Shattered Plains Server
About | |
---|---|
Address | 104.243.41.180:27036 |
Hostname | Shattered Plains Oppression |
Status | Checked 19 minutes ago / Online 14 days ago |
Players | 0 / 40 |
Location | United States of America |
Version | 1201013 |
Platform | Windows |
Map | ShatteredPlains |
Website | https://discord.gg/vWgUUkH |
Registered by | Mystogan |
Registered since | February 16th, 2022 02:02 AM EST |
Last update | February 16th, 2022 02:02 AM EST |
Tag(s) | Faction PvE PvP Roleplay Survival Torch |
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Uptime | |
Vote(s) | 0 |
Rank | 3969 |
Score | 0 |
Favorited | 1 |
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Description
*** The FINAL Iteration of the Shattered Plains Server IS HERE***
The beta has officially launched
**__ SHATTERED PLAINS SERVER __**
https://www.youtube.com/watch?v=MMkNrgnUvhg&t
https://www.youtube.com/watch?v=qP1FVdIc_e0
https://www.youtube.com/watch?v=XMJ_gSMLYBU
***Have you been looking for a space-based RPG game with a fully immersive environment, dynamic progression, faction diplomacy and warfare?***
```md
The final iteration of the Shattered Plains Server, Oppression, will have all these and more:
--------
- Extensive player progression system
- Distinct technological and gameplay phases
- Extended early game
- Player-driven server evolution
- Ship size and role distinction
- Faction progression system
- Faction specific weapons, components, and perks```
```markdown
Beta Features
=============
Planet
--------
- Fully custom planet
- Custom made quarries
- Unique ore distribution with regional rare resources
NPC and Environment
--------
- Dynamic starting settlement, Kharbranth (event based evolution)
- Select habitation pods and vehicles for sale
- Currated NPC Mods (Ground, Air, and Space) -- Will be slowly phased in and tested
- Limited Fuel/Ice to drive phased gameplay (Ground, Air, Space)
Economy
-------
- Server wide base item price -- Will be determined to assign value to money
- Player driven economy
- Combination of Keen + Frontiner Economy Mod
- Automated sale/purchase of player made ships
- NPC Ship Vendor
- Event + Progression Based
Weapons
------
- Fully custom weapons (no vanilla weapons)
- Event and progression ;ocked
- Ship class/role based weapon balance (Initial focus on ground combat)
- Faction / Faction Type Specific Weapons
Progression
------
- Server Event Chain (Campaign style server progression) -- Beta will include a few initial missions
- Custom NPC/Admin missions
- Player based server progression and impact
- Player driven lore progression
- Faction progression system with custom rewards, priveldges, etc. --Beta will include limited initial concept testing
- Destinct weapon, technology, and domain phases and progression
```
```markdown
Faction Power Projection Index
-------
Power Projection Index (PPI)
A faction’s power projection index is a numerical value intended to represent a faction’s ability to exert influence over other factions and the environment. Projected power can take many forms and is dependent on the type and role of a given faction. For example, a pirate faction’s PPI may represent their combat ability and notoriety in raids whereas a trade faction’s PPI represents their economic prowess.
Earning PPI:
War and Conquest
Instance Battles
Missions (Guild Sponsored)
Contracts
Server Events
Sponsorship (Funding Environment/NPC Development)
Propaganda (Must not be egregious) 1-10 PPI
Using PPI:
Faction Tier Unlock/Requirements
Faction specific weapons
Faction specific technology
Server Progression
Conquest Points
Diplomatic Acts (War Dec, Instance, Sanction, Denounce)
```
What's your story?
Join the discord today! https://discord.gg/vWgUUkH
The beta has officially launched
**__ SHATTERED PLAINS SERVER __**
https://www.youtube.com/watch?v=MMkNrgnUvhg&t
https://www.youtube.com/watch?v=qP1FVdIc_e0
https://www.youtube.com/watch?v=XMJ_gSMLYBU
***Have you been looking for a space-based RPG game with a fully immersive environment, dynamic progression, faction diplomacy and warfare?***
```md
The final iteration of the Shattered Plains Server, Oppression, will have all these and more:
--------
- Extensive player progression system
- Distinct technological and gameplay phases
- Extended early game
- Player-driven server evolution
- Ship size and role distinction
- Faction progression system
- Faction specific weapons, components, and perks```
```markdown
Beta Features
=============
Planet
--------
- Fully custom planet
- Custom made quarries
- Unique ore distribution with regional rare resources
NPC and Environment
--------
- Dynamic starting settlement, Kharbranth (event based evolution)
- Select habitation pods and vehicles for sale
- Currated NPC Mods (Ground, Air, and Space) -- Will be slowly phased in and tested
- Limited Fuel/Ice to drive phased gameplay (Ground, Air, Space)
Economy
-------
- Server wide base item price -- Will be determined to assign value to money
- Player driven economy
- Combination of Keen + Frontiner Economy Mod
- Automated sale/purchase of player made ships
- NPC Ship Vendor
- Event + Progression Based
Weapons
------
- Fully custom weapons (no vanilla weapons)
- Event and progression ;ocked
- Ship class/role based weapon balance (Initial focus on ground combat)
- Faction / Faction Type Specific Weapons
Progression
------
- Server Event Chain (Campaign style server progression) -- Beta will include a few initial missions
- Custom NPC/Admin missions
- Player based server progression and impact
- Player driven lore progression
- Faction progression system with custom rewards, priveldges, etc. --Beta will include limited initial concept testing
- Destinct weapon, technology, and domain phases and progression
```
```markdown
Faction Power Projection Index
-------
Power Projection Index (PPI)
A faction’s power projection index is a numerical value intended to represent a faction’s ability to exert influence over other factions and the environment. Projected power can take many forms and is dependent on the type and role of a given faction. For example, a pirate faction’s PPI may represent their combat ability and notoriety in raids whereas a trade faction’s PPI represents their economic prowess.
Earning PPI:
War and Conquest
Instance Battles
Missions (Guild Sponsored)
Contracts
Server Events
Sponsorship (Funding Environment/NPC Development)
Propaganda (Must not be egregious) 1-10 PPI
Using PPI:
Faction Tier Unlock/Requirements
Faction specific weapons
Faction specific technology
Server Progression
Conquest Points
Diplomatic Acts (War Dec, Instance, Sanction, Denounce)
```
What's your story?
Join the discord today! https://discord.gg/vWgUUkH