Update 01.065 – Communications

Posted on January 15th, 2015 07:28 PM EST
Space Engineers Update 01.065 has been released with communications.

Summary
Communication has been added. More specifically, it is player-to-player and faction-to-faction chat with history. The player should be within the antenna’s range in order to successfully broadcast/receive the messages. Offline mode is also available - send a message to players who are out of range; in this case the message will be marked as 'not delivered' and will stay “pending” until the player gets into range.When sending messages to faction, it's enough to deliver the message to one member who will automatically forward it to the others. There's also broadcast which will immediately send a message to everybody within the antenna’s range.Additionally, the in-game programming has been improved. It's now possible to set block properties, such as light color, rotor velocity, limits, etc. Basically anything what is slider in terminal can be set by a script directly as value (list of available properties will be published soon). Also '.bat' file for creating new script mod has been added. This '.bat' file creates new Visual Studio project with references and example script in local mod folder (AppDataSpaceEngineersMods).


Features
- communication – chat between players and factions
- in-game programming improvements
- script mod templates
- world view distance in join screen

Script modding guide: http://steamcommunity.com/sharedfiles/filedetails/?id=375363611
Programmable block guide: http://steamcommunity.com/sharedfiles/filedetails/?id=360966557

Fixes
- fixed 1x1 suspension wheels on large grid
- fixed meteor wave timer values in GlobalEvents.sbc still not being read
- fixed blast door not showing in "small blocks" section
- fixed ShipMaxSpeed mods possible collision with some skybox mods
- fixed crash due to drifting ship in save file
- fixed particle effects are displaced

Source : http://forums.keenswh.com/post?id=7251384
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