Space-Engineers.com Blog Feed en https://space-engineers.com/ Mon, 12 Jul 2021 19:19 CEST Space-Engineers.com is a Space Engineers servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 “Heavy Industry” - Releasing later this month.🥳 https://space-engineers.com/blog/243/aheavy-industrya-releasing-later-this-month/ https://space-engineers.com/blog/243/aheavy-industrya-releasing-later-this-month/ Mon, 12 Jul 2021 19:19 CEST
“Heavy Industry” - Releasing later this month.🥳


]]>
“Heavy Industry” - Releasing later this month.🥳 https://space-engineers.com/blog/242/aheavy-industrya-releasing-later-this-month/ https://space-engineers.com/blog/242/aheavy-industrya-releasing-later-this-month/ Mon, 12 Jul 2021 19:19 CEST here.]]> Steam Summer Sale! https://space-engineers.com/blog/241/steam-summer-sale/ https://space-engineers.com/blog/241/steam-summer-sale/ Thu, 24 Jun 2021 17:50 CEST
Space Engineers is 30% off! :selike:

Feed your “Need to Create”!

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All official servers are now online. https://space-engineers.com/blog/240/all-official-servers-are-now-online/ https://space-engineers.com/blog/240/all-official-servers-are-now-online/ Sat, 29 May 2021 14:39 CEST
All official servers are now online.

All official servers have been rolled back 24 hours.

Hotfix 198.033 is live.

PC 🖥 https://support.keenswh.com/spaceengineers/pc/announcement/update-198-warfare-1-field-engineer

Xbox 🎮 https://support.keenswh.com/spaceengineers/xbox/announcement/update-198-warfare-1-field-engineer-xbox

Thank You.🛠️

]]>
All official servers are now online. https://space-engineers.com/blog/239/all-official-servers-are-now-online/ https://space-engineers.com/blog/239/all-official-servers-are-now-online/ Sat, 29 May 2021 14:39 CEST here.]]> Hotfix 198.031 is live!🔧 https://space-engineers.com/blog/238/hotfix-198031-is-live/ https://space-engineers.com/blog/238/hotfix-198031-is-live/ Thu, 20 May 2021 19:10 CEST
Hotfix 198.031 is live!🔧

🧩Added 3 passage variants “T”, “Corner”, and “Window” added to DLC

🧩Updated Mod SDK with all missing content

Full details: https://support.keenswh.com/spaceengineers/pc/announcement/update-198-warfare-1-field-engineer

]]>
Hotfix ~ 198.027 https://space-engineers.com/blog/237/hotfix-198027/ https://space-engineers.com/blog/237/hotfix-198027/ Thu, 29 Apr 2021 16:42 CEST
➡️Rockets VS Dummies, rockets now win.
➡️Weapon swap animation fix
➡️Fix for failure to join “mod-heavy” server

💻 https://support.keenswh.com/spaceengineers/pc/announcement/update-198-warfare-1-field-engineer

🎮
https://support.keenswh.com/spaceengineers/xbox/announcement/update-198-warfare-1-field-engineer-xbox

]]>
Hotfix ~ 198.027 https://space-engineers.com/blog/236/hotfix-198027/ https://space-engineers.com/blog/236/hotfix-198027/ Thu, 29 Apr 2021 16:42 CEST here.]]> Space Engineers - Warfare 1: Field Engineer https://space-engineers.com/blog/235/space-engineers-warfare-1-field-engineer/ https://space-engineers.com/blog/235/space-engineers-warfare-1-field-engineer/ Thu, 22 Apr 2021 19:01 CEST

Hello, Engineers!

The next major release for Space Engineers is upon us. Warfare 1: Field Engineer provides you with new choices in how you create and destroy. Field Engineers is the first installment in our all-new Warfare content! Warfare 1 doesn't just focus on the Engineer, it also includes new blocks to outfit your base, space station, or fortress. Prepare your defense or lay siege like never before.

https://www.youtube.com/watch?v=bktwB82go2M
Update Features
  • Damage, Hit and Enemy player Indicator
  • Vertical and horizontal recoil functionality for hand weapons
  • Hand weapons rebalance
  • Added Three S Series Pistols
  • Added Two Rocket Launchers
  • Implemented reload animations for all hand weapons
  • Brand New Rifle shot sounds
  • Hand weapons ammo rework
  • Magazines visual overhaul
  • Target Dummy Block
  • Two New Passage Blocks
  • New PvP Scenaio - Uranium Heist
  • Optimized voxel physics shape prefetch
  • Voxel texture arrays streaming - Textures, Shaders & Mipmaps
  • New light texture for Car spotlights
  • Players names for combat scenarios
  • Added Friendly Fire world setting for MP
  • Added Team balancer and Match session components and world setting for MP PvP scenarios
  • Added Match administration for PvP scenarios
  • Added Faction score UI for PvP scenarios (3 teams)
  • Added Character speed multiplier world setting
  • Added Recoil world setting
  • Added Environment damage multiplier world setting
  • Added Gamepad aim assist and world setting for it (turned off by default for MP)
  • Added Backpack despawn timer override world setting
  • Added Allow building projection to global filter and safezones
  • Added Game UI options for selecting color/transparency of new hit indicator
  • Added Consumable assembler category
  • Added Damage turned off and Grid is immune notifications
Warfare 1: Field Engineer Pack:[www.spaceengineersgame.com]
  • Fire Cover Block
  • Half Window Block
  • Weapon Rack Block
  • 5 Passage Blocks
  • Embrasure Block
  • 2 new Emotes
  • Assault Suit skin
[www.spaceengineersgame.com]

Fixes & Improvements
  • Fixed a crash when creating random lightning
  • Fixed a crash when Safezone filter UI stayed visible even when disconnected from session and user interacted with it
  • Fixed a crash when trying to upload a mod when its files are being actively modified or are corrupted
  • Optimized how grids are loading, had impact on world loading, projection spawning as well
  • Changed "Enable friendly turret damage" Advanced world option description being misleading, it only applies to any missile damage
  • Fixed DSGUI being slow when trying to load large worlds
  • Fixed floating but otherwise unmoving grids not falling down after thrusters were removed
  • Fixed floating objects in gravity synchronizing each frame, causing traffic even when not actually changing position
  • Fixed Gatling turrets not being able to detect enemies behind it
  • Fixed GDPR agreement changes persisting even when trying to discard changes by exiting the Game settings with Escape
  • Fixed headshot feature not working as intended
  • Fixed hydrogen storage percentage reaching up to 500%
  • Fixed inability to add plugins for vanilla Dedicated Server
  • Fixed inability to export objects with Ctrl+Alt+E
  • Fixed inability to modify manually placed asteroids with a voxel hand
  • Fixed inability to start a newly made local scenario directly after publishing it
  • Fixed Interior turrets doing more damage than intended due to them not respecting Damage multiplier
  • Fixed Join game->Game browser not updating when max player was changed while Lobby was running
  • Fixed jump drive countdown state being remembered in blueprints
  • Fixed Landing gear incorrectly switching from "Ready to lock" to "Locked" state after a grid was split even when autolock was specifically disabled
  • Fixed large Industrial cockpit having default collision cube (while still a cube it is now not the default one)
  • Fixed meteor grid damage not respecting Global permissions
  • Fixed possible piston clang behavior due to Z axis force limits not being checked
  • Fixed rare inability to turn on gamepad while the game was already running
  • Fixed Sabiroids returning to Idle mode when server was restarted while chasing somebody
  • Fixed specific incorrect Programmable block behavior when reusing MyIni
  • Fixed subgrids previously lifted by rotor strength not falling down immediately after rotor was turned off with Braking torque set to 0
  • Fixed the ability to paste floating objects into grids
  • Fixed the ability to place blocks inside the extended parts of a piston
  • Fixed the ability to select and place unresearched block with a gamepad
  • Fixed the Open workshop button in the Gamepad Simple New game screen not actually doing anything
  • Fixed turrets shooting above wolves because of the wolves' incorrect collision box size
  • Fixed voxel hand being usable when character is dead
  • Fixed wheels being able to rotate the whole vehicle when the handbrake is engaged
  • Fixed broken Cryo Chamber texture on High details
  • Fixed broken deformation bones on multiple armor blocks
  • Fixed character not immediately switching animation when running out of hydrogen
  • Fixed destroyed bushes leaving black cubes behind
  • Fixed Merge block LoD model being rotated 90 degrees
  • Fixed mirrored Grated Half Stairs not changing LoD models in construction stages
  • Fixed missing Small lightning damaged state particles
  • Fixed unfitting LoD2 texture for Airtight Hangar Door
  • Fixed UV textures for Grated (Half) Stairs
  • Fixed visual bug in Assembler production screen when inventory is full while trying to produce items
  • Fixed incorrect order and formatting of columns in Friends tab of a Join game screen on Xbox
  • Fixed Mods screen not refreshing correctly after subscribing to a new mod
  • Fixed Sensor block having max required input of 0 W at all times
  • Fixed two different weathers being the same name in French localization (Orage léger)
  • Fixed rare crash of dedicated server (EOS)
  • Fixed crash in Model viewer
  • Fixed network performance issues for floating object, backpack, safezone block and waypoint
  • Fixed crash in resource distributor
  • Fixed black screen issue after suspending game on Xbox console
Support Site Fixes
  • Fixed a crash when a character tried to spawn on a projected Medical room
  • Fixed a crash when normally unavailable Show on HUD was activated for antennas
  • Fixed a crash when opening weather admin screen in French localization
  • Fixed a crash when sending "/nml" in the chat
  • Optimized History and Favorites tab be more performant
  • Fixed ability to set NaN (not a number) value to wheel settings, causing unpredictable behavior
  • Fixed Advanced door subparts damaging the character when grid accelerates
  • Fixed assembler in cooperative mode trying to produce ingots when paired with a survival kit
  • Fixed assemblers consuming ingots when producing while inventory is full
  • Fixed asteroid embeded station becoming dynamic when removing blocks in certain configurations
  • Fixed Cryo Pod managing O2 incorrectly
  • Fixed existence of blocks being built by multiple people desynchronizing on DS
  • Fixed gasses not being able to pass through Sorters in the correct direction
  • Fixed Good.Bot forgetting already finished tutorials between sessions
  • Fixed hydrogen not being used when character in jetpack flew in one direction only
  • Fixed in-game text editor becoming unresponsive when holding Alt or having mechanically stuck keys
  • Fixed inability to build from cockpit (Ctrl+G) in survival lobby games
  • Fixed inability to load older saves without newer data
  • Fixed inability to save worlds with names longer than 12 characters
  • Fixed infinite loading screen when trying to load world which was saved and exited while character was dead
  • Fixed Lightning not hitting decoys as a priority
  • Fixed merge blocks not merging in certain situations
  • Fixed overriden thrusters on stations incorrectly consuming power when turned off
  • Fixed Particle.UserRadiusMultiplier not working properly for Mods
  • Fixed planets being listed as spawn sites even when situated beyond the playable world limits
  • Fixed previous unsuccessful renaming of blueprints compounding in the confirmation dialog
  • Fixed Programmable block raycasts not checking for pitch and yaw angles correctly
  • Fixed republishing of an existing mod getting rid of previously set categories
  • Fixed Russian localization for Antenna range slider
  • Fixed ship toolbar not working properly with a gamepad
  • Fixed Sloped corner heavy armor tip being easier to destroy than the light variant
  • Fixed Sorter not pulling items properly when grid has timers turning conveyor systems on/off, confusing it
  • Fixed Terminal Control panel UI not updating selection when trying to control the left pane with arrow keys
  • Fixed Timer block delay slider not showing correct time
  • Fixed transparency issues for buildable and non-buildable parts of a projection
  • Fixed unresponsive server not noticing the disconnection of a player, preventing said player from reconnecting again
  • Fixed Visual scripting tool not saving nodes properly for scenarios
  • Fixed wheels incorrectly having access to Share inertia setting
  • Fixed wheels making a flying grid uncontrollable
  • Fixed wind sounds from fast character moving through atmosphere persisting through death
  • Fixed hydrogen engine energy output being incorrectly included in calculations for stored energy duration
  • Fixed Mods disappearing from radial menu in Survival mode after enabling Creative tools
  • Fixed OK button graying out inexplicably when toggling categories before Publishing a mod
  • Fixed parachute hatch not present in production screen
  • Fixed Realistic sound mode not affecting weather sounds
  • Fixed Small grid text panel appearing as upside down on Low/Medium settings
  • Fixed transparent textures on Yield modules with Low/Medium settings
  • Fixed Altimeter and artificial horizon being present when in spectator mode
  • Fixed an error in German translation for wheel Strength setting
  • Fixed block description tooltips being too large in Russian localization
  • Fixed Chinese localization characters/expressions being shifted a bit in the UI
  • Fixed crosshair being off-center when seat is not aligned with camera
  • Fixed grammar in Search contract description text
  • Fixed small grid conveyor tube having gray edges
  • Fixed UI sounds happening when using hand tools through gamepad
  • Fixed double tapping issue on hand weapons
  • Fixed Silicon naming for Italian language
Visual Scripting Tool
  • Fixed Tooltips getting stuck
  • Fixed Arithmetic node crash when missing inputs
  • Fixed Crash on making new scripts
  • Fixed New mission nodes not saving
  • Fixed FloatingObject entities not triggering AreaTrigger events
  • Added New Functions:
    -AddMatchStateRemainingDuration
    -AdvanceMatchState
    -GetMatchIsRunningState
    -GetMatchState
    -GetMatchStateRemainingDuration
    -SetMatchIsRunningState
    -SetMatchStateRemainingDuration
    -OpenFactionVictoryScreen
    -SetFactionObjectivePercentageCompleted
    -SetFactionScore
    -ToggleAbilityToSprint
    -TogglePlayerBroadcasting
    -TogglePlayersBroadcastEnabled
    -AddToInventoryFloat
    -SetGPSHighlightNoSound
  • Added New Events:
    -MatchStateChanged (+Key)
    -MatchStateEnded (+Key)
    -MatchStateEnding
    -MatchStateStarted (+Key)
]]>
Space Engineers update stream! https://space-engineers.com/blog/234/-space-engineers-update-stream/ https://space-engineers.com/blog/234/-space-engineers-update-stream/ Mon, 19 Apr 2021 17:50 CEST
Please join us for a Space Engineers update stream! 😁

🚀 Thursday, April 22nd, 5pm UTC

🛰️Twitch: https://www.twitch.tv/keencommunitynetwork

🛰️YouTube: https://www.youtube.com/user/SpaceEngineersGame

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Warfare 1: “Field Engineer” ⚔️ https://space-engineers.com/blog/233/warfare-1-afield-engineera-ai/ https://space-engineers.com/blog/233/warfare-1-afield-engineera-ai/ Sun, 18 Apr 2021 16:14 CEST
Ready for war...

Warfare 1: “Field Engineer” - Releasing later this month. 🥳



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Warfare 1: “Field Engineer” ⚔️ https://space-engineers.com/blog/232/warfare-1-afield-engineera-ai/ https://space-engineers.com/blog/232/warfare-1-afield-engineera-ai/ Sun, 18 Apr 2021 16:14 CEST here.]]> Warfare 1: “Field Engineer” ⚔️ https://space-engineers.com/blog/231/warfare-1-afield-engineera-ai/ https://space-engineers.com/blog/231/warfare-1-afield-engineera-ai/ Mon, 12 Apr 2021 16:53 CEST
Armor up Engineer. :se:

Warfare 1: “Field Engineer” - Releasing later this month. 🥳

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Warfare 1: “Field Engineer” ⚔️ https://space-engineers.com/blog/230/warfare-1-afield-engineera-ai/ https://space-engineers.com/blog/230/warfare-1-afield-engineera-ai/ Mon, 12 Apr 2021 16:53 CEST here.]]> Sounds of Space Engineers winners announced. https://space-engineers.com/blog/229/sounds-of-space-engineers-winners-announced/ https://space-engineers.com/blog/229/sounds-of-space-engineers-winners-announced/ Thu, 08 Apr 2021 20:21 CEST Greetings Engineers!


We want to start by thanking everyone that submitted an entry to our Sounds of Space Engineers music competition. What an incredible turnout!

With over 300 submissions we extended the deadline for judging and pushed our release announcement Live Stream one week. This provided us with time to listen, judge, and enjoy all of the incredible music you sent us.

We have decided to extend our “winners” category from containing the top three to the top 15! Not only this, all winning entries will be awarded a prize package that includes: $50 Steam or Zazzle Gift Card + Space Engineers Ultimate Edition (PC or Xbox) + 3 Character Skin Sets, as well as the opportunity to have their submissions featured, in-game, on the Space Engineers Jukebox!

Our contest winners, in no specific order:

  • Entropy - Epicarmina
  • Space Pirates - Bart Zeal & Ruben Isarin
  • The City Lies - Exelan
  • SpaceItOut - SWAUSAGE
  • Sector 347 - Jan Altherr
  • Designing The Fleet - Limnull
  • Last Day on Triton - Aaron Schxfer
  • EXODUS - Gordon Saverimuthu
  • Sands of the Slave Princess - Windflower Falls
  • Growing Wild - Timo Letsch
  • Space Angels - Musicfonts
  • Into the Asteroid Field - Lynxi Ft. Umbria
  • Colossus On Fire - Dave Rodriguez
  • Timeless Space - Marcin Kłysewicz
  • Space Engineers Main Theme (EPIC COVER) - KhydroDjent

Honorable Mention:

  • Space Elevator - Gordon Saverimuthu


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Sounds of Space Engineers winners announced. https://space-engineers.com/blog/228/sounds-of-space-engineers-winners-announced/ https://space-engineers.com/blog/228/sounds-of-space-engineers-winners-announced/ Thu, 08 Apr 2021 20:21 CEST here.]]> Warfare 1: “Field Engineer” https://space-engineers.com/blog/227/warfare-1-afield-engineera/ https://space-engineers.com/blog/227/warfare-1-afield-engineera/ Mon, 05 Apr 2021 17:10 CEST
Warfare 1: “Field Engineer” - Releasing later this month. 🥳

This is only the beginning.🤯

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"Sounds of Space Engineers" has concluded! https://space-engineers.com/blog/226/sounds-of-space-engineers-has-concluded/ https://space-engineers.com/blog/226/sounds-of-space-engineers-has-concluded/ Wed, 31 Mar 2021 16:10 CEST

Thank you for your submissions!

Due to the overwhelming response, we now plan to select additional winners!

We will be taking an additional week to review your (300+) entries! :selike:

Announcement stream - April 8th @ 6PM UTC

]]>
Changelog – Hotfix - 1.197.180 https://space-engineers.com/blog/225/changelog-a-hotfix-1197180/ https://space-engineers.com/blog/225/changelog-a-hotfix-1197180/ Fri, 12 Mar 2021 15:32 CET

Changes
  • Added reworked Mod.io workshop consent
Fixes
  • - Fixed mod's failing to update correctly
  • - Fixed blurry post processing
  • - Fixed infinite joining to EOS with incorrect date
  • - Fixed a crash at Blocks.MyLightingBlock
  • - Fixed a crash at MyCloudRenderer.Render
  • - Fixed a crash at Sandbox.Game.Gui.MyGuiScreenAdminMenu.Cycle_Implementation
  • - Fixed a crash at Sandbox.Game.Gui.MyGuiScreenAdminMenu.PrepareWeatherDefinitions
  • - Fixed a crash at Sandbox.Game.Gui.MyGuiScreenJoinGame.RankedServerQueryComplete
  • - Fixed a crash at Sandbox.Game.Screens.MyGuiScreenMods.OnOpenInWorkshopClick
  • - Fixed a crash at System.IO.Compression.ZipArchive.ReadEndOfCentralDirectory
  • - Fixed a crash at VRage.EOS.MyEOSServerDiscovery
  • - Fixed a crash at VRage.EOS.MyEOSServerDiscovery.GetFilters
  • - Fixed a crash at VRage.EOS.MyEOSServerDiscovery.OnConnectDone
  • - Fixed a crash at VRage.Mod.Io.MyModIoWorkshopQuery
  • - Fixed a crash at VRage.Render11.Sprites.MySpritesRenderer
  • - Fixed a crash at VRage.XIM.MyXIMLobbyDiscovery.OnLobbyCreated
  • - Fixed a crash at VRageRender.MyVoxelMaterials.UpdateFoliage

For more information, please see our extended patch notes here: https://support.keenswh.com/spaceengineers/pc/announcement/197-1]]>
Changelog – Hotfix - 1.197.180 https://space-engineers.com/blog/224/changelog-a-hotfix-1197180/ https://space-engineers.com/blog/224/changelog-a-hotfix-1197180/ Fri, 12 Mar 2021 15:31 CET here.]]> Changelog – Hotfix - 1.197.168 https://space-engineers.com/blog/223/changelog-a-hotfix-1197168/ https://space-engineers.com/blog/223/changelog-a-hotfix-1197168/ Fri, 12 Feb 2021 17:17 CET

Changes
  • Temporarily removed mod.io from Steam version
  • Modded crossplay is temporarily unavailable -> vanilla crossplay is still available
Fixes
  • Access restored to local blueprints
  • Fixed a crash in mods trying to overwriting decal counts in render
]]>
Changelog – Hotfix - 1.197.168 https://space-engineers.com/blog/222/changelog-a-hotfix-1197168/ https://space-engineers.com/blog/222/changelog-a-hotfix-1197168/ Fri, 12 Feb 2021 17:17 CET here.]]> Update 197.1 - Community Crossplay https://space-engineers.com/blog/221/update-1971-community-crossplay/ https://space-engineers.com/blog/221/update-1971-community-crossplay/ Thu, 11 Feb 2021 15:46 CET

Hello, Engineers!

Ever since our initial release of Space Engineers on the Xbox platform, we have worked hard to provide the best Space Engineers experience for everyone, regardless of platform. Today’s release takes us one step closer to bridging the gap between PC and Xbox communities by ensuring that every Space Engineer can build, create, and imagine with friends on their platform of choice.

Update Features
  • Added crossplay between PC and Xbox players
  • Added Epic Online Services category into PC Join screen server browser (players can switch between steam and EOS there)
  • Added mod support to Xbox version (certain restrictions apply)
  • Added mod.io support for Dedicated server
  • Added mod.io support for PC Client
  • Added option to mute player voice across platforms
  • Added option to mute specific players in text chat as well
  • Added Piston head available as a separate block
  • Changed Campaign and scenario settings to once again be editable, but only in experimental
  • Optimized decals (wheel imprints have separate pool, bullet holes do not deplete pool for imprints for example)
Fixes & Improvements
  • Fixed a crash at SharpDX.DirectInput.Device.GetProperty
  • Fixed a crash when resuming Xbox game after suspending in lobby
  • Fixed a crash when spawning predefined asteroid small_overhang
  • Fixed a crash when suspending Xbox game while inside a lobby
  • Fixed an Out of Memory crash which happened due to increased binary size
  • Fixed blueprint screen not correctly managing newly subscribed items (freeze, not showing, not downloading)
  • Fixed a partially unresponsive state of the xbox game when returning to main menu after being disconnected from a session after suspend
  • Fixed admin teleport not working with gamepad
  • Fixed inability to spawn blueprints which are close to the overall PCU limit (99,999 out of 100,000 in one BP for example)
  • Fixed Join game screen not showing relevant servers for EOS (Official servers are now always visible, servers can be searched for if not in the list)
  • Fixed problems with spawning planets in console compatible worlds (now up to 3 planets total of any type can be in the world and UI updates accordingly)
  • Fixed Sabiroids getting stuck under and in grids when emerging from voxel
  • Fixed the inability to focus search field with a controller in the in-game workshop screen
  • Fixed voxel always not reacting to one of the ship drills in a drill array
  • Fixed wheels twitching mid flight when external forces were applied (gyroscope for example)
  • Fixed Safe zone block having an old highlight on terminal interactive part
  • Fixed scrolling in New game->Workshop not being smooth
  • Fixed scrolling through Load game screen not being smooth
  • Fixed spawn points blinking due to unnecessary refresh on Xbox
  • Fixed streaming indicator to be shown for the whole duration of the streaming process, not just the beginning
  • Fixed UI scale affecting black shroud in respawn screen
  • Fixed unnecessary column label refresh when cycling through Join game screen tabs
  • Fixed a typo in Buggy cockpit block description (save to safe)
  • Fixed a typo in one of the error screens related to Mods
Support Site Fixes
  • Fixed Hydrogen tanks causing high network load
  • Fixed projected grids taking up more than 1 PCU per projected block
  • Fixed various types of voxel materials randomly appearing on Europa
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Update 197.1 - Community Crossplay https://space-engineers.com/blog/220/update-1971-community-crossplay/ https://space-engineers.com/blog/220/update-1971-community-crossplay/ Thu, 11 Feb 2021 15:46 CET here.]]> Community 🧩 Crossplay LIve Stream https://space-engineers.com/blog/219/community-crossplay-live-stream/ https://space-engineers.com/blog/219/community-crossplay-live-stream/ Sat, 06 Feb 2021 17:04 CET
Please join us for a Space Engineers update stream! 😁

🚀 Thursday, February 11th, 6pm UTC

🛰️Twitch: https://www.twitch.tv/keencommunitynetwork

🛰️YouTube: https://www.youtube.com/user/SpaceEngineersGame


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Community 🧩 Crossplay LIve Stream https://space-engineers.com/blog/218/community-crossplay-live-stream/ https://space-engineers.com/blog/218/community-crossplay-live-stream/ Sat, 06 Feb 2021 17:04 CET here.]]> Announcing the “Sounds of Space Engineers” Competition! https://space-engineers.com/blog/217/announcing-the-asounds-of-space-engineersa-competition/ https://space-engineers.com/blog/217/announcing-the-asounds-of-space-engineersa-competition/ Fri, 15 Jan 2021 16:34 CET


Hello Engineers!

We are excited to announce the Sounds of Space Engineers Competition!

Have you got some musical skill and a passion for the stars? This competition gives you the chance to have a music track inspired by Space Engineers that you create featured in the game itself. The winning entries will be implemented via the sound block and jukebox. On top of this, winners will also receive game/DLC keys and engineer skin sets.

Your entry could evoke classic vibes of the game, or be a truly original take on it! It could be slower or faster, dramatic or relaxed, as we know gameplay in Space Engineers can vary greatly.

We can’t wait to see the musical masterpieces that you create. Good luck!


SUMMARY

  • Starting: Friday, January 15th, 2021
  • Deadline for submissions: Monday, March 15th, 2021
  • Create and submit Space Engineers inspired music tracks for your chance to have them implemented into the game via the sound block and jukebox! Winners will also receive additional prizes in the form of merch gift cards, game/DLC keys and engineer skin sets.
  • The winners will be announced on livestream with Marek and Karel Antonin (music composer of Space Engineers) on Wednesday, March 31st, 2021
  • The top three entries will be chosen by the KeenSWH team.

HOW TO SUBMIT

  • Please submit your entries to press@keenswh.com with the subject line: Sounds of Space Engineers Competition
  • Entries must be submitted in MP3 or WAV format. You can submit your music via Google drive links.
  • Each contestant can submit as many entries as they like, but each contestant can only win once.
  • Minimum score length is 60 seconds and the maximum length is 5 minutes.
  • Submissions that contain “sampled ” or be derivative work must include references to the original work.
  • Do not use any copyrighted material in your music. If you do use copyrighted material in your video, make sure you have permission to use it or you're the owner of the copyrighted material.

Make sure that you read the rules carefully, so you know all of the contest guidelines before creating your musical score!





EVALUATION & RESULTS

  • There will be a 8 week period for submissions, beginning Friday, January 15th, 2021 and concluding Monday, March 15th, 2021.
  • During the 2 weeks following this period, we will review all submissions to ensure quality and that the rules have been adhered to. From the eligible entries, we will choose 3 winners.
  • The winners will be announced on Wednesday, March 31st, 2021.


PRIZES

  • All of the contestants’ eligible music tracks that are submitted will have their entries permanently uploaded to our YouTube Channel as individual videos or as a compilation.
  • 1st place will receive a $100 merch gift card to be used on Zazzle, a copy of Space Engineers Deluxe, 8 DLC keys and 5 skin sets.
  • 2nd place will receive a $50 merch gift card to be used on Zazzle, a copy of Space Engineers Deluxe, 5 DLC keys and 3 skin sets.
  • 3rd place will receive a $25 merch gift card to be used on Zazzle, a copy of Space Engineers Deluxe, 3 DLC Keys and 2 skin sets.
  • 1st, 2nd and 3rd place will also have the chance of their winning music tracks being available in-game via the sound block and jukebox. *Please note: this is subject to the artistic vision of Keen Software House. Additionally, the authors of the entries must consent to have their submission featured in Space Engineers.



SPACE ENGINEERS MUSIC COMPETITION TERMS AND CONDITIONS

NO PURCHASE IS NECESSARY TO ENTER OR WIN. A PURCHASE DOES NOT INCREASE THE CHANCES OF WINNING.

RULES & LEGAL

  1. Eligibility: This Campaign is open only to those who are 13 years of age or older as of the date of entry. The Campaign is open to legal residents of any country or state, and is void where prohibited by law. The Campaign is subject to all applicable federal, state, and local laws and regulations. Void where prohibited.

  2. Agreement to Rules: By participating, the Contestant (“You”) agree to be fully unconditionally bound by these Rules, and You represent and warrant that You meet the eligibility requirements. In addition, You agree to accept the decisions of Keen Software House as final and binding as it relates to the content of this Campaign.

  3. Campaign Period: Entries will be accepted online starting on 15/01/2021, 15:00 UTC +1
    and ending 15/03/2021, 23:59 UTC +1. All online entries must be received by 15/03/2021, 23:59 UTC+1. The winners will be announced on 31/03/2021, 15:00 UTC +1.

  4. How to Enter: The Campaign must be entered by submitting an entry to the email address press@keenswh.com. The entry must fulfill all Campaign requirements, as specified, to be eligible. Entries that are incomplete or do not adhere to the rules or specifications may be disqualified at the sole discretion of Keen Software House.

  5. General guidelines: Entries must be submitted in MP3 or WAV format, and contain a title. Each contestant can submit as many entries as they like, but each contestant can only win once. Minimum length for an entry is 60 seconds and the maximum length for an entry is five minutes. Entries must reflect the theme of the contest: Space Engineers. Keen Software House will automatically be granted the right to use and modify any and all entries for any and all purposes, whether or not the entrant is declared a winner.

  6. Prizes: The Winner(s) of the Campaign (the “Winner”) will have their music track(s) added to the Space Engineers YouTube Channel, and in-game via the sound block and jukebox. The specifics of the prize shall be solely determined by Keen Software House. The prize is non transferable. Any and all prize-related expenses, including without limitation any and all federal, state, and/or local taxes, shall be the sole responsibility of the Winner. No substitution of prize or transfer/assignment of prize to others or request for the cash equivalent by Winner is permitted. Acceptance of prize constitutes permission for Keen Software House to use and or/modify Winner’s name, likeness, and entry for purposes of advertising and trade, on the Keen Software House website and social media accounts, and in Keen Software House games, without further compensation.

  7. Marek Rosa (CEO, Creative Director, Founder of Keen Software House), Vladislav Polgar, Karel Antonin, Joel Wilcox, and Erin Truitt will officially carry out the duties of Winner Selection and Notification: Winners will be selected by Marek Rosa, Vladislav Polgar, Karel Antonin, Joel Wilcox, and Erin Truitt. Three winners will be notified via email at the end date of the contest. Keen Software House shall have no liability for any Entrant’s or Winner’s failure to receive notices due to spam, junk e-mail or other security settings or for Winner’s provision of incorrect or otherwise non-functioning contact information. If Winner cannot be contacted, is ineligible, fails to acknowledge the prize, or fails to timely return a completed and executed declaration and release as required, the prize may be forfeited and an alternate Winner selected, or Keen Software House will automatically be granted the right to use and modify the entry for all purposes. Receipt by Winner of the prize offered in this Campaign is conditioned upon compliance with any and all federal, state, and local laws and regulations. ANY VIOLATION OF THESE OFFICIAL RULES BY WINNER (AT KEEN SOFTWARE HOUSE’S SOLE DISCRETION) WILL RESULT IN WINNER’S DISQUALIFICATION AS WINNER OF THE CAMPAIGN, AND ALL PRIVILEGES AS WINNER WILL BE IMMEDIATELY TERMINATED.

  8. Rights Granted by You: By entering this content (e.g., photo, video, audio, text, etc.), You understand and agree that Keen Software House, acting on behalf of Keen Software House and Keen Software House’s licensees, successors, and assigns, shall have the right, where permitted by law, to print, publish, broadcast, distribute, and use in any media now known or hereafter developed, in perpetuity and throughout the World, without limitation, your entry, name, portrait, picture, voice, likeness, image, statements about the Campaign, and biographical information for news, publicity, information, trade, advertising, public relations, and promotional purposes without any further compensation, notice, review, or consent. By entering this content, You represent and warrant that your entry is an original work of authorship, and does not violate any third party’s proprietary or intellectual property rights. If your entry infringes upon the intellectual property right of another, You will be disqualified at the sole discretion of Keen Software House. If the content of your entry is claimed to constitute infringement of any proprietary or intellectual proprietary rights of any third party, You shall, at your sole expense, defend or settle against such claims. You shall indemnify, defend, and hold harmless Keen Software House from and against any suit, proceeding, claims, liability, loss, damage, costs or expense, which Keen Software House may incur, suffer, or be required to pay arising out of such infringement or suspected infringement of any third party’s right.

  9. Terms & Conditions: Keen Software House reserves the right, in its sole discretion, to cancel, terminate, modify or suspend the Campaign should virus, bug, non-authorized human intervention, fraud, or other cause beyond Keen Software House’s control corrupt or affect the administration, security, fairness, or proper conduct of the Campaign. In such a case, Keen Software House may select the Winner from all eligible entries received prior to and/or after (if appropriate) the action taken by Keen Software House. Keen Software House reserves the right, in its sole discretion, to disqualify any individual who tampers or attempts to tamper with the entry process or the operation of the Campaign or website or violates these Terms & Conditions. Keen Software House has the right, in its sole discretion, to maintain the integrity of the Campaign, to void votes for any reason, including, but not limited to: multiple entries from the same user from different IP addresses; multiple entries from the same computer in excess of that allowed by Campaign rules; or the use of bots, macros, scripts, or other technical means for entering. Any attempt by an entrant to deliberately damage any website or undermine the legitimate operation of the Campaign may be a violation of criminal and civil laws. Should such an attempt be made Keen Software House reserves the right to seek damages to the fullest extent permitted by law.

  10. Limitation of Liability: By entering, You agree to release and hold harmless Keen Software House and its subsidiaries, affiliates, advertising and promotion agencies, partners, representatives, agents, successors, assigns, employees, officers, and directors from any liability, illness, injury, death, loss, litigation, claim, or damage that may occur, directly or indirectly, whether caused by negligence or not, from: (i) such entrant’s participation in the Campaign and/or his/her acceptance, possession, use, or misuse of any prize or any portion thereof; (ii) technical failures of any kind, including but not limited to the malfunction of any computer, cable, network, hardware, or software, or other mechanical equipment; (iii) the unavailability or inaccessibility of any transmissions, telephone, or Internet service; (iv) unauthorized human intervention in any part of the entry process or the Promotion; (v) electronic or human error in the administration of the Promotion or the processing of entries.

  11. Disputes: THIS Campaign IS GOVERNED BY THE LAWS OF THE CZECH REPUBLIC, WITHOUT RESPECT TO CONFLICT OF LAW DOCTRINES. As a condition of participating in this Campaign, the participant agrees that any and all disputes that cannot be resolved between the parties, and causes of action arising out of or connected with this Campaign, shall be resolved individually, without resort to any form of class action, exclusively before a court located in the Czech Republic having jurisdiction. Further, in any such dispute, under no circumstances shall participant be permitted to obtain awards for, and hereby waives all rights to, punitive, incidental, or consequential damages, including reasonable attorney’s fees, other than participant’s actual out-of-pocket expenses (i.e. costs associated with entering this Campaign). Participant further waives all rights to have damages multiplied or increased.

  12. Sponsor: The Sponsor of the Campaign is Keen Software House, located in Prague, Czech Republic.

  13. The Campaign hosted by Keen Software House is in no way sponsored, endorsed, administered by, or associated with Facebook.

  14. By submitting an entry, You, the Contestant, have affirmatively reviewed, accepted, and agreed to all of the Official Rules.

Thank you and good luck!
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Announcing the “Sounds of Space Engineers” Competition! https://space-engineers.com/blog/216/announcing-the-asounds-of-space-engineersa-competition/ https://space-engineers.com/blog/216/announcing-the-asounds-of-space-engineersa-competition/ Fri, 15 Jan 2021 16:34 CET here.]]> 7 Years of Space Engineers https://space-engineers.com/blog/215/7-years-of-space-engineers/ https://space-engineers.com/blog/215/7-years-of-space-engineers/ Fri, 01 Jan 2021 00:12 CET ]]> 7 Years of Space Engineers https://space-engineers.com/blog/214/7-years-of-space-engineers/ https://space-engineers.com/blog/214/7-years-of-space-engineers/ Fri, 01 Jan 2021 00:11 CET here.]]>