around the interaction of room recalculation and docking
Fixed an issue with Projector settings not persisting through save and reload after finishing welding the projection
Fixed an issue with Relative dampeners where attempting to engage them at larger than 200m distance resulted in a brief success
Fixed an issue with several heavy armor blocks where their build progress inconsistently switched to functional before the welding of secondary plating was started
Fixed an issue with several inventories where their allowed contents were not aligned to their purpose so the slot background restriction icons were mismatched. Beds, Armory (Lockers), Weapon Racks, Algae Farms adjusted
Fixed an issue with Ship tools never disabling their particle effects when they finished being used on anything, which became visible when leaving and entering the sync distance
Fixed an issue with some small grid cockpits not being considered shelters from environmental hazards
Fixed an issue with the orientation of a specific AI Defensive (Combat) block for P6_OreProcessingFacility making it lose airtightness
Fixed an issue with the stat recovery rate for Survival kit scaling with number of used input methods (LMB+F, etc...)
Fixed an issue with missing assembler blueprints for many Light/Heavy armor blocks, Corner lights and LCDs and other blocks from various categories
Fixed an issue with Drill heads being offset from their Ship drill blocks after unmerging and merging at a different angle
Fixed an issue with color settings used by blocks with Lighting logic for their emissive materials not producing the same color as the same settings for block colors
Fixed an issue with sprite rendering where the sprite's rotation wasn't taken into consideration when deciding whether it is at least partially visible or not
Fixed an issue with Admin menu fields not accepting negative values when supposed to
Fixed an issue with several instances where transition between input methods was not happening when it should
Fixed an issue with Air Vent Set up action toolbar not displaying custom labels for Set actions
Fixed an issue with Artificial Horizon App insufficiently informing players about switching between Above Ground Level (AGL) and Mean Sea Level (MSL) reporting when above or below 500m altitude; To avoid confusion the MSL has been removed.
Fixed an issue with Blueprint screen's "Send to" feature offering "Good.bot" as an option on console compatible DS.
Fixed an issue with Collectors not being precise in their description
Fixed an issue with Cutscene Editor (F11x3) where the gameplay control inputs were not ignored while trying to edit a textbox
Fixed an issue with incorrect icon on 1x1 Short Wheel Suspension blocks; Removed inconsistent icon behavior on Offroad Wheel Suspension blocks.
Fixed an issue with the Open/Close Visor control hint in the Character Customization screen overlapping other more important hints. Removed the control hint for Open/Close Visor
Fixed an issue with Survival Buff notification mentioning keybinds instead of radial menu info when a controller is the input method
Fixed an issue with where both terminal and Voxel hand setting menu were opened after pressing K while using Voxel hand
Fixed an issue with World Size settings allowing to choose values which would prevent the player from spawning on world start; World Sizes incompatible with the world's MinimumWorldSize are removed from combobox; Custom world size is no longer treated as if unlimited was chosen
Fixed an issue with Corridor Round Door (Inv.) where decals with text were flipped and UVs were slightly incorrect
Fixed an issue with Food Processor's conveyor access opening Terminal on primary action instead of the Inventory
Fixed an issue with LCD aspect ratio of the Survival Kits
Fixed an issue with mismatched collision shapes between functional and construction stage models for Ore Detector Type 2
Fixed an issue with missing highlight for Large Industrial Cargo Container in LoD1
Fixed an issue with Industrial Refinery (hidden geometry, incorrect colorable materials, decals); Some geometry is now exposed and covered with glass instead of opaque panels
Fixed an issue with Round Corridor blocks not allowing comfortable transition to/from Grated stairs
Fixed an issue with Survival Kit LoD switching distances being too abrupt, losing colorable materials too soon
Fixed an issue with radiation immunity warning repeating every 5 minutes while below threshold instead of only once per crossing it
Fixed an issue with Rad Immunity, Radiation, Hunger sounds missing on Realistic sound setting
Fixed an issue with the song "The City Lies" by Exelan from the music competition having the incorrect length and playback speed
Fixed an issue with IMyFaction.AcceptHumans not being settable
Fixed an issue with IsConveyorConnected() failing to recognize ECS based conveyor blocks as valid end points
Fixed an issue with LCD apps not updating when more than 32 meters away from reference point (grid center), now the reference is client camera position
Fixed an issue with CalculateStoredExplosiveDamage throwing an exception for a missing ID of a modded ammo definition
Fixed an issue with localisation in modded content reverting to the localisation strings through save/reload
Fixed an issue with loss of pressurisation on a smaller pressurised grid after merging it to a larger one
Fixed an issue with missing cloud layer texture errors when using modded planet generators
Fixed an issue with modded farm plot crop models showing up as black boxes on DS
Fixed an issue with MyComponentFactory.CreateInstanceByType where the type had to be exactly MyComponentBase instead of just inheriting from it
Fixed an issue with OnRemovedFromScene() not being called properly when a block uses 2 or more MyGameLogicComponents
Fixed an issue with pressurisation of a script operated airlock where the airlock would get stuck in endless active pressurisation



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Image Credit: Time to venture in by Blacky Watchy

























Fixed an issue with Factions where existing improperly removed dead NPC IDs were colliding with existing player character IDs
Fixed an issue with Factions where new player characters matched IDs with improperly removed dead NPC IDs and ended up in the SPID faction by coincidence
Fixed an issue with Jump Drives where jumps were prevented/truncated by planet influence when jumping away even if outside gravity range
Fixed an issue with MP where the game would not unpause itself after joining a Friend's game through Steam Overlay UI and trying to spawn
Fixed an issue with Factions where the IMyFactionCollection.KickPlayerFromFaction did not actually kick the player correctly and just cleared the mapping
Fixed an issue with Jump Drives where jumps were prevented/truncated by modded entities (i.e. Shields) - modded entities without collisions should no longer be visible for Jump checks








Removed the direct Gamepad binding "View current buffs" due to collision with the "Put to Production"
Removed the direct Gamepad bindings "Quick (Save/Load)" for now due to collision with other controls
Fixed an issue with Grinders where they would not push the gathered components further into the conveyor system and get full






















































Fixed an issue with Airtightness where an airlock featuring a Half-door block would depressurise even when still sealed after opening the door
Fixed an issue with Airtightness where an airlock featuring an Offset Door would depressurise even when still sealed after opening the door
Fixed an issue with Airtightness where the character inside of a pressurised grid could still suffocate when near Offset or Half doors
Fixed an issue with Airtightness where the pressurisation status around a grid was not being properly updated, when Show Horizon was off
Fixed an issue with Antennas where broadcast messages and actions were received even when the sending antenna was off
Fixed an issue with “Can Use all Terminals” where the Space Master in MP or the player (Admin) in SP could not opt-out of the setting voluntarily to be treated as regular players
Fixed an issue with Environmental items where their generation was dependent on current and previous level of detail, leading to fewer trees or ghost trees
Fixed an issue with Gatling Gun Turrets (Small grid) where their inventory volume was not a multiple of the volume of the ammo boxes
Fixed an issue with Global Permission Allow Damage where Explosion damage was not prevented properly
Fixed an issue with Laser Antenna where a connection would be obscured by a Safe Zone bubble
Fixed an issue with Learning to Survive where the Last Boss did not have ammo
Fixed an issue with Lost Colony where the Vaughn Brothers and Comm Tower was damaged by friendly turret fire due to outdated targeting flags
Fixed an issue with Third Person camera where it could be moved by an obstruction into a position in-between two connected connectors
Fixed an issue with Weather would end or start without a transition if weather event times overlapped
Fixed an issue with Weather where the tag GlobalWeather was not working for planets
Fixed an issue with Wheel Suspension where it was not possible to add a wheel even if the result would not collide with surrounding blocks
Fixed an issue with ModAPI (Ingame) raycasts not able to detect trees
Fixed an issue with ModAPI DeleteFileInWorldStorage where the check for file presence was done in Local storage
Fixed an issue with ModAPI IMyTerminalBlock.SetValue crashing a script
Fixed an issue with ModAPI where GetValue generic type was replaced with MemorySafe version; StringBuilder can be handled by MemorySafeStringbuilder
Fixed an issue with ModAPI where the "as" and "is" keywords and collections with generic type were not rewritten to MemorySafe
Fixed an issue with ModAPI where the conversion to MemorySafe type failed; API methods which returned new collections have been marked obsolete; New versions with parameters are available
Fixed an issue with "Piston head already exists" where it appeared even when the attachment wasn't a piston
Fixed an issue with Help screen where the Wiki link was outdated
Fixed an issue with (Advanced) Rotor (Small grid) bases where their collision was too tall
Fixed an issue with Corridor Round Light where the light offset position dummy was rotated
Fixed an issue with Medical Room where both LCDs displayed the same content due to missing material
Fixed an issue with Oxygen Tank (Small grid) where the ringed ridge detail was above the emissives
Fixed an issue with Small Inset Connector (Large grid) where part of the structure was missing
Fixed an issue with Sound Volume where it is reset to 100% after disabling Contextual music and reloading






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