Blog Feed en Sun, 04 Jun 2023 12:21 CEST is a Space Engineers servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 Community Spotlight 🧐 May 2023 Sun, 04 Jun 2023 12:21 CEST
Space Engineers Official[]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of May! 🤩

Hippopotamus Mech! Bison Wagon! Frog Mount! And much, much more!
This mod adds blocks that allow you to configure Inventory Management and Production Queues without the need for scripts.
This mod gives players and admins the power to add, remove, and modify ores present on each planet. It supports vanilla and modded planets and ores.

It uses a tunable algorithm to determine how much or little of an ore spawns on a planet, as well as the depth at which it spawns and the size of the deposits.
A long time ago, on a faraway planet.An arsenal of those who competed to be king of the seas of the planet Rodrin.
A mod from Stargate universe - contains corridors, walls an FTL (VSL) jump engine, walls and more.
Welcome to the future of Power this mod designed with the animation engine to bring you new powerful power supplies that are also animated to give your builds some more life.
“Welcome aboard the Soraia, your last stop before the big leagues!”

You have spent the last half year of your combat pilot training aboard the patrol carrier AICN Soraia and are just about done with your tour when things go south.
A scrapyard style encounter pack meant for use with the water mod.
Control seat is located in the back of the cabine. You can reach it from behind the cabine!

Press 1 for transforming into Optimus
Press 2 to transform back into truck
This is a fully autonomous pet raptor that works in Space Engineers! It requires 0 mods and even works in survival!

It will follow you up to 2.5km away and will even climb small hills to reach you!
Support Portal[]
Discord Community[]
Announcing the “Sounds of Space Engineers” - 10 Year Anniversary Competition! Thu, 25 May 2023 16:15 CEST
  • Starting: Thursday, May 18th, 2023
  • Deadline for submissions: Sunday, August 20th, 2023
  • Create and submit Space Engineers inspired music tracks for your chance to have them implemented into the game via the sound block and jukebox! Winners will also receive additional prizes in the form of steam/merch gift cards, game/DLC keys and engineer skin sets.
  • The top 10 entries will be chosen by the KeenSWH team.
  • The winners will be announced on the 10 Year Anniversary celebration livestream with Marek and Karel Antonin (music composer of Space Engineers) on Saturday, September 9th, 2023
Hello Engineers!

We are excited to announce another Sounds of Space Engineers Competition, this time as part of the game’s 10 Year Anniversary celebrations!

Have you got some musical skill and a passion for the stars? This competition gives you the chance to have a music track inspired by Space Engineers that you create featured in the game itself. The winning entries will be implemented via the sound block and jukebox. On top of this, winners will also receive steam/merch gift cards, game/DLC keys, and engineer skin sets.

Your entry could evoke classic vibes of the game, or be a truly original take on it! It could be slower or faster, dramatic or relaxed, as we know gameplay in Space Engineers can vary greatly.

We can’t wait to see the musical masterpieces that you create. Good luck!

  • Please submit your entries to [email protected] with the subject line: Sounds of Space Engineers - Competition Entry
  • Entries must be submitted in MP3 or WAV format. You can submit your music via Google drive links.
  • Each contestant can submit as many entries as they like, but each contestant can only win once.
  • Minimum score length is 60 seconds and the maximum length is 5 minutes.
  • Submissions that contain “sampled ” or be derivative work must include references to the original work.
  • Do not use any copyrighted material in your music. If you do use copyrighted material in your music track, make sure you have permission to use it or you're the owner of the copyrighted material.
Make sure that you read the rules carefully, so you know all of the contest guidelines before creating your musical score!

  • There will be a 12 week period for submissions, beginning Thursday, May 18th, 2023 and concluding Sunday, August 20th, 2023.
  • During the 4 weeks following this period, we will review all submissions to ensure quality and that the rules have been adhered to. From the eligible entries, we will choose 10 winners.
  • The winners will be announced on Saturday, September 9th, 2023.
  • The winning tracks will be permanently uploaded to our YouTube Channel as individual videos or as a compilation.
  • Winners will receive a $100 Steam or merch gift card (for use on Zazzle), a copy of Space Engineers Ultimate Edition, and 10 skin sets.
  • The winning music tracks will be available in-game via the sound block and jukebox. *Please note: this is subject to the artistic vision of Keen Software House. Additionally, the authors of the tracks consent to having their submission added to the game when entering this competition.


  1. Eligibility: This Campaign is open only to those who are 13 years of age or older as of the date of entry. The Campaign is open to legal residents of any country or state, and is void where prohibited by law. The Campaign is subject to all applicable federal, state, and local laws and regulations. Void where prohibited.
  2. Agreement to Rules: By participating, the Contestant (“You”) agree to be fully unconditionally bound by these Rules, and You represent and warrant that You meet the eligibility requirements. In addition, You agree to accept the decisions of Keen Software House as final and binding as it relates to the content of this Campaign.
  3. Campaign Period: Entries will be accepted online starting on 18/05/2023, 15:00 UTC +1 and ending 20/08/2023, 23:59 UTC +1. All online entries must be received by 20/08/2023, 23:59 UTC+1. The winners will be announced on 09/09/2023, 18:00 UTC +1.
  4. How to Enter: The Campaign must be entered by submitting an entry to the email address [email protected]. The entry must fulfill all Campaign requirements, as specified, to be eligible. Entries that are incomplete or do not adhere to the rules or specifications may be disqualified at the sole discretion of Keen Software House.
  5. General guidelines: Entries must be submitted in MP3 or WAV format, and contain a title. Each contestant can submit as many entries as they like, but each contestant can only win once. Minimum length for an entry is 60 seconds and the maximum length for an entry is five minutes. Entries must reflect the theme of the contest: Space Engineers. Keen Software House will automatically be granted the right to use and modify any and all entries for any and all purposes, whether or not the entrant is declared a winner.
  6. Prizes: The Winner(s) of the Campaign (the “Winner”) will have their music track(s) added to the Space Engineers YouTube Channel, and in-game via the sound block and jukebox. The specifics of the prize shall be solely determined by Keen Software House. The prize is non transferable. Any and all prize-related expenses, including without limitation any and all federal, state, and/or local taxes, shall be the sole responsibility of the Winner. No substitution of prize or transfer/assignment of prize to others or request for the cash equivalent by Winner is permitted. Acceptance of prize constitutes permission for Keen Software House to use and or/modify Winner’s name, likeness, and entry for purposes of advertising and trade, on the Keen Software House website and social media accounts, and in Keen Software House games, without further compensation.
  7. Marek Rosa (CEO, Creative Director, Founder of Keen Software House), Vladislav Polgar, Karel Antonin, Joel Wilcox, and Erin Truitt will officially carry out the duties of Winner Selection and Notification: Winners will be selected by Marek Rosa, Vladislav Polgar, Karel Antonin, Joel Wilcox, and Erin Truitt. Three winners will be notified via email at the end date of the contest. Keen Software House shall have no liability for any Entrant’s or Winner’s failure to receive notices due to spam, junk e-mail or other security settings or for Winner’s provision of incorrect or otherwise non-functioning contact information. If Winner cannot be contacted, is ineligible, fails to acknowledge the prize, or fails to timely return a completed and executed declaration and release as required, the prize may be forfeited and an alternate Winner selected, or Keen Software House will automatically be granted the right to use and modify the entry for all purposes. Receipt by Winner of the prize offered in this Campaign is conditioned upon compliance with any and all federal, state, and local laws and regulations. ANY VIOLATION OF THESE OFFICIAL RULES BY WINNER (AT KEEN SOFTWARE HOUSE’S SOLE DISCRETION) WILL RESULT IN WINNER’S DISQUALIFICATION AS WINNER OF THE CAMPAIGN, AND ALL PRIVILEGES AS WINNER WILL BE IMMEDIATELY TERMINATED.
  8. Rights Granted by You: By entering this content (e.g., photo, video, audio, text, etc.), You understand and agree that Keen Software House, acting on behalf of Keen Software House and Keen Software House’s licensees, successors, and assigns, shall have the right, where permitted by law, to print, publish, broadcast, distribute, and use in any media now known or hereafter developed, in perpetuity and throughout the World, without limitation, your entry, name, portrait, picture, voice, likeness, image, statements about the Campaign, and biographical information for news, publicity, information, trade, advertising, public relations, and promotional purposes without any further compensation, notice, review, or consent. By entering this content, You represent and warrant that your entry is an original work of authorship, and does not violate any third party’s proprietary or intellectual property rights. If your entry infringes upon the intellectual property right of another, You will be disqualified at the sole discretion of Keen Software House. If the content of your entry is claimed to constitute infringement of any proprietary or intellectual proprietary rights of any third party, You shall, at your sole expense, defend or settle against such claims. You shall indemnify, defend, and hold harmless Keen Software House from and against any suit, proceeding, claims, liability, loss, damage, costs or expense, which Keen Software House may incur, suffer, or be required to pay arising out of such infringement or suspected infringement of any third party’s right.
  9. Terms & Conditions: Keen Software House reserves the right, in its sole discretion, to cancel, terminate, modify or suspend the Campaign should virus, bug, non-authorized human intervention, fraud, or other cause beyond Keen Software House’s control corrupt or affect the administration, security, fairness, or proper conduct of the Campaign. In such a case, Keen Software House may select the Winner from all eligible entries received prior to and/or after (if appropriate) the action taken by Keen Software House. Keen Software House reserves the right, in its sole discretion, to disqualify any individual who tampers or attempts to tamper with the entry process or the operation of the Campaign or website or violates these Terms & Conditions. Keen Software House has the right, in its sole discretion, to maintain the integrity of the Campaign, to void votes for any reason, including, but not limited to: multiple entries from the same user from different IP addresses; multiple entries from the same computer in excess of that allowed by Campaign rules; or the use of bots, macros, scripts, or other technical means for entering. Any attempt by an entrant to deliberately damage any website or undermine the legitimate operation of the Campaign may be a violation of criminal and civil laws. Should such an attempt be made Keen Software House reserves the right to seek damages to the fullest extent permitted by law.
  10. Limitation of Liability: By entering, You agree to release and hold harmless Keen Software House and its subsidiaries, affiliates, advertising and promotion agencies, partners, representatives, agents, successors, assigns, employees, officers, and directors from any liability, illness, injury, death, loss, litigation, claim, or damage that may occur, directly or indirectly, whether caused by negligence or not, from: (i) such entrant’s participation in the Campaign and/or his/her acceptance, possession, use, or misuse of any prize or any portion thereof; (ii) technical failures of any kind, including but not limited to the malfunction of any computer, cable, network, hardware, or software, or other mechanical equipment; (iii) the unavailability or inaccessibility of any transmissions, telephone, or Internet service; (iv) unauthorized human intervention in any part of the entry process or the Promotion; (v) electronic or human error in the administration of the Promotion or the processing of entries.
  11. Disputes: THIS Campaign IS GOVERNED BY THE LAWS OF THE CZECH REPUBLIC, WITHOUT RESPECT TO CONFLICT OF LAW DOCTRINES. As a condition of participating in this Campaign, the participant agrees that any and all disputes that cannot be resolved between the parties, and causes of action arising out of or connected with this Campaign, shall be resolved individually, without resort to any form of class action, exclusively before a court located in the Czech Republic having jurisdiction. Further, in any such dispute, under no circumstances shall participant be permitted to obtain awards for, and hereby waives all rights to, punitive, incidental, or consequential damages, including reasonable attorney’s fees, other than participant’s actual out-of-pocket expenses (i.e. costs associated with entering this Campaign). Participant further waives all rights to have damages multiplied or increased.
  12. Sponsor: The Sponsor of the Campaign is Keen Software House, located in Prague, Czech Republic.
  13. The Campaign hosted by Keen Software House is in no way sponsored, endorsed, administered by, or associated with Facebook.
  14. By submitting an entry, You, the Contestant, have affirmatively reviewed, accepted, and agreed to all of the Official Rules.
Thank you and good luck!]]>
Community Spotlight 🧐 April 2023 Sun, 07 May 2023 12:29 CEST

Space Engineers Official[]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of April! 🤩

Real Time Strategy (RTS) controls for Space Engineers (WIP).
Restricted build menu. Many common blocks are removed from your G menu so you must find the blocks whole and capture them.

Wreckage, vehicles and dilapidated buildings can be found throughout the world. Travel more to find more (utilising MES).
Trade Operators Coalition adds several Economy-Driven Neutral NPC Grid Encounters to your game. This includes Space and Planetary Cargo Ships, and Planetary Installations.
An MES (Modular Encounters Systems) encounters mod focused on World War 2 era warships.

This encounter mod contains two factions, "The Green" and "The Gray" with ships made as replicas of historic French and Italian ships respectively.
This pack currently features 24 blocks with a few more to come in the future.
This was created for the Shattered Plains for are PVE enemies The FOG. Since the OG was broken and abandoned I recreated it.

It is very similar to the ATLAS Super Laser and is 3Long 2Wide 3Tall. It is survival ready.
3x2, 3x3, 5x3, and 5x5 angled airtight hangar doors.
This mod adds 4 new emotion controller blocks.

The 1x1 and 3x3 large and small grid Emotional Plushy!
A repair/builder Crab walker.
This mod gives you a new character from the game Among Us for you to play.

There are 5 separate models - the basic Among us character and 4 variants with hats being Helmet, Clang Cola, Plushie, Sabiroid Plushie.
Support Portal[]
Discord Community[]
Space Engineers Saberoid Plushie Wed, 19 Apr 2023 18:07 CEST []
It’s here!🤩

Get your very own limited edition Saberoid Plushie 🥳🥰

How 🤔


Campaign starts soon! Don't miss out!
Space Engineers: Automatons Thu, 13 Apr 2023 19:30 CEST

Hello, Engineers!

The time to “build your friends” is now!

Explore a future full of automated and animated allies and enemies. For this Major update we have provided you with the tools you need to define a new era in automation. These new blocks empower your creativity like never before. We cannot wait to see the workshop come ALIVE with new creations.

This update will not only reshape automation, but it will also serve as a basis for continued exploration of the “NPC” concept. These powerful new mechanics will create new engineering opportunities and serve as a foundation for future upgrades and improvements to the existing PvE content.

  • Event Controller & AI Blocks are here! (Grid AI Guide[])
  • Locked Landing Gear no longer takes control of the grids they are attached to
  • Added Sun Tracking option to Custom Turret Controller
  • Small grid “Ejector” block has been changed to Small Connector (including Connector functionality)
  • Intel Arc GPUs Supported, minimal version of driver .4146
  • Combat Improvements: (Combat Guide[])
    • Target Lock Improvement
    • Turrets will now automatically engage a locked target if it is within the turret’s max range and Line of Sight (and the turret is not already engaging another target)
    • The "Forget Target" and "Copy Target" actions have been removed
    • New action: Focus Locked Target (replacing Copy target)
    • When triggering this action, turrets will prioritize the target that is currently fully target locked by the player
    • Added Grey Lead Indicator + "Out of weapon range" text indicator when you are out of range for the selected weapon
    • Increased Target Locking distance by 500m, totaling 2500m
    • Turrets: cycle subsystem in toolbar now shows the name of currently selected subsystem
  • UI Improvements:
    • New overlay when manually controlling Turrets
Added new Blocks - Base Game
  • AI Flight (Move) - 1 block, S + L grid
  • AI Basic (Task) - 1 block, S + L grid
  • AI Recorder (Task) - 1 block, S + L grid
  • AI Defensive (Combat) - 1 block, S + L grid
  • AI Offensive (Combat) - 1 block, S + L grid
  • Event Controller - 1 block, S + L grid
  • Willis Ducts - 8 blocks, L grid
  • Conveyor Cap - 3 blocks, S + L grid
  • Centered Armor Panels - 2 blocks S + L grid - light & heavy
  • Air Vent - 1 block S + L grid
  • 2x2 Wheels - 2 blocks, S + L grid
  • ...and a small, fluffy surprise!
Added new Blocks to existing DLCs:
  • 2x2 Off-road Wheels - 2 blocks, S + L grid (added to Wasteland Pack[])
  • Conveyor Pipe Cap - 1 block, L grid (added to Heavy Industry Pack[])
Automatons Pack[]
  • Emotion Controller & 16 emoticons - 1 block, S + L grid
  • Saddle Cockpit - 1 block, S grid
  • Compact Saddle Cockpit - 1 block, S grid
  • Warning Signs - 13 variants L grid, 13 variants S grid
  • Top Mounted Camera - 1 block, S + L grid
  • Angled Interior Wall - 2 blocks, L grid
  • Inset Light Block - 1 block, S + L grid
  • Pipework Block - 2 blocks, L grid
  • Access Panels - 4 blocks, S + L grid
  • Air Vent Fan - 2 blocks, S + L grid
  • Automaton Programmable Block - 1 block, S+L grid
  • Automaton Timer Block - 1 block, S+L grid
  • Automaton Sensor - 1 block, S + L grid
  • Robot Helmet Skin
  • Plastic Armor Skin

Weapon Name Changes
  • Missile Turret -> Rocket Turret
  • Missile -> Rocket
  • S-10 -> S-10 Pistol
  • S-10 Magazine -> S-10 Pistol Magazine
  • S-10E -> S-10E Pistol
  • S-10E Magazine -> S-10E Pistol Magazine
  • S-20 -> S-20 Pistol
  • S-20 Magazine -> S-20 Pistol Magazine
  • MR-20 -> MR-20 Rifle
  • MR-20 Magazine -> MR-20 Rifle Magazine
  • MR-8P -> MR-8P Rifle
  • MR-8P Magazine -> MR-8P Rifle Magazine
  • MR-50A -> MR-50A Rifle
  • MR-50A Magazine -> MR-50A Rifle Magazine
  • MR-30E -> MR-30E Rifle
  • MR-30E Magazine -> MR-30E Rifle Magazine
  • RO-1 -> RO-1 Rocket Launcher
  • PRO-1 -> PRO-1 Rocket Launcher
Official Blueprints
Fixes & Improvements
  • Fixed an issue where voice chat was transmitted through unstreamed grids, but would not play on client
  • Fixed an issue with Armor Panel side textures being stretched or differently scaled
  • Fixed an issue with Atmospheric thrusters not stopping their spinning animation upon losing power
  • Fixed an issue with Blast Doors to the Research archive in Frostbite not opening
  • Fixed an issue with Build Planner not being able to withdraw items from inventories on sub-grids
  • Fixed an issue with collisions on construction stages for Medical Room
  • Fixed an issue with damaged Connector not emitting smoke on a DS
  • Fixed an issue with Dispenser missing dispenser decals for button labels and tap indicators
  • Fixed an issue with Gatling Turret muzzle flash remaining after being ground down to construction stage
  • Fixed an issue with glossiness inconsistency for Weldless Armor skin on specific armor blocks
  • Fixed an issue with hacking line being ignored for Sensor blocks
  • Fixed an issue with inconsistency of dark edges for triangular textures on various armor blocks
  • Fixed an issue with Interior Light blueprint was missing from Small Blocks tab in assembler
  • Fixed an issue with inventory item highlight/focus being on the right-most field instead of left-most one
  • Fixed an issue with Laser antenna still transmitting voice chat even after being turned off
  • Fixed an issue with missing controller hints for switching between tabs in UI screens
  • Fixed an issue with missing text for Contract screen controller hints
  • Fixed an issue with O2/H2 construction stage Level of Detail models + fixed flickering (Z-fighting)
  • Fixed an issue with O2/H2 control panel switching position on lower Level of Detail model
  • Fixed an issue with Refinery idle sound not turning off when losing power
  • Fixed an issue with shading on construction stages for Reinforced Conveyors
  • Fixed an issue with Ship Grinder sound not being synchronized properly in multiplayer
  • Fixed an issue with Small Reinforced Conveyor Tube LoDs being darker
  • Fixed an issue with Small Reinforced Conveyor Tube T Junction having fewer LoDs
  • Fixed an issue with Small Reinforced Curved Conveyor Tube construction stage not changing LoDs
  • Fixed an issue with Storage Shelf construction stages having labels (text removed from const. stages)
  • Fixed an issue with Store block top side pipe texture
  • Fixed an issue with Terminal search function failing to show results after scrolling through previous ones
  • Fixed an issue with voice chat icon appearing above a ragdoll after the player respawns while still talking
  • Fixed an issue with Warhead's control panel part being flipped on one of the LoDs
Support Site Fixes
  • Fixed an issue with armor edge texture stretching when using Weldless armor
  • Fixed an issue with autopilot not being able to operate Atmospheric thrusters after coming down from high altitude
  • Fixed an issue with chat scrolling too far using Page Up
  • Fixed an issue with co-pilot not being able to control turrets
  • Fixed an issue with collisions for one side of the Steel Catwalk Two Sides
  • Fixed an issue with controller where it always deleted the top-most listed save when deleting saves
  • Fixed an issue with Conveyor Pipe and Tube T Junction UV scaling
  • Fixed an issue with detached wheels not interacting with the grid they were attached to
  • Fixed an issue with drilling particles being generated even when there is no visible voxel in contact with a Drill
  • Fixed an issue with DS not being able to download specific mods
  • Fixed an issue with female character animation when seated
  • Fixed an issue with game freeze after shooting a salvo of missiles from a safezone
  • Fixed an issue with Good.Bot hints progress being reset on game restart
  • Fixed an issue with GPS not being controllable through EZGPS mod
  • Fixed an issue with Industrial Refinery interactive parts and their highlights not working
  • Fixed an issue with Jump Drive not actually removing a beacon as a destination after switching to blind jump
  • Fixed an issue with large grid Advanced Rotor adding the new small rotor head and not the 3x3 variant
  • Fixed an issue with LCDs containing long texts causing performance issues on Xbox One S
  • Fixed an issue with ModAPI MyMissile.AmmoMagazineDefinition returning itself
  • Fixed an issue with MyDefinitionId.ToString method not being performant enough
  • Fixed an issue with overlapping decals on higher hand welder tiers
  • Fixed an issue with player getting stuck in respawn screen in multiplayer
  • Fixed an issue with realistic grid sound getting stuck when touching and leaving the grid repeatedly
  • Fixed an issue with Replay Tool not allowing to switch characters when one of them is sitting in a grid
  • Fixed an issue with Rotating Light's subpart visually detaching from the base upon turning the light off
  • Fixed an issue with Safezone "Configure filter" not being sorted alphabetically for factions
  • Fixed an issue with Searchlight resetting itself to default orientation upon save/load
  • Fixed an issue with set up Cockpit actions resetting upon server reconnect
  • Fixed an issue with small Armor block textures not being consistent in hue
  • Fixed an issue with small grid small Advanced Rotor displacement being flipped
  • Fixed an issue with sorting by Size in Load Game screen being sorted as text instead of numbers
  • Fixed an issue with sound still playing for multiple blocks when they were turned off remotely
  • Fixed an issue with target lock lead indicator not working for clients using Custom turret controller in MP
  • Fixed an issue with Turrets not using the new Camera overlay
  • Fixed an issue with Wall Window blocks not being airtight in orientations where they should be
Space Engineers: Automatons Release Stream Mon, 10 Apr 2023 16:19 CEST

Please join us this Thursday 🥳

Automatons Release 🦾

🚀 Thursday, April 13th, 5 PM UTC

🛰️ Twitch:

🛰️ YouTube:]]>
Willis Ducts Mon, 03 Apr 2023 22:01 CEST
“Come out to the coast. We’ll get together. Have a few laughs…”
Willis Ducts😁

➡️ Would you like to know more?
➡️ Check out the AI Guide:

Community Spotlight 🧐 March 2023 Sun, 02 Apr 2023 13:01 CEST

Space Engineers Official[]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of March! 🤩

This mod adds 23 new large grid building blocks in the form of non-deforming armor-like 5x5x5 sized blocks.

This isn't a new grid size, but the next best thing.

AWE: NA - Otherwise known as "Aw nah" is a Weaponcore weapon mod adding 10 new guns, turrets and explosives to the game, because these are the three things that solve any problem.

Welcome to Assault Weapons Pack WeaponCore Edition!

Latest version of AWP configured for the latest WC. It's set in well balance.

All new pvp infantry arena from Northeast Heavy Industries. Loosely inspired by Midship / Heretic from Halo.

Features a railgun hazard down the middle of the map!

This mod will monitor all static grids for split events, and then ensure all parts of it that can be dynamic, will be.

A Graphics mod that make some QOL changes :)

Ever had trouble finding that one projected block that didn't get placed?

I introduce to you the Projector Highlighter!

This mod adds simple armor-like blocks that have subgrid attachment points in 15, 30, and 45 degree increments.

Gives all the glass (outside edges only) a nice limousine black shade that you can't see through.

Don't worry though as you can see still out the insides of fighter seats and the opposite sides of window blocks are still the same.

Length: 385m
Mass: 62 million kg
Blocks: 30,799
PCU: 156883
Support Portal[]
Discord Community[]
Space Engineers: Automatons AI Guide Mon, 20 Mar 2023 15:54 CET

🤖 Automatons

🦾 Coming in April

➡️ Check out the AI Guide:

Community Spotlight 🧐 February 2023 Sun, 05 Mar 2023 12:35 CET

Space Engineers Official[]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of February! 🤩

During the war with the Aenum Republic, the design bureaus of Outer Planets Consolidation were actively engaged in the development of new technologies for warfare.
Re-balance of Space Engineers combat for extended distances.
This mod adds an App to LCD screens that works like regular button pads but on LCDs, you can assign some terminal actions to buttons.

The amount of available button depends on the screen size but can be configured using "Ctrl + Shift + Mouse Scroll Wheel".
The best consoles on the workshop have been revamped!

Now with Console Flat, Console Flat Monitor, Ceiling Display, Remastered LCDs, paint and functions.
This mod modifies all blocks to have the "UseModelIntersection" tag in order to allow precision placement of blocks on a subgrid.

This makes it so blocks uses its collision instead of bounding box to place blocks.
Endor (also known as the Forest Moon of Endor and the Sanctuary Moon) was a small forested moon orbiting the gas giant planet of Endor and was the farthest moon away from it.

The whole planet is covered in lush forests, with trees up to 300 meters in height.
Welcome to the Battlestar Galactica Mod Pack by Q-Tech.

This mod pack adds a number of weapons and fighter craft from the TV shows and requires WeaponCore to function, so make sure you have that loaded in your world.
Complete Re-Vamp Of Progression Tree System & Grids. Integrated with vanilla space engineers entirely.

Custom component tiers for all components in the game, with exception to computer, and medical. With custom models and icons.
A lovely little mod adding three new Small Grid cockpits to the game!
Simple googly eyes for the future robots that will come with the Automatons DLC.
Support Portal[]
Discord Community[]
Space Engineers + Hardspace: Shipbreaker Bundle Tue, 28 Feb 2023 15:25 CET

Missed your chance to win a copy of Space Engineers or Hardspace: Shipbreaker 😱

Don't worry 😉

We got you covered 😁]]>
Space Engineers: Automatons Beta has been released! Thu, 16 Feb 2023 19:20 CET

We need YOU!

Automatons Beta has arrived 🧐

🤖 AI Blocks
🦾 Event Controller


Steam Public Test Branch Install Instructions:
  1. Head to your Steam Library and right-click on Space Engineers
  2. Select "Properties"
  3. From the menu popup, select "BETAS"
  4. You should now see the option to "Select the beta you would like to opt into:"
  5. From this menu, select “Automatons Beta”

Thanks a lot for your feedback and help!]]>
Space Engineers: Automatons Public Beta Release Stream Sun, 12 Feb 2023 12:14 CET

Please join us this Thursday 🥳

Automatons Public Beta Stream!🤓

🚀 Thursday, February 16th, 6 - PM UTC


Space Engineers: Hardspace Shipbreaker Shipbuilding Competition Fri, 10 Feb 2023 15:37 CET

We are teaming up with our friends, so you can team up with yours 🥰

Compete in our “𝐇𝐚𝐫𝐝𝐬𝐩𝐚𝐜𝐞: 𝐒𝐡𝐢𝐩𝐛𝐫𝐞𝐚𝐤𝐞𝐫” shipbuilding competition ⚙️

Win a copy of Space Engineers & Hardspace: Shipbreaker for yourself or a friend!

➡️ ⬅️

Community Spotlight 🧐 January 2023 Sun, 05 Feb 2023 13:58 CET

Space Engineers Official[]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of January! 🤩

This mod adds an App to LCD screens for monitoring Electric production and consumption, also battery storage and detailed info per block.

It saves a history of last 30 minutes of data and presents the info as a chart, with configurable interval.
Just like normal hauling contracts, but you actually have to haul stuff!
The purpose of this mod is to implement explosive decompression.

The mod does not actually damage blocks in the event of decompression. Instead, it pushes every entity within the decompressed area towards an exit point.
This mod adds mass to gases - in an accurate fashion.

This gives meaning to the rocket equation as your ship gets lighter as you lift off in gravity and burn fuel, adding just a bit of complexity and forethought back into fuel management.
Get ready to be assimilated, because the Borg from Star Trek have found their way to the Space Engineers universe!
Adds in a brand new set of OTT tracks to install on your skid steer vehicles.

Currently just 3x3 for the small ship, as I wanted to get the proof of concept out into the wild.
A basic track barrier pack for the track builders of the FSE racing community.
Engineering is often a lonely experience. While crossing the solar system is the journey of a lifetime, it is rare an engineer will ever cross paths with another, let alone the encounter being friendly.

Sometimes, an engineer just needs a friend who will never betray them.
New and more colorful skybox.
Earth Miners coalition E.M.C. Modified the Titan class mining ship during the colonization war with F.S.E.

The modifications gave it the role of command ship due to the amount of antennas installed on the ship's front.
All the variations of my '40s Chevy G-7100 Series.

Vanilla+DLC. 20 vehicles total.
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Community Spotlight 🧐 December 2022 Sat, 07 Jan 2023 16:25 CET

Space Engineers Official[]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of December! 🤩

Fleet command script allowing RTS-style controls using transparent HUD or normal screen for grids controlled by the AutoPillock script.

Build smaller, more efficient, automated bases that are easier to maintain!

This script controls the flow of ores by automatically adjusting Conveyor Sorter white/black lists to control what ores (or ingots / materials) are pulled from a docked ship or direct connection (such as a Pipeline, etc.).

This is a scenario mod that adds an end-goal to the game as well as reason to explore planets and interact with NPCs.

Enigmatic ancient temples were discovered on planets in star system which are rumored to posses advanced alien artifacts.

We offer the most advanced ship laser scalpels you will ever find!

A roughly made pack of weapons for my exclusive Tyranid Hive Fleet creations which is straight up inspired by Warhammer 40k setting and Battlefleet Gothic: Armada 2 videogame.

This stuff is meant to be used with the upcoming Hive Fleet Encounter mod which is in development for now.

Hungry but dont know what to eat? out in the cold depths of space and nothing to celebrate with?

The Tiamat Food and Beverages system is here to help.

Tired of assemblers jamming up? Not having the ability to easily fill a weld ship with needed components? Prioritize refineries to specific ores?

This mod will let you control all this!

This mod hides any Modded block categories and combines them into a single "Modded Blocks" category.

This mod adds animations and effects to the vanilla cockpits of Space Engineers. Now when you jump in the seat you will see the canopy or door close behind you, and open again with some effects when you exit.

This is purely a cosmetic modification and does not make any alterations to gameplay.

Want a distraction from all that Mining and Welding? Do you like Football themed Pinball Tables?

Then this oversized Pinball Stadium may be just what you’ve been waiting for.
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Community Spotlight 🧐 November 2022 Sun, 04 Dec 2022 14:33 CET

Space Engineers Official[]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of November! 🤩

This mod enables you to: Grab, Carry/Drag and Rotate Blocks.

MADAR (MA Radar), a display of nearby enemies and incoming missiles for 3rd person view.

Stability Assist System - Maintain orientation while in orbit!

A weapons pack to go with Const Tech-focused Aircraft pack.

Metroidvania Scenario
Can you escape?

Don´t worry, a very helpful and friendly A.I. will support you! :)

The Terran Bureau for Colonization is a government agency aiming to create and maintain colonies for all of humankind.

In their efforts to colonize space, they have sent the "Appletree", a colonization ship to Sector 13. But, there's something wrong here...

The Type-42 Heavy Anti-Equipment Magnetic Railgun is the first civilian defensive weapon designed by Wufeng Heavy Industry for engineers.

The Anti Materiel Gun is an attempt at accurizing the Assault Cannon.

The system consists of the cannon, an articulated chassis, and a custom weapon sight with a Bullet Drop Compensation (BDC) reticle, calibrated for the Assault Cannon Shell out to 1,400m in 1g.

Small and Large grid Atmospheric Quad copter style blades (thrusters).

Tired of ludicrous recoil? Want a reason to use different hand weapons? Maybe you just want to do damage to shields in vain? How about launching a guided AA missile?

Well this will enable your wildest dreams by leveraging the magic of WeaponCore!

This is the Collider Edition of this mod, if you are looking for an easier alternative try the Hinge Hook

This is a functioning Arcade Cabinet with Tetris-like game on it.

It is one of a series of upcoming blueprints for hopefully being your new favorite piece of interior for ships and stations.
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Community Spotlight 🧐 October 2022 Sun, 06 Nov 2022 15:56 CET

Space Engineers Official[]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of October! 🤩

When a player dies, a zombie raises to take it's place.

Have fun!

This script can be used to create and manage complex but easy to use elevators.

Only a single programmable block is needed to manage all of the elevators on a grid.
This script supports any grid size.

Do you tire of having to manually update the scripts in your ship blueprints every time a silly script writer makes an update?

Do you wish that I would stop pushing updates to WHAM every freaking day?
Well this mod helps with the first one!

Halo 3's, The Pit.

Lovingly remade into a Space Engineers PvP arena.

This mod is centered around rebuilding the Vanilla solar system, in particular the planets & resources as efficiently as possible in terms of voxel slots.

The goal is to make each planet more special, in addition with Alien & Earthlike to be less similar.

This track was made with Formula SE in mind. It's made by using a modded planet with a painted track and realistic heightmap on it

It takes about 4 minutes to do a lap.

This race track is based in Nevada USA

Features an Airfield, an Oil Mine, a Burger King and so much more.

The M/ML-556 Arrowhead is a U.S.F ( United Sol Federation ) prototype tactical missile launcher

Can re-arm itself with an onboard missile construction system.

The James Webb Space Telescope (JWST) is a space telescope which conducts infrared astronomy.

As the largest optical telescope in space, its high resolution and sensitivity allow it to view objects too old, distant, or faint for the Hubble Space Telescope.
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Coming soon: Event Controller 🤯 Tue, 01 Nov 2022 17:16 CET
Monitor various block states 🧐

Trigger actions automatically 🤩

Community Spotlight 🧐 September 2022 Sun, 09 Oct 2022 16:29 CEST

Space Engineers Official[]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of September! 🤩

Keep track of all your ships. Displays all your ships telemetry in one screen (or more).

Use the visual telemetry screen to have a Radar like visual location of your ships.

Added a block for overclocking some of the ship's equipment.

Currently, the following devices can be overclocked: Reactor, O2/H2 Generator, gyroscope, thruster, drill.

The newest edition to The Iron Orders weapon pack. The VXM-08 M.L.M.S came about after a growing need for a cheaper and smaller missile system was needed.

While the Trident Torpedos are effective they lack in tracking and speed and the system needed to launch them far to big.

I started this mod with the hope that I could make wheels stay on the track like they do IRL without requiring a rollercoaster style wheel spam setup.

These wheels are designed to work with the track blocks in the mod. They are near unusable on voxels. To make up for this they have more pulling strength and less power use than normal wheels.

3 Steam locomotives and one older model of Big Boy

There are: Mallard, Sil Nigel Gresley, Union Pacific Big Boy

The Mk 2 grenade is a fragmentation hand grenade used by the U.S. armed forces during World War II and in later conflicts including the Vietnam War.

It was manufactured with grooves in the cast iron, which gives it the appearance of pineapple fruit, hence the common nickname of the "pineapple" grenade.

IMPAKT Missile Systems aims to provide a concise, simple, and easy-to-use missile modset based around the weapons of the modern day.

This mod adds terminal controls to lighting blocks that give you the ability to save the settings of a single light block and then apply it to multiple lighting blocks.

This also works across saves as well (ie, create a lighting profile in one world, it will follow you to other worlds).

Fun little survival environment for people to hang out and try something a little different.
Max sized Earth with a 50km Pertam at about 5km from each other with a standard moon in the distance.

Lots of asteroids floating about between and one or two poi's for players to find with some goodies to reward them.

Look at that! A Kagumi space whale crosses your path.

This rare species was discovered in 2230 by a space telescope that was pointed at the Rim Sector Gaya for research purposes.
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Community Spotlight 🧐 August 2022 Sun, 04 Sep 2022 13:29 CEST

Space Engineers Official[]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of August! 🤩

This is a mod for Space Engineers that aims to make survival in the game more difficult and challenger adding new systems like hunger and thist.

Anger Clang like never before while you build subgrid configurations that were previously impossible!

This mod contains hinges, rotors, and pistons with conveyor ports and attachment points in different orientations, including the Wide series.

This module adds Copper, Titanium, Aluminium, Lithium, Sulfur and Shale ores to all SE planets, moons and asteroids.

This is a custom system with scenario.

Very dark and depressing as the age of light and stars are coming to an end.

The Khurakan System is a beautiful place, but full of dangers.

You can chose one of 3 different spawns, each with different difficulty, but also different opportunities.

Pravda Heavy Industries adds several large grid encounters as Space Cargo Ships.

These encounters may appear neutral initially, however they will quickly become hostile if approached.

Log: The Great Space Nation is a mod that strives to add interesting encounters to space.

There are two new factions you'll encounter. Log is the primary force you'll be fighting, while Log Mart is a business that brings the economy back into relevance.

A must have for all BSG Fans! Adds a modified vanilla Cannon and a Custom "120mm_Flak_Explosives" in Ammo Boxes.

Fires Explosives shells ~ 600m with a Dispersion of 140m. So, the more guns you use the deadlier the Wall will be.

Guided missiles + rocket pods for helicopters.

Lock-on distance increased to 7,5km and warning sound triggers when enemy player locks on you!

Give your ship a proper engineering deck with this expandable plasma power system.

This contains a reactor which converts plasma fuel to energized gas, and generators which run directly off this.

The "Fu Xiao" class civilization ark is not a colonial ship, but a special ship for the continuation of civilization.

Therefore, the design of the living area of the "Fu Xiao" class takes the city as a template as much as possible to build a living environment close to home for passengers, rather than putting crew members in a freezer to spend an endless wandering journey.
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Community Spotlight 🧐 July 2022 Sun, 07 Aug 2022 15:20 CEST

Space Engineers Official[]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of July 🤩

A survival-oriented overhaul of character movement, suit resources, and the jetpack.

Also serves as a balanced anti-hydroman mod for PVP.

This mod is intended to make add new risks to the player in the form of Heat, Cold, Radiation and Electrocution damage. To help reduce certain risks new suits (Hazmat and Miner) have been added. Also note there are some new HUD Indicator Icons too.

Secondary is a more realistic implementation of reactors which now require "control rods" (Silver/Cobalt ingots), Coolant and can be over fueled. Reactors will also enter a "runaway" and/or "meltdown" state.

After a way too long time in the making Mexpex Warfare Industries is back once more with a new line up of weapons!

We got coils, we got missiles and of course the new and improved version of the classic Battleship Cannon.

Cheap, lumpy, lighted, what more could you ask for?

All block recipes now require canvas, meaning a Basic Assembler at a minimum will be required to fully weld these.

Welcome to the best meta/agility script of Space Engineers.

Big thanks to VectorThrust2, Digi, Whiplash, d1ag0n, feoranis, Malware, and so on to help me with part of the code and solving some problems. I cannot rule out my thanks also to 1wsx10, the original author of Vector Thrust 2 and for providing the majority of the code where this script is working.

This mod adds the stealth drive to the game, allowing ships to become almost invisible and undetectable by weapons.

It also contains heat sink blocks, which allow ships to remain in stealth for longer before needing to drop out to vent accumulated heat.

A set of of advanced rotors to build turrets and stuff, in line with vanilla style. SG and LG!

Featuring a complex collision model the rotorhead can be sunk into a roundish hole of armor and can be passed through the complete center section, allowing the gun assembly to move freely through there when elevated.

Ever wanted to make your engine room look a little more flashy? Trying to capture that Sci-Fi look you saw on that show once?

Now you can!

The Madokai MK5 is produced by Aegyr Grp. on one of their atmospheric forges. The unusual shape and coloring of this craft, quickly made it popular among the more wealthier traders and explorers.

Since it has a small cargo capacity, it is often used to supply remote outposts or transporting valuable goods in small quantities. Like all Aegyr Grp. ships is it not very well armed and always needs to be escorted.

This tank uses 560 assault cannon recoil or 16 "piston" engine to move forwards.

The recoil power is transferred from cannons to tracks using gears, clutch and other mechanical things.
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Community Spotlight 🧐 June 2022 Sun, 17 Jul 2022 15:06 CEST

Space Engineers Official[]

Our Community Team has been scouring the workshop. It is always hard to narrow it down to just a few amazing creations! Thank you, to all our creators, for such impressive, inspiring, jaw-dropping creations. 💫

Every month, we really look forward to spotlighting mods and blueprints that catch our eye and have the potential to make your time in Space Engineers interesting and unique.

Here is our spotlight for the month of June 🤩

Frustrated with finding that Cobalt patch on Earthlike? Worry not, science is here to alleviate your frustration!

Clamp a thumper to the ground and with our advanced sensors you can detect far away ore spots. Designed to allow you to discover ore nodes on planets similar to the way Radio Spectrometry works.

Ctrl Z to undo stuff!
Singleplayer Creative only.

This mod adds a number of tarp and cargo net blocks to the game. They serve as great decorative options for your base, especially if you're going for a more industrial or ramshackle look.

The cloth of the tarp-variants is even slightly animated. The mod also includes some pillars to hold up your tarps.

The Terrain Tool allows you to place voxels of all kinds such as grasses, sands, soils, stones, and snow...

Even Digi's concrete! Terrain types from all of the vanilla planets and asteroids are available!

You wake up after a long cryogenic sleep and realize that the colonization mission was a total failure, almost all the colonists died, the system is under anarchy and now you will have to survive in HËLL.

This is a weapon mod inspired by the weapons that appear in the animated series Star Blazers (Space Battleship Yamato / 宇宙戦艦ヤマト).

Design to build all the components in the vanilla game and store them in containers automatically

USS Enterprise NCC-1701-F (Yorktown class)
as seen in Star Trek Online (updated Thomas Marrone model)

Almost a Year later the Yorktown and Aquarius are finally out with help from HD, Talia, Starprime and Barb from our SE Starfleet build community!

A replica of a mech made by Boylei Hobby Time. A walking watchtower from the steampunk wild west.

Fighting Robots toy recteated in Space Engineers!
Optimized for a game controller 😉
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Community Spotlight 🧐 May 2022 Sun, 12 Jun 2022 15:20 CEST
Looking for your fellow Space Engineers?

🤔 Join our official Discord community here:

Designed for a salvage style of gameplay

311 different grids such as small drones, crashed ships, damaged outposts and rotating ring space stations. 99% of grids are damaged in some way, from light rocket damage to being practically ripped in half.

Ion Thrusters/Reactors/Jump Drives appear on some crashed ships on planets
No grids are aggressive, they are armed though ;-)

This adds a crew of robots and astronauts to all NPC ships. This works with vanilla cargo ships NPC mods (including MES), and the economy ships and stations.
  • Provides crew for any ship, vehicle, or station owned by an NPC faction
  • Uses AI Enabled to provide pathing and behaviors for NPCs on ships.
  • Supports single player, multiplayer, and local hosted multiplayer games

The growing tension between Aenum Republic and Outer Planets Consolidation prompted the latter to immediately upgrade its battle fleet.

While dozens of shipyards throughout the Consolidation territory were producing new warships at a hasty pace, Consolidation Electronic Technologies, by special order of the Consolidation Council, began to develop new types of weapons that have a significant advantage over weapons available on the mass market.

Power Share introduces 2 blocks:
  • Power transmitter - Takes power from main grid and distributes up to 15MW by default to receivers in area (respecting permissions: Solo, faction, anyone) Also tops off all suits in 200m
  • Power Receiver - Draws power from transmitter and outputs up to 7MW to attached grid (small grid only)
Range, Power transfer rate, and transfer efficiency are configurable.

From the start, you know nothing. Grind something to learn how to build it!
Thanks to Phoera for the original idea!

Cascadia is a super-habitable world covered in lush red vegetation. Planetary ring, exotic looking twisted clouds, strange biomes, and some kind of mystery may interest space explorers.

This mod adds a set of high-quality hangar gates to seamlessly fit into Space Engineers aesthetics,
containing 3 new versions of extra-large hangar doors to expand your construction options for you.

The newest edition to The Iron Orders weapon pack. The FEM-300 Heavy Repeater adds in a triple barrel repeater that launches tungsten rounds at incredible speeds. These rounds travel at record breaking speed and can penetrate through armor with ease leaving enemy ships riddled with dozens of tiny holes which has given the rise to its nickname The Iron Maiden.

These rounds travel so fast they are able to just barely bypass defensive shields however, they use up most of their energy doing so resulting in minimum damage. The Iron Maiden was designed to be a reliable weapons platform that could be used in any environment with ease. The Maiden has an extreme level of motion and is able to fire directly up and even below itself to some degree making it an easy choice for general ship/base defense.

  • BFG (Character weapon) - Aim the weapon for better accuracy
  • BFG Ammo - Survival ready, capable of moving small/medium grids
  • BFG Prototype Ammo - Extremely expensive, capable of moving large grids (capital ship sized)

  • Vehicle Type: Mining Hauler/Heavy Cargo Truck
  • Purpose: Ore collection missions in remote locations, cargo hauling, exploration, survival.
  • Operational Environment: Planetary Surface

We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. :cozyspaceengineersc:

Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
✅ Space Engineers Future News ✅ Mon, 06 Jun 2022 19:06 CEST

➡️ News & Updates
➡️ Community Spotlight
➡️ Community Guides
➡️ DLC Price Change
➡️ “Last Chance” Sale

Marek Blog:
Community Spotlight 🧐 April 2022 Sun, 08 May 2022 14:27 CEST
Looking for your fellow Space Engineers?

🤔 Join our official Discord community here:

This tool creates random star systems for your game. I find having to manually place modded planets in my game takes a lot of the fun out of the discovery of the star system, and no matter where I place planets I feel like I'm either cheesing to make it too easy or too hard. So I built this tool.

Play as a your favorite stuffed toy!

Ever wanted to scout out a planet before your approach? Check an asteroid for ore and hostiles from over a thousand kilometers way? Track an enemy ship on Mars from the comfort of your moon base? Well, now you can!

This mod adds new camera blocks that allow for remote scouting over unlimited distances (power requirements allowing), complete with the ability to place GPS markers and track entities at a distance as well.

To balance the tactical advantage these cameras grant, there are also tracer blocks which can detect when an enemy is scouting the area near your grid and will allow you to trace their position automatically!

This script provides graphical interface to terminal block actions in the form of tree-organized menu.
Originally intended to help organizing complex builds with many programmable blocks that require numerous command arguments. Helps a lot to save toolbar space and removes the need to remember button meanings. Also it helps by grouping commands as you see fit.

A lot of Pictures (294) for the Sci-Fi Button panels. The Background color can be changed in the LCD settings.

You can now shoot your enemies with a homing Nyan Cat and Meow meow them to death.

This battery pack offers 4 high-capacity storage units for increased power storage.

• LG Large Energy Storage Tank
• LG Energy Storage Unit
• SG Compact Energy Storage Unit
• SG Energy Storage Core

Just in time for the new update, a way to display your precious plushies (and other items) without the fear of them despawning or getting garbage collected!

This mod adds 2 types of display cases which will display their current inventory item. You can rotate the displayed items using pitch/yaw/roll controls in terminal or via toolbar actions. The block also contains a configurable light source which you can modify to ensure maximum viewing pleasure. PB interface should follow as well (because why not?).

A scrapyard turned racetrack, Oressi offers a singular track with two shortcuts, packed full of detail and fun twists and turns. From a jump through a crashed, old ship to a shortcut that only opens after someone has already gone through.

Originally an SSI military compound, the lands surrounding it had been littered with wreckages from the ORE and SSI faction as both companies fought on these very fields. After the initial battle, both factions came to an agreement and ceased fire, salvaging the now overgrown fields. That was years ago, the now abandoned colony and factory still stand, and both companies have decided to revamp the grounds and create an all-new racetrack.

There is a button to start the race in the catwalk on top of the starting line. You can turn on the grinders for the 2nd shortcut using a button near them!

The track features many different rovers and crashed ships, with an assortment of different colored HZI Canid cars ready to race. Credits to echance01 and Stratus for some ships in the race!

The 'Dragon' features 2 Rocket Launchers, 2 Autocannons, 2 Gatling and 1 Autocannon Turret for weaponry. 1 large hydrogen tank with two large H2 thrusters are present with 10.8 minutes at full thrust. A vast array of Atmospheric and Ion thrusters complement this as the primary movement method. The dropships interior features capacity for 1 pilot, 1 gunner, as well as 10 passengers, and is fully airtight and pressurized via 2 O2/H2 generators.

Powering the ship are 2 Small reactors, 8 Large batteries and 67 small batteries (yeah) giving a flight time of around 30 minutes in atmosphere with connection ports in the Top, Bottom and Rear of the ship for external re-arm and recharging.

The VTOL function of the Dragon allows an additional 2 Large Ions, and 1 Large Atmospheric for two opposite sides to be rotated for better movement in the desired direction (Forwards/Backwards vs Up/Down), the feature also changes the lighting from red to green when activated so marines know when the dropship is safe to exit.

A simple and easy-to-maintain design, the Leopard quickly became the standard lance-sized 'Mech carrier for the original Star League and the Great Houses. Its relatively low operating costs and abundant existing replacement parts (with the exception of the drive system) has allowed it to not only survive the Succession Wars as a ship class, but become the predominant entry vehicle for 'Mech recon, objective raid, and special operations missions.

Large and small grid combo mars vehicle for creative mode and block destruction off.
NOTE: First of all make sure you have ingame scripts enabled,

Aeropa City is a city of the future located on the planet Takura on the same island with a large volcano. At this stage, the map is laid out in a stripped-down version, this was done specifically for those who inherited the computer from their grandfather.

Grind pits? Phhffft... Vintage
Press the button for your ultimate smoothie experience!

We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. :cozyspaceengineersc:

Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
Space Engineers: Most Wanted Thu, 28 Apr 2022 19:15 CEST

Hello, Engineers!

Our newest release is here! YOU, our community, are the inspiration for this release. We have reviewed your feedback and from it, created a collection of new additions based on your requests.We hope this update contains some of the many items we have seen on wishlists and the support portal. This update contains several highly requested blocks, fixes, and improvements.

While all Major updates are free, many include a premium (DLC) component. This “Community” update is completely free and contains no DLC. On top of this it includes new content for existing DLCs (this means an additional free update for everyone who owns these DLC’s). Our focus in the Community update is on blocks the community may consider missing, and on important fixes across Space Engineers.

This update will be just that, an update that focuses solely on community requested content. We will not be releasing any premium content or DLC with this update.

While we certainly didn't get to every community request (there are many) we focused on realizing as many as possible from the most commonly requested items.

  • New Camera Overlay
  • Added Weldless Armor Skin
  • Added Corrugated Metal Armor Skin
Added new Blocks - Base Game
  • New Armor shapes (S + L grid, Light + Heavy, 10 shapes, 40 blocks total)
  • T Junction Conveyor (S + L grid, 2 blocks total)
  • Round Windows (S + L grid, 4 shapes, 16 blocks total)
  • Small advanced rotor (S grid, 1 block)
  • Conveyor Converter (S grid, 1 block)
  • Half Cover Wall Mirror (L grid, 1 block)
  • Plushie Engineer (S grid, 1 block)
  • Ladder Shaft (L grid, 1 block)
  • Reinforced Conveyors (S + L grid, 3 shapes, 6 blocks total)
Added new Blocks to existing DLCs:
  • Grated Catwalk Variants (L grid, 4 blocks total) [[url=]Deco Pack 2
  • [/url]]
  • Railing Variants (L grid, 3 blocks total) [[url=]Deco Pack 2
  • [/url]]
  • Neon Tubes (L grid got 3 new shapes, S grid got 8 new shapes, 11 blocks total) [[url=]Sparks of the Future
  • [/url]]
  • Industrial Conveyor T-junction [[url=]Heavy Industry
  • [/url]]
  • Diagonal Window Wall (L grid, 2 blocks total) [[url=]Warfare 1
  • [/url]]
  • Diagonal Bridge Window Inverted (L grid, 1 block) [[url=]Warfare 2
  • [/url]]
    Combat Improvements & Quality of Life Changes
    • Lead Indicator working in Gravity
    • Explosion value tweaks for Explosive Ammo
    • New system to determine small/large block size (for editing size of explosion particle effects)
    • Added center variable for block mirroring
    Fixes & Improvements
    • Fixed a crash in EOS DS
    • Fixed persistence of identically named blocks in terminal after copy&paste (Small Reactor, Small Reactor used to become Small Reactor, Small Reactor 2)
    • Fixed environmental flashes of light appearing at 0,0,0 instead of around actively shooting turrets
    • Fixed difficulties with construction/deconstruction of Small Grid Armor Panels
    • Fixed missing flyby sounds of turret ordinance
    • Fixed Z-fighting on Large Warfare Reactor construction stage LOD3
    • Fixed Searchlight not being present in Large Blocks Category of Toolbar Config (G-menu)
    • Added Explosive components as detonatable inside inventories
    • Fixed a gap in the geometry of Small Assault Turret
    • Fixed Small grid Air vent conveyor ports to look like the non-interactive ports they are supposed to be
    • Fixed width of Dispenser block to better fit with similar blocks
    • Fixed missing Character Step, Fall, Impact sounds for Alien Soil voxel material
    • Fixed Lost Colony world not being saved correctly through DS-GUI Save button
    • Fixed 'Click' sound when using Ship tool secondary action
    • Fixed formatting of hints when using Gamepad
    • Fixed Target indicator not scaling with resolution
    • Fixed typo in Searchlight description
    • Fixed formatting of Reactor description
    • Fixed turret not stopping shooting when player takes over
    • Fixed Z-fighting between multiple landing gears being placed in a row
    • Fixed Passage 2 collision models for a better fit
    • Fixed projectiles and tracers not pointing in the direction of flight
    • Fixed a crash when stopping the game through Steam
    • Fixed rotation of Small grid Solar panel emissive bar
    Support Site Fixes
    • Fixed a crash when trying to cross the boundary of a size limited world via Jumping
    • Fixed multiselect overwriting Custom Turret Controller settings incorrectly
    • Fixed multiselect overwriting Exhaust pipe settings incorrectly
    • Fixed sliders resetting when copying Heat Vent
    • Fixed getting stuck in Cryo chamber when its ownership changed while player was offline
    • Fixed Jump drives not jumping to Beacons on DS
    • Fixed Cockpit's configured toolbar not being persistent through copy&paste
    • Fixed turrets not targeting automatically on DS
    • Fixed persistence of Heat Vent settings through reload
    • Fixed Custom Turret continuing with motion initiated while relinquishing controls
    • Fixed UI scrolling up under the cursor when right-click&dragging an item resulting in different item being relocated
    • Fixed spaces at the end of ship names preventing creation of blueprints
    • Fixed persistence of Custom Turret Controller AI range through reload
    • Fixed penetrative projectiles ignoring subparts of blocks
    • Fixed Armor panel collision issues
    • Fixed Character getting stuck in place after using spectator while controlling Custom Turret Controller and exiting
    • Fixed Warfare Hangar Door collisions to be in line with the old ones
    • Fixed emissive parts of lights not being in sync with pointlights when set to flashing
    • Fixed missing highlight on Warfare Rocket Launcher
    • Fixed missing crosshair when viewing through Camera on a custom turret with new Camera overlay with built-in crosshair
    • Fixed not playing the end sounds after a jump with a jump drive
    • Fixed persistency for Sci-Fi Four-Button Panel button descriptions on DS
    • Fixed a crash in Custom Turret Controller
    • Fixed Window Wall blocks being airtight from the sides
    • Fixed wolves not being able to be hit by turrets due to missing head offset
    • Fixed Controller always being inverted in spectator regardless of Invert-Y axis setting
    • Fixed black GPS signals reverting to blue after reload
    • Fixed Searchlight not following characters on DS
    • Fixed Load game screen not showing thumbnails when using a gamepad
    • Fixed missing breathing sounds in survival with realistic sounds
    • Fixed missing choking sounds in survival SP
    • Fixed visible gaps on the Railgun models
    • Fixed cycle subsystems not updating on toolbar when there are two turrets
    • Fixed missing piston sounds after piston head detached
    • Fixed collisions for Antenna Dish
    • Fixed collisions for Medical room
    • Fixed inconsistencies in Custom Turret Controller toolbar options when compared to regular turrets
    • Fixed missing staircase for one of the Economy NPC trade stations preventing non-flying access
    • Fixed /gps command not iterating when used multiple times
    • Fixed Gatling turrets ignoring targeting orders from Programmable block
    Looking for your fellow Space Engineers?
    Most Wanted Mon, 25 Apr 2022 13:46 CEST
    A very special "𝗠𝗼𝘀𝘁 𝗪𝗮𝗻𝘁𝗲𝗱" Live Stream!🤓

    🚀 Thursday, April 28th, 5 - PM UTC


    Community Spotlight 🧐 March 2022 Sun, 17 Apr 2022 17:17 CEST
    Looking for your fellow Space Engineers?

    🤔 Join our official Discord community here:

    Blocks will slowly rust over time while in atmosphere of configured planets; all blocks that is not covered by other blocks or airtight spaces in all directions will be affected by rust.
    By default Earth, Alien, Pertam and Venus (that is any modded planet that has "Venus" in it's name) planets are configured.
    Grids inside SafeZone that has damage disabled will not rust.
    Rusting of powered grids can be disabled in config.

    A massive addition to the game that adds many systems such as:
    500+ NEW blocks of various types with outputs matching and surpassing vanilla performance.
    30 resources spread across the galaxy, some more commonly found then others
    60+ components across multiple types of assemblers
    10 planets to explore, some with resources found nowhere else
    32 fighters to build, made from hundreds of blocks you can include in any creation.
    5 fuel types with nearly 20 ways to burn it

    A brand new radar mod, inspired by the "Active Radar" mod.
    Output the size and exactly world position(and velocity if isEW=false) of Enemy grid into LCD Panel. Suppose to be read by a Programmable Block and guide the Missiles or Drones.

    A simple connector variant that you can walk through- allowing it to double as a universal docking port!
    More variants are planned for the future.
    Any suggestions for improvements/variants are always welcome!

    This mod adds a Refill Station block. When conveyored it can refill Oxygen, Hydrogen, and Energy to anyone who interacts with it - regardless of ownership. It will not allow respawning at its location. The screen is a customizable LCD.
    Comes in both large and small grid.

    A mech companion heavily based on the Battlefield 2042 robot dogs.
    • Activate / Deactivate
    • Walking
    • Turret
    • Parachute
    • Support Mode
    • Mech Bay with Interchangable Turret Weapons

    A collection of modular parts that can be easily pasted into each other to create quick and easy ship designs.

    Have fun!

    A.I. or Armadillo Industries presents the TS-90 Starlifter (support) a medium dropship capable of carrying a sizeable small vehicle or a lot of infantry*, it also packs a lot of forward fire power.

    I worked hard on the previous Tachi design and shape to give you these highly detailed version of the Roci. It's now easier to land on planets with a bit of practice....
    Just like my previous EXPANSE builds, these one also merge large and small grids, to create a realistic EPSTEIN DRIVE BOOSTER. Very efficient and simple to use ;)

    The Subutai is a 13,000-block pirate warship built around the AWE Kingsword Ultraheavy Coilcannon. Capable of firing its 5200mm round in standard or shotgun modes, with plenty of auxiliary firepower to boot, the Subutai can rip apart heavily armored targets. For some, the compliment of drones, missiles, and torpedoes will be enough.

    The heavily armored face of the Subutai makes a death wish of any frontal assault. Vulnerable to flanking, it always travels with a compliment of destroyers at the very least. However, its two AQD upgradable gyroscopes allow it to turn quickly. The widely distributed subsystems of the Subutai make for a surprisingly survivable vessel, even under continuous bombardment.

    The Nautili is 100% vanilla and scriptless and can set itself up and run largely unattended. Featuring 13 small grid drills on a rotating head and four retractable limbs it is built for one job, digging holes, or tunnels, so two jobs, I guess...

    It utilizes a walking motion with its 4 limbs to move up and down the tunnel regardless of gravity and with minimal power usage. Ideal usages for this machine are retrieving deep ores via deep ores mod, or for creating long tunnels for bases or transport routes.

    Chimera is a planet covered in lush forest, high snow capped peaks and beautiful sandy beaches that go on forever with many islands and continents surrounded by icy oceans and rivers and the high mountains at the poles covered in snow.

    Zira is a moon with high peaks found at the poles capped with ice and in places a smooth but yet rocky area that rounds the belt of the moon suitable for travel with a rover, it is a beautiful place but a harsh life awaits you.

    Mod includes:
    • real milkyway skybox by Darth Biomech
    • darker environment light/shadow changes
    • sun color changed to white instead of piss yellow
    • removes screen dirt

    We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. :cozyspaceengineersc:

    Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
    Space Engineers Live Stream Tue, 22 Mar 2022 12:01 CET Keen Software House team will present you the general Space Engineers gameplay, but also the latest updates of Space Engineers. Come and ask your questions, or just chat and discuss with developers.

    Ready to start creating?

    Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.]]>