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USL 3 Planets
Server Information | |
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Address | 45.13.7.46:27034 |
Hostname | USL 3 Planets |
Status | Checked 1 hour ago / Online 18 days ago |
Players | 0 / 16 |
Location | United Kingdom |
Version | 1202112 |
Platform | Windows |
Map | USL 3 Planets |
Registered by | NikolasMarch |
Registered since | April 8th, 2022 01:36 PM EST |
Last update | April 16th, 2022 07:02 PM EST |
Tag(s) | Faction PvE PvP Survival |
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Statistics | |
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Uptime | |
Vote(s) | 0 |
Rank | 3715 |
Score | 0 |
Favorited | 0 |
Discussion(s) | 0 |
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About This Server
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Alien1500kmEarth(0,0,0)1500kmMars
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Mars and Alien are 50% bigger than vanilla's max.
Corruption, and Reavers, space is dangerous :) (corruption disabled at the moment)
PER_FACTION is broken, so 60k PCU per player, a mod is running a script to limit factions to 3 members max
Block limits per player: Drills, Grinders, Welders, 8 of each.
Assemblers, Basic Assemblers, Refinieries, and Basic Refineries, 10 of each.
Pistons, Rotors, Hinges, 4 of each type.
4 Programmable Blocks, absolutely no inventory managers, i will delete all your stuff if you do, this is your only warning.
One freebie wreck site per faction, if you take more than one spawn site, you and your stuff will be deleted, and the wreck and area reset.
Ships (non-static) are 'free game' even if faction owners are offline, ships landing gear locked to anything is still non-static.
No Static Base (voxel embedded) destruction while there are no faction members from that base online, raiding is allowed, destroy what is necessary for you to steal cargo contents etc.
... if you can clearly see that it is a ship merge blocked to voxels (a valid option for any reason, keep it stable with no thrusters, refitting it, or due to the turret bug), then it is definitely a ship.
Server Restart is every 4 hours, trash cleanup is ON with default options, but with altered distances and block count threshold, voxel restoring is OFF due to the fragility of the starting wreck sites, the aim is to not wipe.
Alien1500kmEarth(0,0,0)1500kmMars
-------------------------------------------------
Mars and Alien are 50% bigger than vanilla's max.
Corruption, and Reavers, space is dangerous :) (corruption disabled at the moment)
PER_FACTION is broken, so 60k PCU per player, a mod is running a script to limit factions to 3 members max
Block limits per player: Drills, Grinders, Welders, 8 of each.
Assemblers, Basic Assemblers, Refinieries, and Basic Refineries, 10 of each.
Pistons, Rotors, Hinges, 4 of each type.
4 Programmable Blocks, absolutely no inventory managers, i will delete all your stuff if you do, this is your only warning.
One freebie wreck site per faction, if you take more than one spawn site, you and your stuff will be deleted, and the wreck and area reset.
Ships (non-static) are 'free game' even if faction owners are offline, ships landing gear locked to anything is still non-static.
No Static Base (voxel embedded) destruction while there are no faction members from that base online, raiding is allowed, destroy what is necessary for you to steal cargo contents etc.
... if you can clearly see that it is a ship merge blocked to voxels (a valid option for any reason, keep it stable with no thrusters, refitting it, or due to the turret bug), then it is definitely a ship.
Server Restart is every 4 hours, trash cleanup is ON with default options, but with altered distances and block count threshold, voxel restoring is OFF due to the fragility of the starting wreck sites, the aim is to not wipe.