Community Spotlight 🧐 December 2023
Posted on January 7th, 2024 01:58 AM EST
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of December! 🤩
The ultimate place to explore history and technological advancements of Outer Planets Consolidation!
It's a reforged mod from my old one published in 2018.
Asteroids are generated within visual range of players and sync distance of grids, by default being cleaned up if untouched once out of range of any player or grid.
Caves can spawn regardless of terrain and on any planet, it's entirely possible for them to appear on the side or top of mountains.
Additionally, it serves as a framework for other mods to add their own custom parts.
Such serpentine creatures, these predators pose both a physical danger to travellers and a risk to the delicate balance of the desert ecosystem.
With 4 upgrade ports located on the corners to make optimal placement on refineries and other blocks a bit more interesting.
Well fear not, now you can place some charging stations nearby to refill that pesky suit energy!
34840 PCU, 7691 blocks, 220m long
survival ready, no subgrids
optional scripts (SIMPL and Navigation)
Craftable in survival with ice. Does minor damage, just so you know when you get hit.
Here you can do all sorts of winter thingies, such as throw snow, go sledding, observe the auroras, go saunoing and ...chill around a fireplace!
This village includes plenty of my faction based builds while also bringing along some festive ones like Clang's Sleigh and even some reindeer in front of the lodge.
The lid on Clang's presents will automatically open when you approach with Rudolph the Loader. Clang is already bragging about how he has 2 presents and his are larger...