Space-Engineers.com Blog Feed en https://space-engineers.com/ Mon, 22 Apr 2024 17:48 CEST Space-Engineers.com is a Space Engineers servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 Space Engineers: Signal Update Sneak Peek https://space-engineers.com/blog/323/space-engineers-signal-update-sneak-peek/ https://space-engineers.com/blog/323/space-engineers-signal-update-sneak-peek/ Mon, 22 Apr 2024 17:48 CEST

🤩 “How the happy battery works.”

📡 Space Engineers: Signal Update

➡️ Coming in May ⬅️

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Community Spotlight 🧐 March 2024 https://space-engineers.com/blog/322/community-spotlight-march-2024/ https://space-engineers.com/blog/322/community-spotlight-march-2024/ Sun, 07 Apr 2024 10:37 CEST
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of March! 🤩

Shows a path leading to the exterior of the ship while respecting airtight sides. This helps find air leaks preventing pressurization.

To use it, open terminal of any Air Vent block.
Nanobot drill and fill system for small and large ships/stations (automatic drilling/collecting/filling system).

Updated block models for a more aesthetic appearance on your structures.
Grinding, Welding, and Drilling all in a convenient long range laser multitool.
For the exacting engineer, Animated Laser Tools, a new standard for excellence in the industry.

This mod includes four laser tools that are able to mine, grind and weld at any time simply by switching between modes.
This mod adds a set of weapons from the game “Highfleet” to Space Engineers.

Requires weaponcore to work.
This is my first workshop mod, so i hope you'll enjoy it!

Weapons, thrusters & things for them and more!
A 1x1 Control Helm block for Small grid
Designed for tanks, landships, and other armored vehicles, this 150mm turret packs a one-two punch against anything in its sights.

Commissioned by Grimm.
Set of gyroscopes, for large and small grid.

With Animation that will give life to your ship.
I decided to make some models for the Epstein drives specificly the Aryx Epsteins - but can be used for other purposes like on bases as a scifi tower that stores hydrogen etc.
Deuterium Arc Reactor Pack Standard Space Engineers edition.
Additional Panels which are not included in Vanilla!

2x1 Slope Side Angled, 1x1 Slope Side Angled, etc. Skinnable!
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Community Spotlight 🧐 February 2024 https://space-engineers.com/blog/321/community-spotlight-february-2024/ https://space-engineers.com/blog/321/community-spotlight-february-2024/ Sun, 03 Mar 2024 08:16 CET
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of February! 🤩

Weapon Core 2.4 has been released!

Weapon Core is a complete rewrite of Space Engineers combat system. The way combat works in this system is very different from Vanilla and many conventions that you are familiar with will be different.
2.2 brings a major update to defense shields.

You will notice a new shield HUD ui which represents some new functionality that is critical to getting the most out of your shields.
Now available on plugin loader!

Press "Left Shift" when looking at a grid you own to see all of the conveyor networking, while making the whole grid partly transparent.
This mod introduces the one, the only, the Great Devourer, the Tyranids.

The Hive-Fleet Grendel, a fleet of organic battleships bred by the Hive Mind specifically to deal with the Space Engineers in their system, is bursting right into our worlds, feeding upon everything it can reach!
This is a simple mod that makes the vanilla Rocket a guided missile using Vanilla+ Framework.

Requires using target lock-on via control seat, or letting a turret automatically target something.
This mod contains a set of general purpose energy weapons and missiles.
This is the Mechanics mod for Battlestar Galactica.

In this mod, I will add the mechanical blocks and materials that are scarce for them, such as Tyílium.
Got a weird spot on your tank where you can't quite depress/elevate and you don't want to set up piston control groups?

This script is for you!
I present to you one of my creations, the B810 and B840 brand thrusters!

Same as the basic thrusters but with a different style.
Tired of the old skybox sun that you can never reach? Wishing you could explore a real solar system or three? Want to burn yourself to ash diving into the stellar plasma?

Well now you can!
A functional Space Invaders Arcade Cabinet.

Controls: use A and D to move. Space to shoot.
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Community Spotlight 🧐 January 2024 https://space-engineers.com/blog/320/community-spotlight-january-2024/ https://space-engineers.com/blog/320/community-spotlight-january-2024/ Sun, 04 Feb 2024 10:47 CET
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of January! 🤩

Shortly before the war between Consolidation and Aenum Republic, the newly formed Consolidation company Forsberg & Heth began production of its own line of handguns, fulfilling an order from the Consolidation Council.
RM-24 SARMAN, a technological feat designed to detect any enemy target within a radius of 2,375 meters.

Compact radar system with unparalleled capabilities, ready to protect borders or military installations.
Commissioned by SGTOWL.

Adds in Star Trek fully retractable landing gear.
Presenting Deflector Shields: An advanced ion-based defense system designed to safeguard your property as you embark on your solar system adventures.

Engineered with built-in safeguards against mining hazards, grinding threats, and, most importantly, protection from the most formidable weapons in the cosmos.
Introducing Nova Galactic Fusion's groundbreaking NASA Punk-inspired Aneutronic Fusion Reactors.

These cutting-edge fusion reactors unlock the boundless power of Helium-3, propelling us forward in the realm of sustainable energy technology.
This mod adds a Giant Drill one with and one without the Rebels logo on it.

Also big shout out to Enenra and ChipStix for their amazing work with SEUT!
Enclosed Blocks - Air Tight Custom Turret Controller, Gyro, Survival Kit, Decoy, Projector, Gravity Generator, Spherical Gravity Generator.

All Blocks Air tight with 2 different glass styles.
I started working on this mod quite a long time ago because I felt a certain lack of decorative blocks in our game. Although the mod is called a furniture pack, there is more than just furniture)

There are sinks, beds, trash cans, bedside tables, ceiling lamps, illuminators... Illuminators are my favourite by the way =)
Wheels fit for race cars plus some other stuff.

More will come.
Engineer League Portable is a new compact and optimized version of my original "Engineer League," a functional version of Rocket League within SE.

This was designed specifically to be under 20000 PCU
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Minor Update 1.203.6 https://space-engineers.com/blog/319/minor-update-12036/ https://space-engineers.com/blog/319/minor-update-12036/ Mon, 15 Jan 2024 18:22 CET

Hello, Engineers!

For our Xbox community, you'll now find Space Engineers in your Microsoft Store library, making it easier than ever to dive back into the cosmos. What's even more thrilling is that if you already own Space Engineers on Xbox, you'll receive the Microsoft Store version automatically, at no extra cost. It's our way of saying thank you for being part of the Space Engineers journey.
With full crossplay, Microsoft Store users can team up with their Steam and PlayStation friends and explore Space Engineers on their platform of choice!

The universe is waiting, and whether you're a seasoned space engineer or a first-time explorer, this expansion to the Microsoft Store opens up a galaxy of possibilities. Embark on new adventures, craft incredible spacecraft, and join a thriving community that shares your passion for the cosmos.

Welcome to the next chapter of Space Engineers!

Features
  • Space Engineers released on Microsoft Store
  • Changed Xbox Lobby networking from XIM to EOS to facilitate connectivity between Windows Store version and Xbox lobbies
  • Updated SharpDX version to prevent audio issues on fresh Windows 10 and Windows 11 installations
Official Blueprints
Fixes & Improvements
  • Changed mass of Flare/Fireworks projectiles (no longer dealing high damage to characters)
  • Fixed an issue where a suspended Console client would not be able to be invited after resuming
  • Fixed an issue where player would get stuck in a black screen when failing to join a server after visiting Character screen
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Community Spotlight 🧐 December 2023 https://space-engineers.com/blog/318/community-spotlight-december-2023/ https://space-engineers.com/blog/318/community-spotlight-december-2023/ Sun, 07 Jan 2024 07:58 CET
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of December! 🤩

Welcome to Pax Consolidation.

The ultimate place to explore history and technological advancements of Outer Planets Consolidation!
This mod will contain blocks to build a full modded TIE fighter.

It's a reforged mod from my old one published in 2018.
This is a mod to add procedural asteroids to the rings of planets.

Asteroids are generated within visual range of players and sync distance of grids, by default being cleaned up if untouched once out of range of any player or grid.
This mod generates caves of varying sizes and shapes using MES by spawning in temporary grids that begin clearing the voxel inside themselves then despawning.
Caves can spawn regardless of terrain and on any planet, it's entirely possible for them to appear on the side or top of mountains.
This mod adds the ability to modify your engineer's suit by attaching parts to it. Your customization data is saved locally, letting you to bring your suit into other servers with the mod.
Additionally, it serves as a framework for other mods to add their own custom parts.
Beware the treacherous sands, for beneath the serene surface of the desert lies a dangerous threat—the sandworms.

Such serpentine creatures, these predators pose both a physical danger to travellers and a risk to the delicate balance of the desert ecosystem.
A large 2x4x5 upgrade module increasing speed and yield at cost of power efficiency.

With 4 upgrade ports located on the corners to make optimal placement on refineries and other blocks a bit more interesting.
Do you get tired of running about looking for a seat or a med bay when you are just trying to build?

Well fear not, now you can place some charging stations nearby to refill that pesky suit energy!
Faction Supply Ship
34840 PCU, 7691 blocks, 220m long
survival ready, no subgrids
optional scripts (SIMPL and Navigation)

Holidays Encore

This collection is a part of the 2023 Advent Calendar event hosted by Myself, Lunar, Yoshi, Reaver, Gontarekt and Indy.
Mod adds a simple snowball as an alternative ammo for handheld rocket launchers.

Craftable in survival with ice. Does minor damage, just so you know when you get hit.
Welcome to Bean's Holiday Resort!

Here you can do all sorts of winter thingies, such as throw snow, go sledding, observe the auroras, go saunoing and ...chill around a fireplace!
This year I've brought the community one hell of a gift. A small Christmas village with a model Polar Express Locomotive.

This village includes plenty of my faction based builds while also bringing along some festive ones like Clang's Sleigh and even some reindeer in front of the lodge.
For Children Of All Ages who can play SE!

The lid on Clang's presents will automatically open when you approach with Rudolph the Loader. Clang is already bragging about how he has 2 presents and his are larger...
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Community Spotlight 🧐 November 2023 https://space-engineers.com/blog/317/community-spotlight-november-2023/ https://space-engineers.com/blog/317/community-spotlight-november-2023/ Sun, 03 Dec 2023 07:44 CET
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of November! 🤩

New weapon pack featuring missiles, torpedos, cannons, fixed coilguns and more.
This is an open-ended building scenario that aims to bring lore-driven tasks to your Space Engineers experience.

The goal of this scenario is to layout the foundations of a colony on a newly claimed planet.
[mod.io]
The developments in micro-accelerators, created by Exo Autonomous Systems while working on new weapons has allowed work to begin on advanced thrusters that have long been needed by both the combat and civilian fleets of the Outer Planets Consolidation.
The Coilgun Turret is a vanilla-based turret designed for high-precision combat.

Statistically, this turret performs similarly to 2 small grid Railguns, but with smaller projectiles and a higher rate of fire.
Introducing Nova Galactic Fusion's groundbreaking NASA Punk-inspired Aneutronic Fusion Reactors.

These cutting-edge fusion reactors unlock the boundless power of Helium-3, propelling us forward in the realm of sustainable energy technology.
This script is designed for specific events like F1, WEC and similar.

It controls race car systems such as: engine, fuel, suspension, headlights and so on.
Looking to make your builds stronger? Tired of building bricks? Need a real reason to vary the building blocks in your creations?

Structural Reinforcement is here for you!
More than 100+ sounds with sci-fi hud fx made specifically for SE

I created a large set of sounds signaling various events, damages, container fill levels, and more. Additionally, I've included a few humorous and atmospheric phrases in the game's style.
This is a script to monitor the capacity of any cargo containers, connectors or other storage blocks like Drills or Welders.
Welcome engineers in our deep space colony on the planet Anteros!

Colony is self sufficient, we have materials, technology, water and mainly TRAINS!
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
The Steam Awards are back! https://space-engineers.com/blog/316/the-steam-awards-are-back/ https://space-engineers.com/blog/316/the-steam-awards-are-back/ Tue, 21 Nov 2023 19:03 CET

The Steam Awards are back! 🧐

We hope you will nominate us for the “Labor of Love” award! 🥰😍

https://store.steampowered.com/app/244850/Space_Engineers/
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Community Spotlight 🧐 October 2023 https://space-engineers.com/blog/315/community-spotlight-october-2023/ https://space-engineers.com/blog/315/community-spotlight-october-2023/ Sun, 05 Nov 2023 07:58 CET
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of October! 🤩

Prepare to revolutionize your Space Engineers experience with Vortex Tactical - Animated Weaponcore Hand Weapons.

This exceptional mod elevates the gameplay by replacing vanilla hand weapons with a suite of high-quality, fully animated models.
Hello Space Engineers, welcome to the second installment of the Far From Home scenario, Close To Home.

Having travelled 25000km across open space, you arrive home to an empty house, finding a message left by the Unyielding Dealers [UDDE], containing some disturbing information.
The Torpedo Turret is a vanilla-based, high-explosive missile turret with a low rate of fire.

I balanced it against the vanilla Rocket Turret, as well as the warfare turrets, and gave it a niche in the 600-1000m range as a heavy explosive weapon.
When turned on, make the grid ignore the effect of gravity. But this effect is overwritten by artificial mass blocks, subjecting the grid to artificial gravity.
Adds a block which keeps player inventories within a certain range stocked with Components.

Amount and Type are Configurable.
This custom script for Space Engineers offers a unique visual experience by displaying your inventory in a graphical format using intuitive icons.

Whether you're managing a single container or multiple ones simultaneously, this script is versatile and efficient.
Fully automated Arena systems control the countdowns, light effects and sequences.

10 x unique premade bots to try or compete with.
Limitar is the gas giant parent planet of Typhoon, with an icy core and turbulent weather.

Be warned getting within 250m of the surface may result in rapid (and rather unplanned) disassembly of any unfortunate ship.
Titan Flug Arcade Automat for Space Engineers!
Ever seen anyone ride a Kangaroo before? No? Well there's a good reason.

Everything this mech does, a small rover or aircraft could do better, but what's the fun in that?
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Space Engineers Free Weekend https://space-engineers.com/blog/314/space-engineers-free-weekend/ https://space-engineers.com/blog/314/space-engineers-free-weekend/ Fri, 27 Oct 2023 15:35 CEST

Steam Free Weekend & 75% Sale
Space Engineers is free to play on Steam this weekend!

You can install and enjoy Space Engineers for free from October 26, 7 pm GMT+2 to October 30, 2023.

We are also running a Steam Sale from October 26, 2023 to November 2, 2023. Space Engineers base game will be 75% off!

There was no better time to join our community - fulfill your need to create!

Official Guides



Discord Community

🚀 Looking for your fellow Space Engineers?

🛰️ Join our official Discord community

➡️ https://discord.gg/keenswh

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Space Engineers: 10 Year Anniversary Update & Free Weekend https://space-engineers.com/blog/313/space-engineers-10-year-anniversary-update/ https://space-engineers.com/blog/313/space-engineers-10-year-anniversary-update/ Thu, 26 Oct 2023 19:58 CEST
Hello, Engineers!

How time flies when you are having fun.

Ten years ago we began this incredible journey through the stars, laying the foundation for everything that has come to pass. 10 years, 5 million copies, Hundreds of updates, and a half million workshop mods and creations later, Space Engineers is still thriving!

In celebration of this incredible moment, we have prepared a surprise update for you to commemorate 10 years of engineering, planning, grinding, welding, battles, and exploration!

To every Space Engineer out in the vastness of space, those of you that have been with us from the beginning, to those that became a Space Engineers only now, thank you for being a part of this journey. Your creativity and passion for Space Engineers inspires us to our very best.

Marek's Blog post: https://blog.marekrosa.org/2023/10/space-engineers-10-year-anniversary.html



Features
Added new Blocks - Base Game
  • Engineer Statue (1 block, L grid)
  • Fireworks Block (1 block, S + L grid) & Color Variant Ammo
  • Flare Gun & Ammo
  • Tuxedo Suit Character Skin

10 Year Anniversary Pack[www.spaceengineersgame.com]
Available until January 5th, 5PM UTC
  • Party Tuxedo Suit Character Skin
  • Ghost Character Skin
  • Veteran Character Skin
Steam Free Weekend & 75% Sale
Space Engineers is free to play on Steam this weekend!

You can install and enjoy Space Engineers for free from October 26, 5 pm UTC to October 30, 2023.

We are also running a Steam Sale from October 26, 2023 to November 2, 2023. Space Engineers base game will be 75% off!

There was no better time to join our community - fulfill your need to create!



Fixes & Improvements
  • Fixed an issue with clients connecting to EOS dedicated server
  • Fixed an issue which would revert voxel changes for the asteroid bases in Asteroid Armory and Space Standoff
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Space Engineers: 10 Year Anniversary Update Release https://space-engineers.com/blog/312/space-engineers-10-year-anniversary-update-release/ https://space-engineers.com/blog/312/space-engineers-10-year-anniversary-update-release/ Wed, 25 Oct 2023 15:05 CEST

Please join us this Thursday 🥳

Space Engineers 10 Year Anniversary Update Release 🦾

🚀 Thursday, October 26th, 5 PM UTC

🛰️ Twitch: https://twitch.tv/keencommunitynetwork

🛰️ YouTube: https://youtube.com/user/SpaceEngineersGame]]>
Community Spotlight 🧐 September 2023 https://space-engineers.com/blog/311/community-spotlight-september-2023/ https://space-engineers.com/blog/311/community-spotlight-september-2023/ Sun, 08 Oct 2023 13:55 CEST
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of September! 🤩

An outpost on an alien world is under attack by swarms of giant alien bugs!

Use up to 26 different turret types to defend the base! Push the enemy back with 24 different vehicles. Defeat 20 different enemy types in 40 waves of absolute chaos!
Weapon pack with that Homeworld aesthetic.

Arbiter Kinetic Burst Cannons, Heavy Ion, Torpedo Launcher and more!
Kaalakiota's Abyssal Systems seeks to provide a general weapons capability not often found in other mods.

Inspired by the famed EVE ONLINE.
This mod rebalance all vanilla ranges; turret ai now have max range 5 Km, lock-on feature and custom turrets have 7.5 Km range.

Plasma accelerators, plasma lances, torpedo launchers and more!
This mod adds a laser emitter block, which fires a laser that does no damage but does turn off the block it hits.

It will reflect however, for angles greater than 10 degrees from the normal (must hit at nearly flat to not reflect and thus, turn off the block), and has a max trajectory of 3km.
A mod that adds decorative avionics displays for small grid.
The script is a set of useful functions for automating database management.

Inventory Manager, Partition of items, Stopping drones and more!
This mod will replace the vanilla drop pod with new ones, for the planetary pod, the moon pod and the space pod.

It can be added to a new world start or an existing world and can be used on a server if desired.
Pyke was discovered in 492 NE by the Orlen Astronomers' Association during a transit photometry survey of nearby exoplanets.

Located 6.8 lightyears from Angelus, Pyke is a volcanic super-earth with an ashy atmosphere.
Welcome to The Scrap Yard Track! Formerly Scrimblo & Sons scrap fields, this track is one of the narrowest, and most chaotic track out there.

This is partially due to the fact that parts of the track go through the rusting and partially collapsed hulls of ancient ships.
On the bleeding edge of suspension tech, I bring you my latest prototype design.
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Sounds of Space Engineers 2023 https://space-engineers.com/blog/310/sounds-of-space-engineers-2023/ https://space-engineers.com/blog/310/sounds-of-space-engineers-2023/ Thu, 21 Sep 2023 12:44 CEST
After an overwhelming response featuring more than 100 submissions, the top 15 tracks of the 2023 Space Engineers music competition have been selected by multiple judges at KeenSWH! It was no easy task selecting these winners as there were many high quality and unique entries.

The judges tried to select a mix of music styles so that there is variety and hopefully something for every player to enjoy! All of these tracks should be making their way into the Jukebox in a future update.

Enjoy listening to these amazing tunes!



Our contest winners, in no specific order:
  • Clang the Conqueror by Utho Riley
  • Oxygen by HarkaH
  • Space Funk by Touko Kinnunen
  • Motherload by Jonathan
  • To the Moon by Pharozen
  • The Hunt by Neuroklast
  • Memory by Loki
  • Voyage to Andromeda by Allpline
  • Quasar by Amenopali
  • Space Guardians by Bart Zeal ft. Sanne Carolyn
  • Aye by LunixiaLIVE
  • Outnumbered by KhydroDjent
  • New order by Schxfer
  • Space Engineers Main Theme Remix by Happy
  • The Day of Battle by Deus Nebula
Honorable Mention:
  • ClangDrive by Black5heep
Many thanks to everyone who entered and big congratulations to our winners. It was a joy to listen to so many incredible entries which also made it especially difficult to decide on the best of the best. We hope you enjoyed the competition as it’s definitely something we would like to do again in the future!

10 Years of Space Engineers

10 years of memories, creations and discoveries 😍

Many more to come 🧐

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Space Engineers 10 Year Anniversary Plushie https://space-engineers.com/blog/309/space-engineers-10-year-anniversary-plushie/ https://space-engineers.com/blog/309/space-engineers-10-year-anniversary-plushie/ Fri, 15 Sep 2023 09:56 CEST
Get your very own limited edition 10 Year Anniversary Plushie 🥳🥰

➡️ https://www.makeship.com/products/10th-anniversary-engineer-plush

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Community Spotlight 🧐 August 2023 https://space-engineers.com/blog/308/community-spotlight-august-2023/ https://space-engineers.com/blog/308/community-spotlight-august-2023/ Sun, 10 Sep 2023 08:39 CEST
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of August! 🤩

View a cutaway of projected ships with this mod! Supposedly great for hand building ships layer by layer.

You can select the axis of the cutaway plane, starting layer, and layers to show from the starting layer. Let me know if I missed any obvious configs.
Framework to allow editing of definitions from other mods (e.g. for balancing) without reuploading.
This script is designed for automatic and semi-automatic control of "Airplanes" - grids with wings (e.g. Plane Parts) and a single thrust vector (i.e. all thrusters facing the same direction).

Simply put, for airplanes in the usual sense of the term. BUT! It can work with regular ships too, they'll just act like airplanes.
Do you enjoy Rocket League? Are you also an avid Space Engineers enjoyer? Well come along to Engineer League, a functional 0 gravity version of RL within SE!

(just make sure damage is turned off)
This is a recreation of Halo's "Speed Halo" game mode for 2-13 Players.

Hunters must kill all the survivors by forcing their vehicle to crash.
I got the weapons from the Series from the movies and from the Bsg Deadlock Strategy game.
TIO engineers have been hard at work designing a variety of heavier weapons. Many TIO warships were simply lacking in the much needed firepower to counter growing threats in the system.

After many years of R&D, a number of battleship weapons were designed for the military.
This mod adds 9 unique blocks for both large grid and small grid, 25 new block models with animations, LODs and BS models, majority of them are thrusters.
The repulsorlift engine is an anti-gravity technology created from subnuclear "knots" of space-time made by enormous unmanned power refineries encompassing black holes.

Repulsorlift engines have great power but can only accelerate up to a speed of 25m/s.
Hi everyone! I present to you playable SE chess! Currently it's a design that uses a 10x20 small grid space, but for your convenience I also attached a large grid to it.

I hope this chess set will make a great addition to your ship/world/server.
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Space Engineers: Warfare Evolution & Decorative Pack #3 https://space-engineers.com/blog/307/space-engineers-warfare-evolution/ https://space-engineers.com/blog/307/space-engineers-warfare-evolution/ Thu, 31 Aug 2023 19:13 CEST
Hello, Engineers!

It's an exciting moment as we introduce you to the latest evolution in the world of Space Engineers - the Warfare Evolution update. Our first update that is released simultaneously on 3 different platforms - Steam, Xbox and now also on PlayStation!

Among the highlights of this free update is the experimental PvP Scenario: Space Standoff, setting the stage for epic confrontations that will test your strategic prowess and combat skills. But that's not all - brace for sweeping Performance, AI and Combat Improvements and Quality of Life (QOL) tweaks that will enhance your overall gameplay experience.

This new PVP scenario will not only provide a new way to experience Space Engineers, but will change and evolve over time as a permanent addition to our Keen hosted, and Community run, Dedicated servers.

Apart of this free update we are also unveiling the Decorative Pack #3. We're thrilled to present 60+ new decorative blocks that will empower your creativity and allow you to bring unique aesthetics to your creations.


Features
  • New PvP Scenario: Space Standoff
  • Performance Improvements: Up-to 60% performance improvements for the large worlds, faster grid updates and better memory usage in the critical steps
  • AI Improvements
    • AI Defensive (Combat), Flee Away From Target feature
    • Event Controller Logic: Added functionality to make proper AND/OR gate (AI Guide)
    • General AI targeting behavior improvements
  • Improved Projectile Ricochets
  • QOL Improvements
    • Third Person Camera improvement for Grids
    • Wheel Suspension Block exclusive area improvements
    • Improved Sensor detection of Voxels
    • Assembler Categories
    • Improved tooltips/UX on Spawn Menu
    • New Content Notifications
Added new Blocks - Base Game
  • Round Armor Panels
    • Light Armor panel Round - S + L grid
    • Light Armor panel Round Corner - S + L grid
    • Heavy Armor panel Round - S + L grid
    • Heavy Armor panel Round Corner - S + L grid
  • Short Wheel Suspensions
    • Short Wheel Suspension 1x1 Right/Left - S + L grid
    • Short Wheel Suspension 2x2 Right/Left - S + L grid
    • Short Wheel Suspension 3x3 Right/Left - S + L grid
    • Short Wheel Suspension 5x5 Right/Left - S + L grid
  • Flat Atmospheric Thrusters
    • Flat Atmospheric Thruster - S + L grid
    • Large Flat Atmospheric Thruster - S + L grid
    • Flat Atmospheric Thruster D Shape - S + L grid
    • Large Flat Atmospheric Thruster D Shape - S + L grid
  • Control Panel Pedestal - S + L grid
  • Button Panel Pedestal - S + L grid
  • AI Warning Signs
    • Warning Sign Arrow - S + L grid
    • Warning Sign Grid AI - S + L grid
    • Warning Sign AI Powered - S + L grid
    • Warning Sign Memetic Badger 1- S + L grid
    • Warning Sign Memetic Badger 2 - S + L grid
    • Warning Sign GoodAI - S + L grid
Additions to existing DLCs
  • Short Offroad Wheel Suspension (added to Wasteland Pack[www.spaceengineersgame.com])
    • Offroad Short Wheel Suspension 1x1 Right/Left - S + L grid
    • Offroad Short Wheel Suspension 2x2 Right/Left - S + L grid
    • Offroad Short Wheel Suspension 3x3 Right/Left - S + L grid
    • Offroad Short Wheel Suspension 5x5 Right/Left - S + L grid
[www.spaceengineersgame.com]

Decorative Pack #3[www.spaceengineersgame.com]
  • Warworn Armor skin
  • Cab Cockpit - S grid
  • Twin-blade Wind Turbine - L grid
  • Colorable Solar Panels
    • Colorable Solar Panel - S + L grid
    • Colorable Solar Panel Slope Left - S + L grid
    • Colorable Solar Panel Slope Right - S + L grid
  • LCD Panels
    • Holo LCD - S + L grid
    • Inset LCD panel - S + L grid
    • Sloped LCD panel - S + L grid
    • Curved LCD panel - S + L grid
  • Round Beacon - S + L grid
  • Inset Blocks
    • Inset Couch - L grid
    • Inset Bed - L grid
    • Inset Button Panel - L grid
    • Entertainment Corner - L grid
    • Inset Bookshelf - L grid
    • Inset Aquarium - L grid
    • Inset Kitchen - L grid
    • Inset Cryo Room - L grid
    • Corner Medical Room - L grid
    • Half Bed - L grid
    • Half Bed Open - L grid
  • Scaffold Set
    • Scaffold Block - S + L grid
    • Scaffold Block Slope - S + L grid
    • Scaffold Block Corner - S + L grid
    • Half Scaffold Block - S + L grid
    • Walkable Scaffold Block - L grid
    • Walkable Scaffold Block Corner - L grid
    • Walkable Scaffold Block Corner Inv. - L grid
    • Walkable Half Scaffold Block - L grid
    • Scaffold Block Ladder - L grid
  • Crates & Barrels
    • Barrel - S + L grid
    • Explosive Barrel - S + L grid
    • Three Barrels - L grid
    • Stacked Barrels - L grid
    • Cargo Crate - L grid
Official Blueprints

Fixes & Improvements
  • Fixed a crash when removing an offensive block and placing a different block mid combat
  • Fixed a crash when repeatedly trying to join a modded lobby without consenting to mod.io on Xbox
  • Fixed a crash when the Customize character UI got into invalid state where multiple skins were selected at the same time
  • Fixed an issue where "Always aim at sun" Custom Turret Controller setting would get ignored after server restart
  • Fixed an issue where 1st person camera would be forced when 3rd person camera was in position occluded by a block/grid space, but not actually occluded by a model
  • Fixed an issue where 5x5 wheel suspensions would detach upon grid update because of missing mountpoints on the sides
  • Fixed an issue where a drone would continue fleeing even after changing "Flee trigger" from Always to Never
  • Fixed an issue where a drone would miss the target with Target Prediction mode enabled
  • Fixed an issue where a drone would not "Follow home" if originally created within min/max distance of said home and repasted outside of that distance
  • Fixed an issue where a World could not be saved if the name of the save contained space at the end
  • Fixed an issue where Admin Screen Entity List section would always show your own character instead of the one selected
  • Fixed an issue where Advanced Controller Help screen section would show incorrect controls for adjusting Spectator Speed
  • Fixed an issue where AI Defensive (Combat) block's detailed info would not update on a DS
  • Fixed an issue where AI Defensive (Combat) block's flee behavior would get disrupted because it failed to load a list of saved GPSes
  • Fixed an issue where AI Defensive (Combat) block's Flee behavior would not dynamically react to Flee waypoint slider adjustment
  • Fixed an issue where AI Defensive (Combat) block's flee waypoint would not match the size set by the Flee waypoint slider
  • Fixed an issue where AI Move - Flight block stopped Autopilot when Offensive Block's Circle/Orbit behavior was disabled
  • Fixed an issue where AI Offensive (Combat) block would keep trying to fire it's assigned weapons even when AI Move block was disabled and grid could no longer aim
  • Fixed an issue where AI Offensive (Combat) block's Hit and Run nominal weapon selection would not be determined by same facing as active Flight block facing
  • Fixed an issue where AI Offensive (Combat) would show errors for weapons on sub-grids not facing in forward direction
  • Fixed an issue where AI Task - Basic block's detailed info would not update when Follow Me behavior stopped due to character death
  • Fixed an issue where an Emotion Controller in a damaged status would still continue displaying emotes
  • Fixed an issue where an Event Controller emissivity would not be updated properly when the block turned itself off
  • Fixed an issue where Atmospheric thruster blades would reset and stop spinning upon recolor/reskin
  • Fixed an issue where block description could not be scrolled inside Radial menu with a controller
  • Fixed an issue where braking (space) would not be possible when driving a rover through the Custom Turret Controller
  • Fixed an issue where Circle/Orbit behavior would lose track of its target
  • Fixed an issue where Cockpit control hints would not change with method of input (KB+M, controller)
  • Fixed an issue where controller toolbar UI would still show values for previously visible pages
  • Fixed an issue where corners of Laser Antenna block would react to sunlight by darkening
  • Fixed an issue where Custom Turret Controller's terminal options would not (dis)appear reliably based on other settings
  • Fixed an issue where distant voxel textures were not defined for some materials, causing empty spots at a distance (Pertam, Triton, asteroids)
  • Fixed an issue where Emotion Controller would not display Online text on it's LCD when powered
  • Fixed an issue where Emotion Controller would not register as Online if built in survival on a grid with a Battery as sole available power source
  • Fixed an issue where Emotion Controller's Selected textures would duplicate when attempting to multi-select Available LCDs
  • Fixed an issue where Enable idle movement terminal toggle would be be missing on DS
  • Fixed an issue where Event Controller's Available Blocks list scroll bar would not adjust when using Search, hiding the results if previously scrolled down
  • Fixed an issue where Event Controller's detailed info would not update when tracked block was removed from the list
  • Fixed an issue where Freight boxes were not paintable once placed because of their interactive part covering the whole block, now only the lid is interactive
  • Fixed an issue where incorrect voxel materials would be present on a pasted planet on Xbox
  • Fixed an issue where Industrial Cockpit LCDs would appear black from the outside on lower graphics settings
  • Fixed an issue where Landing gears and Hangar doors would show flickering textures (Z-fighting)
  • Fixed an issue where Loop timer setting for a Sound block would get ignored on DS when the block was triggered by another block
  • Fixed an issue where Missile flame animation would have a square shape
  • Fixed an issue where movement input would stuck while controlling a turret on a vehicle
  • Fixed an issue where Natural Gravity Changed event would report Event Controller detail info Input: value as zero whenever the Condition or slider were adjusted
  • Fixed an issue where other blocks could be attached to Centered Panel blocks without actually touching them physically
  • Fixed an issue where player was kicked from server for trying to paste a blueprint with a script which was running previously and already contained null values in the BP
  • Fixed an issue where power usage would get misreported on DS when Autopilot is controlling the grid
  • Fixed an issue where Replay tool would cause save file bloat in other subsequently loaded and resaved worlds (remove entire EntityReplayData element from your savefile if affected)
  • Fixed an issue where setting piston maximum distance to 0 would show up in Event Controller detailed info as NaN
  • Fixed an issue where sides of Warfare Battery block would contained stretched triangles
  • Fixed an issue where Speedometer would not update when controlling grid through Custom Turret Controller
  • Fixed an issue where terminal actions and controls would not generate when using a mod
  • Fixed an issue where the caret in multiline texts would get more imprecise the longer the message
  • Fixed an issue where the Ship drill block's drill head would reset its position upon recolor/reskin
  • Fixed an issue where two dialogs would be present, overlapping each other when joining a server and downloading mods (now only one is present at a time)
  • Fixed an issue where UV textures were stretched on the Large Gate block
  • Fixed an issue where Voice chat of Player A would be transmitted over enemy Player B's antenna. Enemy antennas now cannot be used for Voice transmission
  • Fixed an issue where Voice chat of Player A would not be transmitted over Neutral antenna. Neutral antennas are now usable by all for Voice transmission
  • Fixed an issue where Voice chat of Player A would not be transmitted over Player A's antenna to enemy Player B. Friendly antennas can now be used to broadcast your Voice transmission to all in range
  • Fixed an issue where voxel materials would not unload properly when changing between Quality settings, causing incorrect materials to appear
  • Fixed an issue where voxel quality would get stuck on low when loading a planet world after a space world
  • Fixed an issue where Warfare Ion Thruster would not mirror correctly when using mirror mode placement
  • Fixed an issue where waypoint actions would trigger even when the waypoint was skipped (for example when unreachable)

Support Site Fixes
  • Fixed a crash when AI Recorder executes Jump drive Jump action at waypoint without character present. Jump action is now not available to AI
  • Fixed an issue where a drone would crash into other grids even with Collision Avoidance enabled
  • Fixed an issue where a drone would hesitate to fire at a static grid
  • Fixed an issue where a Turret on a subgrid would not aim in the same direction after being rewelded from construction stage
  • Fixed an issue where a world would get corrupted when Emotion Controller displayed Emotes onto not yet initialized LCDs at time of save
  • Fixed an issue where a world would get corrupted when saving after destroying a pirate base antenna/beacon
  • Fixed an issue where Access Panels were not colorable
  • Fixed an issue where achievements tied to the Never Surrender scenario waves were awarded at slightly incorrect wave numbers
  • Fixed an issue where AI blocks would not target non-player characters (Saberoids and Wolves)
  • Fixed an issue where AI Recorder waypoints would get renamed when Reverse Order action happened
  • Fixed an issue where Air Vent Fan would stop spinning after being rewelded
  • Fixed an issue where Audio emitter pool would not get cleaned up properly, resulting in incorrect sounds being played at times
  • Fixed an issue where Autocanons on a subgrid would appear to be shooting only from one spot after recoloring
  • Fixed an issue where Custom Turret Controller Always aim at sun would not appear when reference Camera is selected earlier than rotor/hinge
  • Fixed an issue where Custom Turret Controller turrets would not fire until regular Turret was present on the grid
  • Fixed an issue where Dead Drop Arena would not start and all ships would explode due to missing ownership setting
  • Fixed an issue where Event Controller Connector is ready to lock event would not trigger when false
  • Fixed an issue where Heat Vent power dependency would freeze the game
  • Fixed an issue where icons for blocks without the desired grid size of a variant would show up. Now it shows up as N/A when not available in that size
  • Fixed an issue where it would not be possible to directly control turrets while also controlling the grid remotely
  • Fixed an issue where it would not be possible to walk through a Willis Duct Ramp block with mag boots
  • Fixed an issue where Left and Right small grid 3x3 Offroad wheels had inconsistent dimensions of bounding boxes between each other
  • Fixed an issue where MyDataReceiver.UpdateBroadcastersInRange was allocating excess memory
  • Fixed an issue where MyDefinitionId.ToString was not as optimized as it could be
  • Fixed an issue where MyLargeTurretTargettingSystem was allocating excess memory
  • Fixed an issue where O2/H2 Generator would fill/not fill bottles if they were not in specific order in the inventory
  • Fixed an issue where Ore Detector block range slider would reset on a DS after leaving and coming back into sync range
  • Fixed an issue where Pipeworks blocks and Sci-fi Interior walls would not mirror correctly when using mirror mode placement
  • Fixed an issue where Saberoid inventory would not have a set limit
  • Fixed an issue where searching for Thrusters by direction in a terminal would fail
  • Fixed an issue where Searchlight would not track the target smoothly in multiplayer
  • Fixed an issue where Sensor block would inaccurately detect characters sitting in cockpits (same grid/other grid, ship/station)
  • Fixed an issue where Sensors would not be able to accurately detect planet voxels
  • Fixed an issue where Sensors would not detect a character in a cockpit specifically on planets
  • Fixed an issue where Spotlight radius value was not correctly synchronized to others through the server
  • Fixed an issue where subgrids would begin to float away when adding/removing blocks to a grid with a lot of subgrids
  • Fixed an issue where the first item from an inventory could not be thrown out when using a controller
  • Fixed an issue where thruster sound would not stop playing when converting a ship to a station
  • Fixed an issue where turrets would not focus target grids which were connected mechanically to other grids
  • Fixed an issue where voxel collisions would disappear at certain spots of a planet after save and reload
  • Fixed an issue where worlds could not be saved when there were changes to boulders with long names as path name would be too long
]]>
Coming Soon: Warfare Evolution Update, Decorative Pack #3 https://space-engineers.com/blog/306/coming-soon-warfare-evolution-update-decorative-pack/ https://space-engineers.com/blog/306/coming-soon-warfare-evolution-update-decorative-pack/ Mon, 21 Aug 2023 16:39 CEST
🤩 Decorative Pack #3

🔁 Soon

]]>
Coming Soon: Warfare Evolution, Decorative Pack #3 https://space-engineers.com/blog/305/coming-soon-warfare-evolution-decorative-pack/ https://space-engineers.com/blog/305/coming-soon-warfare-evolution-decorative-pack/ Mon, 14 Aug 2023 16:50 CEST Warfare Evolution

🤩 Decorative Pack #3

🔁 Soon

]]>
Community Spotlight 🧐 July 2023 https://space-engineers.com/blog/304/community-spotlight-july-2023/ https://space-engineers.com/blog/304/community-spotlight-july-2023/ Sun, 06 Aug 2023 14:11 CEST
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of July! 🤩

After years of study and R&D the monolith mystery has been discovered to allow one to transport instantly across vast distances and now we are able to recreate the material of the monolith and create gateways.
Now Sun is lethal. To survive, you need stay in shadow or pressurized cockpit.

You can hide from sun with grid, terrain and planet. Planet can cover you, regardless of the dist. If you are stay in shadow of planet.
In the distant star systems, humans formed colonies and factions independent from Earth. The United Colonies of Agaris, once a beacon of liberty in the Ares System, fell into darkness.

Seizing the opportunity, the Gold Corporation rose to supremacy. Its fleets, armed by the Result Oriented Sciences, scattered foes before them...
This mod adds a faction of hostile pirates called the DRA that roam the reaches of space, plundering whoever and whatever they come across.

I recommend low spawn rates, some of these ships are quite large.
Have you ever wondered who the great tarantula was? Well, that is a mystery, you will have to wait!

But in the meantime grab your friends, grab your welders, drills, and grinders, and head on out for the engineering race of your life!
Have you always wanted to race through a voxel world with a hover speeder? The time has come!

Drive through different biomes like desert, forest, craters, underground caves and mountains.
Compete with up to 11 other players or chase your own best time.
[mod.io]
3D models were based upon vanilla models by Keen, I modified them to create new variants.

Battle Cannon, Bombard Cannon, Siege Cannon and more!
The future of energy generation as we know it the power of FUSION.
Adds in fully retractable landing gear.

Commissioned by Prometheus.
Armadillo Industries (A.I.) presents the Immensity Class carrier.

Designed by the UN (United Navies) to carry a small task force and ade in orbital incursions as a base of operations.
If you want to modify, please pay attention to the thruster thrust difference shown in the preview, and modify the leg rotor/overclocker/thruster, which will affect the action of the mech.
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Community Spotlight 🧐 June 2023 https://space-engineers.com/blog/303/community-spotlight-june-2023/ https://space-engineers.com/blog/303/community-spotlight-june-2023/ Sun, 09 Jul 2023 11:40 CEST
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of June! 🤩

This mod helps you with building and maintaining your grids by highlighting blocks directly in the game world, which deviate from the projected blueprint.
Welcome to the Nanobot Build and Repair System mod, designed to revolutionize construction and maintenance in the vast expanse of Space Engineers.
NextBots! Now in Space Engineers and powered by AiEnabled.

There are currently 27 NextBots supplied by default, with the opportunity for mods to add even more.
This is a tool for modders to be able to clone LCDs onto subparts.
This is a quick and dirty attempt at making a Heavy Armour block version of Shadestuffs XL Block mod.
Welcome to the second mod in my NextGen pack.

Today I bring you Nextgen storage this mod adds various new blocks to store your items and gases.
Are you tired of just loafing around one planet? Would you like to have a actual reason to travel and experience the entire universe?

If so this is the mod for you.
This mod adds 8 functional inset blocks in the Automaton style with 2 bonus Interior Wall blocks.

A total of 49 new blocks are added.
A mod that adds animated retractable hydrogen thruster for both large grids and small grids.
Have you ever wanted a convoy of autonomous rovers? Tired of the slip and slide hovercraft "rovers" that don't feel like true rovers?

This is the blueprint for you.
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Community Spotlight 🧐 May 2023 https://space-engineers.com/blog/302/community-spotlight-may-2023/ https://space-engineers.com/blog/302/community-spotlight-may-2023/ Sun, 04 Jun 2023 12:21 CEST
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of May! 🤩

Hippopotamus Mech! Bison Wagon! Frog Mount! And much, much more!
This mod adds blocks that allow you to configure Inventory Management and Production Queues without the need for scripts.
This mod gives players and admins the power to add, remove, and modify ores present on each planet. It supports vanilla and modded planets and ores.

It uses a tunable algorithm to determine how much or little of an ore spawns on a planet, as well as the depth at which it spawns and the size of the deposits.
A long time ago, on a faraway planet.An arsenal of those who competed to be king of the seas of the planet Rodrin.
[mod.io]
A mod from Stargate universe - contains corridors, walls an FTL (VSL) jump engine, walls and more.
Welcome to the future of Power this mod designed with the animation engine to bring you new powerful power supplies that are also animated to give your builds some more life.
“Welcome aboard the Soraia, your last stop before the big leagues!”

You have spent the last half year of your combat pilot training aboard the patrol carrier AICN Soraia and are just about done with your tour when things go south.
A scrapyard style encounter pack meant for use with the water mod.
Control seat is located in the back of the cabine. You can reach it from behind the cabine!

Press 1 for transforming into Optimus
Press 2 to transform back into truck
This is a fully autonomous pet raptor that works in Space Engineers! It requires 0 mods and even works in survival!

It will follow you up to 2.5km away and will even climb small hills to reach you!
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Announcing the “Sounds of Space Engineers” - 10 Year Anniversary Competition! https://space-engineers.com/blog/301/announcing-the-asounds-of-space-engineersa-10-year-anniversary-competition/ https://space-engineers.com/blog/301/announcing-the-asounds-of-space-engineersa-10-year-anniversary-competition/ Thu, 25 May 2023 16:15 CEST
SUMMARY
  • Starting: Thursday, May 18th, 2023
  • Deadline for submissions: Sunday, August 20th, 2023
  • Create and submit Space Engineers inspired music tracks for your chance to have them implemented into the game via the sound block and jukebox! Winners will also receive additional prizes in the form of steam/merch gift cards, game/DLC keys and engineer skin sets.
  • The top 10 entries will be chosen by the KeenSWH team.
  • The winners will be announced on the 10 Year Anniversary celebration livestream with Marek and Karel Antonin (music composer of Space Engineers) on Saturday, September 9th, 2023
Hello Engineers!

We are excited to announce another Sounds of Space Engineers Competition, this time as part of the game’s 10 Year Anniversary celebrations!

Have you got some musical skill and a passion for the stars? This competition gives you the chance to have a music track inspired by Space Engineers that you create featured in the game itself. The winning entries will be implemented via the sound block and jukebox. On top of this, winners will also receive steam/merch gift cards, game/DLC keys, and engineer skin sets.

Your entry could evoke classic vibes of the game, or be a truly original take on it! It could be slower or faster, dramatic or relaxed, as we know gameplay in Space Engineers can vary greatly.

We can’t wait to see the musical masterpieces that you create. Good luck!


HOW TO SUBMIT
  • Please submit your entries to [email protected] with the subject line: Sounds of Space Engineers - Competition Entry
  • Entries must be submitted in MP3 or WAV format. You can submit your music via Google drive links.
  • Each contestant can submit as many entries as they like, but each contestant can only win once.
  • Minimum score length is 60 seconds and the maximum length is 5 minutes.
  • Submissions that contain “sampled ” or be derivative work must include references to the original work.
  • Do not use any copyrighted material in your music. If you do use copyrighted material in your music track, make sure you have permission to use it or you're the owner of the copyrighted material.
Make sure that you read the rules carefully, so you know all of the contest guidelines before creating your musical score!

EVALUATION & RESULTS
  • There will be a 12 week period for submissions, beginning Thursday, May 18th, 2023 and concluding Sunday, August 20th, 2023.
  • During the 4 weeks following this period, we will review all submissions to ensure quality and that the rules have been adhered to. From the eligible entries, we will choose 10 winners.
  • The winners will be announced on Saturday, September 9th, 2023.
PRIZES
  • The winning tracks will be permanently uploaded to our YouTube Channel as individual videos or as a compilation.
  • Winners will receive a $100 Steam or merch gift card (for use on Zazzle), a copy of Space Engineers Ultimate Edition, and 10 skin sets.
  • The winning music tracks will be available in-game via the sound block and jukebox. *Please note: this is subject to the artistic vision of Keen Software House. Additionally, the authors of the tracks consent to having their submission added to the game when entering this competition.

SPACE ENGINEERS MUSIC COMPETITION TERMS AND CONDITIONS
NO PURCHASE IS NECESSARY TO ENTER OR WIN. A PURCHASE DOES NOT INCREASE THE CHANCES OF WINNING.

RULES & LEGAL
  1. Eligibility: This Campaign is open only to those who are 13 years of age or older as of the date of entry. The Campaign is open to legal residents of any country or state, and is void where prohibited by law. The Campaign is subject to all applicable federal, state, and local laws and regulations. Void where prohibited.
  2. Agreement to Rules: By participating, the Contestant (“You”) agree to be fully unconditionally bound by these Rules, and You represent and warrant that You meet the eligibility requirements. In addition, You agree to accept the decisions of Keen Software House as final and binding as it relates to the content of this Campaign.
  3. Campaign Period: Entries will be accepted online starting on 18/05/2023, 15:00 UTC +1 and ending 20/08/2023, 23:59 UTC +1. All online entries must be received by 20/08/2023, 23:59 UTC+1. The winners will be announced on 09/09/2023, 18:00 UTC +1.
  4. How to Enter: The Campaign must be entered by submitting an entry to the email address [email protected]. The entry must fulfill all Campaign requirements, as specified, to be eligible. Entries that are incomplete or do not adhere to the rules or specifications may be disqualified at the sole discretion of Keen Software House.
  5. General guidelines: Entries must be submitted in MP3 or WAV format, and contain a title. Each contestant can submit as many entries as they like, but each contestant can only win once. Minimum length for an entry is 60 seconds and the maximum length for an entry is five minutes. Entries must reflect the theme of the contest: Space Engineers. Keen Software House will automatically be granted the right to use and modify any and all entries for any and all purposes, whether or not the entrant is declared a winner.
  6. Prizes: The Winner(s) of the Campaign (the “Winner”) will have their music track(s) added to the Space Engineers YouTube Channel, and in-game via the sound block and jukebox. The specifics of the prize shall be solely determined by Keen Software House. The prize is non transferable. Any and all prize-related expenses, including without limitation any and all federal, state, and/or local taxes, shall be the sole responsibility of the Winner. No substitution of prize or transfer/assignment of prize to others or request for the cash equivalent by Winner is permitted. Acceptance of prize constitutes permission for Keen Software House to use and or/modify Winner’s name, likeness, and entry for purposes of advertising and trade, on the Keen Software House website and social media accounts, and in Keen Software House games, without further compensation.
  7. Marek Rosa (CEO, Creative Director, Founder of Keen Software House), Vladislav Polgar, Karel Antonin, Joel Wilcox, and Erin Truitt will officially carry out the duties of Winner Selection and Notification: Winners will be selected by Marek Rosa, Vladislav Polgar, Karel Antonin, Joel Wilcox, and Erin Truitt. Three winners will be notified via email at the end date of the contest. Keen Software House shall have no liability for any Entrant’s or Winner’s failure to receive notices due to spam, junk e-mail or other security settings or for Winner’s provision of incorrect or otherwise non-functioning contact information. If Winner cannot be contacted, is ineligible, fails to acknowledge the prize, or fails to timely return a completed and executed declaration and release as required, the prize may be forfeited and an alternate Winner selected, or Keen Software House will automatically be granted the right to use and modify the entry for all purposes. Receipt by Winner of the prize offered in this Campaign is conditioned upon compliance with any and all federal, state, and local laws and regulations. ANY VIOLATION OF THESE OFFICIAL RULES BY WINNER (AT KEEN SOFTWARE HOUSE’S SOLE DISCRETION) WILL RESULT IN WINNER’S DISQUALIFICATION AS WINNER OF THE CAMPAIGN, AND ALL PRIVILEGES AS WINNER WILL BE IMMEDIATELY TERMINATED.
  8. Rights Granted by You: By entering this content (e.g., photo, video, audio, text, etc.), You understand and agree that Keen Software House, acting on behalf of Keen Software House and Keen Software House’s licensees, successors, and assigns, shall have the right, where permitted by law, to print, publish, broadcast, distribute, and use in any media now known or hereafter developed, in perpetuity and throughout the World, without limitation, your entry, name, portrait, picture, voice, likeness, image, statements about the Campaign, and biographical information for news, publicity, information, trade, advertising, public relations, and promotional purposes without any further compensation, notice, review, or consent. By entering this content, You represent and warrant that your entry is an original work of authorship, and does not violate any third party’s proprietary or intellectual property rights. If your entry infringes upon the intellectual property right of another, You will be disqualified at the sole discretion of Keen Software House. If the content of your entry is claimed to constitute infringement of any proprietary or intellectual proprietary rights of any third party, You shall, at your sole expense, defend or settle against such claims. You shall indemnify, defend, and hold harmless Keen Software House from and against any suit, proceeding, claims, liability, loss, damage, costs or expense, which Keen Software House may incur, suffer, or be required to pay arising out of such infringement or suspected infringement of any third party’s right.
  9. Terms & Conditions: Keen Software House reserves the right, in its sole discretion, to cancel, terminate, modify or suspend the Campaign should virus, bug, non-authorized human intervention, fraud, or other cause beyond Keen Software House’s control corrupt or affect the administration, security, fairness, or proper conduct of the Campaign. In such a case, Keen Software House may select the Winner from all eligible entries received prior to and/or after (if appropriate) the action taken by Keen Software House. Keen Software House reserves the right, in its sole discretion, to disqualify any individual who tampers or attempts to tamper with the entry process or the operation of the Campaign or website or violates these Terms & Conditions. Keen Software House has the right, in its sole discretion, to maintain the integrity of the Campaign, to void votes for any reason, including, but not limited to: multiple entries from the same user from different IP addresses; multiple entries from the same computer in excess of that allowed by Campaign rules; or the use of bots, macros, scripts, or other technical means for entering. Any attempt by an entrant to deliberately damage any website or undermine the legitimate operation of the Campaign may be a violation of criminal and civil laws. Should such an attempt be made Keen Software House reserves the right to seek damages to the fullest extent permitted by law.
  10. Limitation of Liability: By entering, You agree to release and hold harmless Keen Software House and its subsidiaries, affiliates, advertising and promotion agencies, partners, representatives, agents, successors, assigns, employees, officers, and directors from any liability, illness, injury, death, loss, litigation, claim, or damage that may occur, directly or indirectly, whether caused by negligence or not, from: (i) such entrant’s participation in the Campaign and/or his/her acceptance, possession, use, or misuse of any prize or any portion thereof; (ii) technical failures of any kind, including but not limited to the malfunction of any computer, cable, network, hardware, or software, or other mechanical equipment; (iii) the unavailability or inaccessibility of any transmissions, telephone, or Internet service; (iv) unauthorized human intervention in any part of the entry process or the Promotion; (v) electronic or human error in the administration of the Promotion or the processing of entries.
  11. Disputes: THIS Campaign IS GOVERNED BY THE LAWS OF THE CZECH REPUBLIC, WITHOUT RESPECT TO CONFLICT OF LAW DOCTRINES. As a condition of participating in this Campaign, the participant agrees that any and all disputes that cannot be resolved between the parties, and causes of action arising out of or connected with this Campaign, shall be resolved individually, without resort to any form of class action, exclusively before a court located in the Czech Republic having jurisdiction. Further, in any such dispute, under no circumstances shall participant be permitted to obtain awards for, and hereby waives all rights to, punitive, incidental, or consequential damages, including reasonable attorney’s fees, other than participant’s actual out-of-pocket expenses (i.e. costs associated with entering this Campaign). Participant further waives all rights to have damages multiplied or increased.
  12. Sponsor: The Sponsor of the Campaign is Keen Software House, located in Prague, Czech Republic.
  13. The Campaign hosted by Keen Software House is in no way sponsored, endorsed, administered by, or associated with Facebook.
  14. By submitting an entry, You, the Contestant, have affirmatively reviewed, accepted, and agreed to all of the Official Rules.
Thank you and good luck!]]>
Community Spotlight 🧐 April 2023 https://space-engineers.com/blog/300/community-spotlight-april-2023/ https://space-engineers.com/blog/300/community-spotlight-april-2023/ Sun, 07 May 2023 12:29 CEST

Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of April! 🤩


Real Time Strategy (RTS) controls for Space Engineers (WIP).
Restricted build menu. Many common blocks are removed from your G menu so you must find the blocks whole and capture them.

Wreckage, vehicles and dilapidated buildings can be found throughout the world. Travel more to find more (utilising MES).
Trade Operators Coalition adds several Economy-Driven Neutral NPC Grid Encounters to your game. This includes Space and Planetary Cargo Ships, and Planetary Installations.
An MES (Modular Encounters Systems) encounters mod focused on World War 2 era warships.

This encounter mod contains two factions, "The Green" and "The Gray" with ships made as replicas of historic French and Italian ships respectively.
[mod.io]
This pack currently features 24 blocks with a few more to come in the future.
This was created for the Shattered Plains for are PVE enemies The FOG. Since the OG was broken and abandoned I recreated it.

It is very similar to the ATLAS Super Laser and is 3Long 2Wide 3Tall. It is survival ready.
3x2, 3x3, 5x3, and 5x5 angled airtight hangar doors.
This mod adds 4 new emotion controller blocks.

The 1x1 and 3x3 large and small grid Emotional Plushy!
A repair/builder Crab walker.
This mod gives you a new character from the game Among Us for you to play.

There are 5 separate models - the basic Among us character and 4 variants with hats being Helmet, Clang Cola, Plushie, Sabiroid Plushie.
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Space Engineers Saberoid Plushie https://space-engineers.com/blog/299/space-engineers-saberoid-plushie/ https://space-engineers.com/blog/299/space-engineers-saberoid-plushie/ Wed, 19 Apr 2023 18:07 CEST [shop.makeship.com]
It’s here!🤩

Get your very own limited edition Saberoid Plushie 🥳🥰

How 🤔

➡️ https://shop.makeship.com/4343vu1

Campaign starts soon! Don't miss out!
]]>
Space Engineers: Automatons https://space-engineers.com/blog/298/space-engineers-automatons/ https://space-engineers.com/blog/298/space-engineers-automatons/ Thu, 13 Apr 2023 19:30 CEST

Hello, Engineers!

The time to “build your friends” is now!

Explore a future full of automated and animated allies and enemies. For this Major update we have provided you with the tools you need to define a new era in automation. These new blocks empower your creativity like never before. We cannot wait to see the workshop come ALIVE with new creations.

This update will not only reshape automation, but it will also serve as a basis for continued exploration of the “NPC” concept. These powerful new mechanics will create new engineering opportunities and serve as a foundation for future upgrades and improvements to the existing PvE content.


Features
  • Event Controller & AI Blocks are here! (Grid AI Guide[www.spaceengineersgame.com])
  • Locked Landing Gear no longer takes control of the grids they are attached to
  • Added Sun Tracking option to Custom Turret Controller
  • Small grid “Ejector” block has been changed to Small Connector (including Connector functionality)
  • Intel Arc GPUs Supported, minimal version of driver .4146
  • Combat Improvements: (Combat Guide[www.spaceengineersgame.com])
    • Target Lock Improvement
    • Turrets will now automatically engage a locked target if it is within the turret’s max range and Line of Sight (and the turret is not already engaging another target)
    • The "Forget Target" and "Copy Target" actions have been removed
    • New action: Focus Locked Target (replacing Copy target)
    • When triggering this action, turrets will prioritize the target that is currently fully target locked by the player
    • Added Grey Lead Indicator + "Out of weapon range" text indicator when you are out of range for the selected weapon
    • Increased Target Locking distance by 500m, totaling 2500m
    • Turrets: cycle subsystem in toolbar now shows the name of currently selected subsystem
  • UI Improvements:
    • New overlay when manually controlling Turrets
Added new Blocks - Base Game
  • AI Flight (Move) - 1 block, S + L grid
  • AI Basic (Task) - 1 block, S + L grid
  • AI Recorder (Task) - 1 block, S + L grid
  • AI Defensive (Combat) - 1 block, S + L grid
  • AI Offensive (Combat) - 1 block, S + L grid
  • Event Controller - 1 block, S + L grid
  • Willis Ducts - 8 blocks, L grid
  • Conveyor Cap - 3 blocks, S + L grid
  • Centered Armor Panels - 2 blocks S + L grid - light & heavy
  • Air Vent - 1 block S + L grid
  • 2x2 Wheels - 2 blocks, S + L grid
  • ...and a small, fluffy surprise!
Added new Blocks to existing DLCs:
  • 2x2 Off-road Wheels - 2 blocks, S + L grid (added to Wasteland Pack[www.spaceengineersgame.com])
  • Conveyor Pipe Cap - 1 block, L grid (added to Heavy Industry Pack[www.spaceengineersgame.com])
Automatons Pack[www.spaceengineersgame.com]
  • Emotion Controller & 16 emoticons - 1 block, S + L grid
  • Saddle Cockpit - 1 block, S grid
  • Compact Saddle Cockpit - 1 block, S grid
  • Warning Signs - 13 variants L grid, 13 variants S grid
  • Top Mounted Camera - 1 block, S + L grid
  • Angled Interior Wall - 2 blocks, L grid
  • Inset Light Block - 1 block, S + L grid
  • Pipework Block - 2 blocks, L grid
  • Access Panels - 4 blocks, S + L grid
  • Air Vent Fan - 2 blocks, S + L grid
  • Automaton Programmable Block - 1 block, S+L grid
  • Automaton Timer Block - 1 block, S+L grid
  • Automaton Sensor - 1 block, S + L grid
  • Robot Helmet Skin
  • Plastic Armor Skin
[www.spaceengineersgame.com]

Weapon Name Changes
  • Missile Turret -> Rocket Turret
  • Missile -> Rocket
  • S-10 -> S-10 Pistol
  • S-10 Magazine -> S-10 Pistol Magazine
  • S-10E -> S-10E Pistol
  • S-10E Magazine -> S-10E Pistol Magazine
  • S-20 -> S-20 Pistol
  • S-20 Magazine -> S-20 Pistol Magazine
  • MR-20 -> MR-20 Rifle
  • MR-20 Magazine -> MR-20 Rifle Magazine
  • MR-8P -> MR-8P Rifle
  • MR-8P Magazine -> MR-8P Rifle Magazine
  • MR-50A -> MR-50A Rifle
  • MR-50A Magazine -> MR-50A Rifle Magazine
  • MR-30E -> MR-30E Rifle
  • MR-30E Magazine -> MR-30E Rifle Magazine
  • RO-1 -> RO-1 Rocket Launcher
  • PRO-1 -> PRO-1 Rocket Launcher
Official Blueprints
Fixes & Improvements
  • Fixed an issue where voice chat was transmitted through unstreamed grids, but would not play on client
  • Fixed an issue with Armor Panel side textures being stretched or differently scaled
  • Fixed an issue with Atmospheric thrusters not stopping their spinning animation upon losing power
  • Fixed an issue with Blast Doors to the Research archive in Frostbite not opening
  • Fixed an issue with Build Planner not being able to withdraw items from inventories on sub-grids
  • Fixed an issue with collisions on construction stages for Medical Room
  • Fixed an issue with damaged Connector not emitting smoke on a DS
  • Fixed an issue with Dispenser missing dispenser decals for button labels and tap indicators
  • Fixed an issue with Gatling Turret muzzle flash remaining after being ground down to construction stage
  • Fixed an issue with glossiness inconsistency for Weldless Armor skin on specific armor blocks
  • Fixed an issue with hacking line being ignored for Sensor blocks
  • Fixed an issue with inconsistency of dark edges for triangular textures on various armor blocks
  • Fixed an issue with Interior Light blueprint was missing from Small Blocks tab in assembler
  • Fixed an issue with inventory item highlight/focus being on the right-most field instead of left-most one
  • Fixed an issue with Laser antenna still transmitting voice chat even after being turned off
  • Fixed an issue with missing controller hints for switching between tabs in UI screens
  • Fixed an issue with missing text for Contract screen controller hints
  • Fixed an issue with O2/H2 construction stage Level of Detail models + fixed flickering (Z-fighting)
  • Fixed an issue with O2/H2 control panel switching position on lower Level of Detail model
  • Fixed an issue with Refinery idle sound not turning off when losing power
  • Fixed an issue with shading on construction stages for Reinforced Conveyors
  • Fixed an issue with Ship Grinder sound not being synchronized properly in multiplayer
  • Fixed an issue with Small Reinforced Conveyor Tube LoDs being darker
  • Fixed an issue with Small Reinforced Conveyor Tube T Junction having fewer LoDs
  • Fixed an issue with Small Reinforced Curved Conveyor Tube construction stage not changing LoDs
  • Fixed an issue with Storage Shelf construction stages having labels (text removed from const. stages)
  • Fixed an issue with Store block top side pipe texture
  • Fixed an issue with Terminal search function failing to show results after scrolling through previous ones
  • Fixed an issue with voice chat icon appearing above a ragdoll after the player respawns while still talking
  • Fixed an issue with Warhead's control panel part being flipped on one of the LoDs
Support Site Fixes
  • Fixed an issue with armor edge texture stretching when using Weldless armor
  • Fixed an issue with autopilot not being able to operate Atmospheric thrusters after coming down from high altitude
  • Fixed an issue with chat scrolling too far using Page Up
  • Fixed an issue with co-pilot not being able to control turrets
  • Fixed an issue with collisions for one side of the Steel Catwalk Two Sides
  • Fixed an issue with controller where it always deleted the top-most listed save when deleting saves
  • Fixed an issue with Conveyor Pipe and Tube T Junction UV scaling
  • Fixed an issue with detached wheels not interacting with the grid they were attached to
  • Fixed an issue with drilling particles being generated even when there is no visible voxel in contact with a Drill
  • Fixed an issue with DS not being able to download specific mods
  • Fixed an issue with female character animation when seated
  • Fixed an issue with game freeze after shooting a salvo of missiles from a safezone
  • Fixed an issue with Good.Bot hints progress being reset on game restart
  • Fixed an issue with GPS not being controllable through EZGPS mod
  • Fixed an issue with Industrial Refinery interactive parts and their highlights not working
  • Fixed an issue with Jump Drive not actually removing a beacon as a destination after switching to blind jump
  • Fixed an issue with large grid Advanced Rotor adding the new small rotor head and not the 3x3 variant
  • Fixed an issue with LCDs containing long texts causing performance issues on Xbox One S
  • Fixed an issue with ModAPI MyMissile.AmmoMagazineDefinition returning itself
  • Fixed an issue with MyDefinitionId.ToString method not being performant enough
  • Fixed an issue with overlapping decals on higher hand welder tiers
  • Fixed an issue with player getting stuck in respawn screen in multiplayer
  • Fixed an issue with realistic grid sound getting stuck when touching and leaving the grid repeatedly
  • Fixed an issue with Replay Tool not allowing to switch characters when one of them is sitting in a grid
  • Fixed an issue with Rotating Light's subpart visually detaching from the base upon turning the light off
  • Fixed an issue with Safezone "Configure filter" not being sorted alphabetically for factions
  • Fixed an issue with Searchlight resetting itself to default orientation upon save/load
  • Fixed an issue with set up Cockpit actions resetting upon server reconnect
  • Fixed an issue with small Armor block textures not being consistent in hue
  • Fixed an issue with small grid small Advanced Rotor displacement being flipped
  • Fixed an issue with sorting by Size in Load Game screen being sorted as text instead of numbers
  • Fixed an issue with sound still playing for multiple blocks when they were turned off remotely
  • Fixed an issue with target lock lead indicator not working for clients using Custom turret controller in MP
  • Fixed an issue with Turrets not using the new Camera overlay
  • Fixed an issue with Wall Window blocks not being airtight in orientations where they should be
]]>
Space Engineers: Automatons Release Stream https://space-engineers.com/blog/297/space-engineers-automatons-release-stream/ https://space-engineers.com/blog/297/space-engineers-automatons-release-stream/ Mon, 10 Apr 2023 16:19 CEST

Please join us this Thursday 🥳

Automatons Release 🦾

🚀 Thursday, April 13th, 5 PM UTC

🛰️ Twitch: https://www.twitch.tv/keencommunitynetwork


🛰️ YouTube: https://www.youtube.com/user/SpaceEngineersGame]]>
Willis Ducts https://space-engineers.com/blog/296/willis-ducts/ https://space-engineers.com/blog/296/willis-ducts/ Mon, 03 Apr 2023 22:01 CEST
“Come out to the coast. We’ll get together. Have a few laughs…”
Willis Ducts😁

➡️ Would you like to know more?
➡️ Check out the AI Guide: https://www.spaceengineersgame.com/new-players/grid-ai-guide/

]]>
Community Spotlight 🧐 March 2023 https://space-engineers.com/blog/295/community-spotlight-march-2023/ https://space-engineers.com/blog/295/community-spotlight-march-2023/ Sun, 02 Apr 2023 13:01 CEST

Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of March! 🤩

This mod adds 23 new large grid building blocks in the form of non-deforming armor-like 5x5x5 sized blocks.

This isn't a new grid size, but the next best thing.

AWE: NA - Otherwise known as "Aw nah" is a Weaponcore weapon mod adding 10 new guns, turrets and explosives to the game, because these are the three things that solve any problem.

Welcome to Assault Weapons Pack WeaponCore Edition!

Latest version of AWP configured for the latest WC. It's set in well balance.

All new pvp infantry arena from Northeast Heavy Industries. Loosely inspired by Midship / Heretic from Halo.

Features a railgun hazard down the middle of the map!

This mod will monitor all static grids for split events, and then ensure all parts of it that can be dynamic, will be.

A Graphics mod that make some QOL changes :)

Ever had trouble finding that one projected block that didn't get placed?

I introduce to you the Projector Highlighter!

This mod adds simple armor-like blocks that have subgrid attachment points in 15, 30, and 45 degree increments.

[mod.io]
Gives all the glass (outside edges only) a nice limousine black shade that you can't see through.

Don't worry though as you can see still out the insides of fighter seats and the opposite sides of window blocks are still the same.

Length: 385m
Mass: 62 million kg
Blocks: 30,799
PCU: 156883
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
[discord.gg]]]>
Space Engineers: Automatons AI Guide https://space-engineers.com/blog/294/space-engineers-automatons-ai-guide/ https://space-engineers.com/blog/294/space-engineers-automatons-ai-guide/ Mon, 20 Mar 2023 15:54 CET

🤖 Automatons

🦾 Coming in April

➡️ Check out the AI Guide: https://www.spaceengineersgame.com/new-players/grid-ai-guide/


[www.spaceengineersgame.com]]]>